Haoyu Qiu
9bcda8f94c
Prefer family name in fonts' names table
2024-04-06 16:08:59 +08:00
AeioMuch
409c71bdfd
Allow batch drag and drop in typed array of Node and NodePath.
2024-04-06 08:18:44 +02:00
Michael Alexsander
167b0ac8d5
Remove border roundness inside panels of AcceptDialog
windows
2024-04-06 00:01:16 -03:00
smix8
a67037635b
Remove NavigationServerDummy warnings
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Removes NavigationServerDummy warnings.
2024-04-06 03:07:22 +02:00
Sofox
87b5a56ddf
Fix duplicated folder reference in Godot Editor after changing filename case
2024-04-05 21:38:48 +01:00
Silc Lizard (Tokage) Renew
21082a6834
Make AnimationMixer consider Discrete for RESET track
2024-04-06 05:37:45 +09:00
kobewi
b9c78ba174
Prevent dropping Resource to the same resource picker
2024-04-05 22:26:29 +02:00
nazarii
b8caf9b224
Add unit test for Vector2 plane_project
2024-04-05 21:57:01 +03:00
Valentin Arthur Thomas
f8c482b19a
DebugView for Array and dictionary
2024-04-05 19:55:37 +02:00
Jordyfel
491d3a2740
Clarify UndoRedo MergeMode and add_*_reference docs
2024-04-05 20:05:56 +03:00
Marius Hanl
dda06a8209
Fix errors when renaming/moving/deleting global scripts
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When renaming or moving global scripts, the following errors can appear:
- Attempt to open script 'xxx' resulted in error 'File not found'.
- Failed loading resource: xxx. Make sure resources have been imported by opening the project in the editor at least once.
- Parser Error: Class 'xxx' hides a global script class.
When deleting scripts, errors appear when opening the 'Create Node Dialog' as the script cache still contains the removed global scripts. The following errors can appear:
- Attempt to open script 'xxx' resulted in error 'File not found'.
- Failed loading resource: xxx. Make sure resources have been imported by opening the project in the editor at least once.
editor/create_dialog.cpp:241 - Condition "scr.is_null()" is true.
All this errors can be fixed by correctly handling the cases. They involves removing the old path and adding the new one (if not deleted) to the ScriptServer. This is somewhat similar if the file is moved or deleted outside Godot and detected by the file watcher, but more specialized for this particular usecase, since we know the old and the new path / correctly know what the user just did.
2024-04-05 18:52:15 +02:00
Pylgos
c2be2dfbde
Fix Resource::get_rid override not working in GDExtension
2024-04-06 01:27:16 +09:00
Dario
ecaafa6001
Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-05 13:14:07 -03:00
Thaddeus Crews
ccb5e15ac2
SCons: Ensure *all* generated files can be cleaned
2024-04-05 10:49:44 -05:00
Rémi Verschelde
655e93d584
Merge pull request #90266 from akien-mga/scenetreeeditor-fix-treeitem-crash
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SceneTreeEditor: Fix crash when TreeItem is removed before callback
2024-04-05 17:23:03 +02:00
Rémi Verschelde
c493217947
Merge pull request #90265 from ajreckof/Fix-crash-on-invalid-values-in-EditorPropertyArray/Dict
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Fix crash on invalid values in EditorPropertyArray/Dict
2024-04-05 17:23:00 +02:00
Rémi Verschelde
a8e7688b67
Merge pull request #90251 from akien-mga/squish-cleanup
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squish: Clean up patches, add LICENSE.txt
2024-04-05 17:22:57 +02:00
Rémi Verschelde
1765f08aee
Merge pull request #90244 from akien-mga/enet-2024-03
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enet: Sync with upstream commit c44b7d0
2024-04-05 17:22:54 +02:00
Rémi Verschelde
6b8daa498e
SceneTreeEditor: Fix crash when TreeItem is removed before callback
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Fixes #90235 .
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-04-05 16:53:33 +02:00
ajreckof
866452c75e
Fix crash on invalid values in EditorPropertyArray/Dict
2024-04-05 16:42:21 +02:00
Rémi Verschelde
febb11f8a3
Merge pull request #90261 from adamscott/remove-buggy-first-interaction
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Remove buggy first interaction
2024-04-05 15:18:01 +02:00
Adam Scott
56686cd1fb
Remove buggy first interaction
2024-04-05 08:45:42 -04:00
Rémi Verschelde
7e4c150573
SCons: Fix up build with Python 3.10
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It gives:
> SyntaxError: f-string expression part cannot include a backslash
Follow-up to #90214 .
2024-04-05 13:14:41 +02:00
Rémi Verschelde
4ff5731705
Merge pull request #90246 from rburing/fti_2d_per_node
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Fix per-node physics interpolation setting
2024-04-05 12:16:51 +02:00
Rémi Verschelde
6a64e5a797
Merge pull request #90233 from Arthas92t/master
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Fix OpenGL `_shadow_atlas_find_shadow` error when light instance is freed
2024-04-05 12:16:48 +02:00
Rémi Verschelde
4d20840b11
Merge pull request #90231 from TokageItLab/mod-reset
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Remove unavailable property binding `reset_on_save` from Skeleton3D
2024-04-05 12:16:44 +02:00
Rémi Verschelde
383de7da19
Merge pull request #90225 from aaronfranke/gltf-ext-prop-list
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GLTF export: Propagate `property_list_changed` from extensions
2024-04-05 12:16:41 +02:00
Rémi Verschelde
ecbd668ff3
Merge pull request #90223 from clubby789/optimize-static
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Don't pass `self` when calling a static function from a non-static context
2024-04-05 12:16:38 +02:00
Rémi Verschelde
0ff056ea2e
Merge pull request #90218 from Repiteo/do-while-false-cleanup
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Update lingering `do/while(0)` defines
2024-04-05 12:16:34 +02:00
Rémi Verschelde
63db50654a
Merge pull request #90217 from Calinou/editor-decal-allow-greater-emission-energy
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Allow Decal Emission Energy values above 128 in the inspector
2024-04-05 12:16:31 +02:00
Rémi Verschelde
7a941d84dd
Merge pull request #90214 from Repiteo/scons/selected_platform-refactor
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SCons: Refactor `selected_platform` conditional
2024-04-05 12:16:28 +02:00
Rémi Verschelde
ba8ab2f78d
Merge pull request #90211 from akien-mga/certs-2024-03
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certs: Sync with Mozilla bundle as of Mar 11, 2024
2024-04-05 12:16:25 +02:00
Rémi Verschelde
d100888f0d
Merge pull request #90208 from Repiteo/scons/ninja-msvc
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SCons: Fix Ninja compilation with MSVC
2024-04-05 12:16:22 +02:00
Rémi Verschelde
ca2d28602b
Merge pull request #90196 from bruvzg/ts_tcase
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[TextServer] Expose ICU title case string conversion to scripting.
2024-04-05 12:16:18 +02:00
Rémi Verschelde
fe784573c4
Merge pull request #90167 from ajreckof/fix-negative-value-for-position_smoothing_speed-being-allowed
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Ensure `Camera2D.position_smoothing_speed` is non-negative.
2024-04-05 12:16:14 +02:00
Rémi Verschelde
f2cc814f35
Merge pull request #90118 from AyOhEe/sln-title-fix
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Fix "Create C# solution" dialog
2024-04-05 12:16:10 +02:00
Rémi Verschelde
4396fb48f8
Merge pull request #90062 from AlexOtsuka/fix-filesystemdock-drop
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Fix FileSystemDock behavior when dropping an item in the current folder
2024-04-05 12:16:07 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
54116086af
Merge pull request #89956 from KoBeWi/warning!_self_destruct_sequence_activated
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Remove Control z-index warning
2024-04-05 12:16:00 +02:00
Rémi Verschelde
fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
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Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Rémi Verschelde
b5064a6160
Merge pull request #89714 from lawnjelly/tighter_light_cull_colinear_fix
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Tighter shadow culling - fix light colinear to frustum edge
2024-04-05 12:15:53 +02:00
Rémi Verschelde
3a73c04af6
Merge pull request #88840 from m4gr3d/update_android_export_advanced_options
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Update the list of advanced export options for the Android platform
2024-04-05 12:15:48 +02:00
Rémi Verschelde
7744d59197
Merge pull request #85856 from smix8/tilemap_layers_parse
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Make 2D navigation mesh baking parse all TileMapLayers
2024-04-05 12:15:43 +02:00
Rémi Verschelde
72f9f8d339
Merge pull request #83217 from paulloz/fix/81903-delegate-capture-serialization
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[.NET] Fix serialization of delegates capturing variables
2024-04-05 12:15:36 +02:00
Rémi Verschelde
594d165f64
squish: Clean up patches, add LICENSE.txt
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Confirmed that there's no changes in upstream r110 worth including
compared to our r104 tagged version.
2024-04-05 11:12:03 +02:00
Ricardo Buring
e6b9161246
Fix per-node physics interpolation setting
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The per-node default should be ON.
2024-04-05 10:30:19 +02:00
Rémi Verschelde
360a1a4568
enet: Sync with upstream commit c44b7d0
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c44b7d0f7f
2024-04-05 10:12:29 +02:00
ArthasMenethil
17e489b93d
Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
2024-04-05 09:24:15 +07:00
Silc Lizard (Tokage) Renew
bf3ef56c2f
Remove unavailable property binding reset_on_save from Skeleton3D
2024-04-05 08:47:50 +09:00
Alistair Leslie-Hughes
767bfec8b6
Use local variable to stop memory leak.
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I've change the urls variable to be a local, instead of manually allocating it all the time.
This is only used locally and was causing a memory leak because FreeUPNPUrls gave the impression it free it.
1. FreeUPNPUrls doesn't free the pointer passed in, that's up to caller.
2. The second if(!urls) produced dead code as we checked the pointer just after allocation.
2024-04-05 09:13:27 +11:00