Commit Graph

6022 Commits

Author SHA1 Message Date
Andrea Catania 4a6f2b8af6 Activate Physics Process in SpringArm3D.
(cherry picked from commit 152303bf51)
2020-04-20 11:51:30 +02:00
Rémi Verschelde 008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
asheraryam 93f7e8d8fc Add "node_unselected" signal for GraphEdit 2020-04-16 16:56:58 +03:00
Michael Alexsander b4429c325a Fix incorrect TabContainer documentation for 'get_tab_control()'
(cherry picked from commit 8f925b1970)
2020-04-16 12:57:22 +02:00
Dominik 'dreamsComeTrue' Jasiński 5fdecebee1 Calculate strike-through position correctly
Fixes: #37637
(cherry picked from commit 06a79f260c)
2020-04-16 12:57:22 +02:00
Marcel Admiraal 103278d84b Run SpringArm3D's process within physics.
(cherry picked from commit 188bb6f867)
2020-04-16 12:57:22 +02:00
lawnjelly b6d652367b Items and draw calls added to IDE Monitor in '2d' section
This adds 2 new values (items and draw calls) to the performance monitor in a '2d' section, rather than reusing the 3d values in the 'raster' section.

This makes it far easier to optimize games to minimize drawcalls.
2020-04-16 11:52:22 +01:00
theludovyc 58fcbc2b06 Remove unused ofs variable
(cherry picked from commit 875c994109)
2020-04-16 12:47:18 +02:00
Guilherme Felipe ddde3819d6 Fix TextureRect::flip_* when used with atlas texture
Fix #37526

(cherry picked from commit fb2d2dd5d0)
2020-04-16 12:47:18 +02:00
PouleyKetchoupp 18c5ef5473 Add style for highlighted Slider grab area
(cherry picked from commit 4c8173af0f)
2020-04-16 12:47:17 +02:00
SkyJJ 92df8cc83a Fix profiler frame number stops updating when window is minimized
(cherry picked from commit c1ee20a05d)
2020-04-16 12:01:52 +02:00
Leleat 8da00fbfc7 fixed PopupMenus letterjumping on any InputEvent
(cherry picked from commit 8a5660f3d1)
2020-04-16 11:58:14 +02:00
MickeMakaron e3ca6d87ad Handle huge offset values in Path2D and Path3D set_offset
(cherry picked from commit 2edb59ec88)
2020-04-16 11:45:40 +02:00
Zak Grumbles 5d9108c9c6 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.

(cherry picked from commit a8de034f78)
2020-04-16 11:45:19 +02:00
Thakee Nathees 324213a6db fix project manager don't consume Enter key #17620
(cherry picked from commit b98153886f)
2020-04-16 11:44:44 +02:00
Waridley 219ce2f149 Fix volume interpolation in positional audio nodes
Fixes #22016

(cherry picked from commit ff1fbd2bc5)
2020-04-16 11:43:58 +02:00
janglee e1ca49b4b6 Corrected text selection in color picker
Fixes #35603

(cherry picked from commit 77b70aa79d)
2020-04-16 11:43:35 +02:00
Andrea Catania a51e78528f Fixed IK rotation issue
(cherry picked from commit 277696d6c5)
2020-04-16 11:42:07 +02:00
qarmin 57952d562c Fixes leak with drives [3.2] 2020-04-12 14:05:47 +02:00
Eoin O'Neill c18381119e Correction to RichTextLabel Tabulation
Correct backtrack assignment to prevent excessive tabulation. Worth
noting that tabulation is treated differently in RichTextLabel because
of custom user-asignable tab variable which creates problems with
dynamic fonts specifically.

(cherry picked from commit 2000e110a9)
2020-04-06 18:19:14 +02:00
Gil Arasa Verge f144ec9e67 Clicking backgrd. dimming of editor popup stops input event propagation
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background.

This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling.
The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set.

Fixes #36341

(cherry picked from commit 35bc88ca34)
2020-03-25 11:38:54 +01:00
Andrea Catania e30a0a30b6 Added new method to replace an already added node to the animation state machine
(cherry picked from commit 422926cfc6)
2020-03-25 11:38:54 +01:00
nathanwfranke b95a2306db Fix tab container too large when tabs are hidden
(cherry picked from commit c0a84f747e)
2020-03-25 11:38:54 +01:00
Rémi Verschelde acd14e645a Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```

(cherry picked from commit 9d24541597)
2020-03-25 11:38:54 +01:00
Dominik 'dreamsComeTrue' Jasiński e97d9c7bfc Remove unreferenced & undocumented class Space2D
(cherry picked from commit f530c38174)
2020-03-25 11:38:54 +01:00
Rémi Verschelde 86ecefa1a2 Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.

(cherry picked from commit ca4e4506db)
2020-03-25 11:38:54 +01:00
Tomasz Chabora c8318012a8 Make search in RichTextLabel case-insensitive
(cherry picked from commit b3f83ac115)
2020-03-25 11:38:53 +01:00
Rasmus Vermeulen 5c64458d9e Add size warning to Viewport Node
(cherry picked from commits 855f4dc193
and 760095e28d)
2020-03-25 11:38:53 +01:00
Tomasz Chabora 8fd7efef84 Fix visibility enabler flag toggling
(cherry picked from commit 2ccd1a7805)
2020-03-25 11:38:53 +01:00
simpuid 223d0abd7e Remove update condition from LineEdit::update_placeholder_width
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition.
It fixes the odd alignment of placeholder when it's length is greater than `max_length`

(cherry picked from commit 43b2f75d64)
2020-03-25 11:38:53 +01:00
Darren Kaste 53c8d8a5fb Use LineEdit secret character width everywhere
(cherry picked from commit c7c47410aa)
2020-03-25 11:38:53 +01:00
Darren Kaste f657614760 Calculate LineEdit selection with secret character
(cherry picked from commit 395a038c85)
2020-03-25 11:38:53 +01:00
Ev1lbl0w b9b53966a3 Fix divison by zero issue
(cherry picked from commit 380b8039ec)
2020-03-25 11:38:53 +01:00
lupoDharkael 536c2fc0c0 Loop over faces in create_trimesh_shape()
(cherry picked from commit ee0262977e)
2020-03-25 11:38:53 +01:00
Dominik 'dreamsComeTrue' Jasiński e590a33d45 Allow single quotes in comments
Fixes: #36638
(cherry picked from commit ab6456d1bc)
2020-03-25 09:45:08 +01:00
Rémi Verschelde cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Rémi Verschelde c01e840f03
Merge pull request #36639 from RandomShaper/imvu/improve_drives_ux_3.2
Improve UX of drive letters (3.2)
2020-03-17 16:27:33 +01:00
Pedro J. Estébanez 6105dfdac9 Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-17 14:48:54 +01:00
Pierre Caye 5062d7499f Add a new configuration warning to CollisionShape
In the case where a ConcavePolygonShape is used as a shape for a RigidBody
in another mode than static, a configuration warning will appear in the
editor.

(cherry picked from commit ad227d9a85)
2020-03-06 23:51:26 +01:00
fhuya 30d738eda7 Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
Fabio Alessandrelli e92669654a Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing?

(cherry picked from commit d8ba07ea8f)
2020-03-04 12:40:14 +01:00
Juan Linietsky 03c8e12d54 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.

(cherry picked from commit 9a34f39d32)
2020-03-04 12:40:14 +01:00
janglee ffea9fc39f Added tween support for Rect2
Fixes #34575

(cherry picked from commit 4bbe87abb7)
2020-03-04 12:40:14 +01:00
Hugo Locurcio b80190721b Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
This closes #36268.

(cherry picked from commit 64fac9dd5d)
2020-03-04 12:40:13 +01:00
Dominik 'dreamsComeTrue' Jasiński f328ac36d6 Fix: auto brace complete for quoted strings
Fixes #36002

(cherry picked from commit 6a404a88e4)
2020-03-04 09:53:44 +01:00
Eevee e70e0d24d9 Fix inverted use of Camera2D.offset_v
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.

The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back.  The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.

(cherry picked from commit 40816574ac)
2020-03-04 09:50:21 +01:00
Rémi Verschelde 2bae35353d Revert "Fix control node transform animation jitter with pivot offset"
This reverts commit 15315f118c.

It caused a regression: #36087.
2020-03-04 09:50:21 +01:00
Rémi Verschelde 416cd715a3
Merge pull request #36236 from Janglee123/vehicle-random-force-fix
Fixing Vehicle-Wheels getting a random engine_force at start
2020-03-02 16:50:10 +01:00
Dominik 'dreamsComeTrue' Jasiński eb22bcead7 RichTextLabel: proper handling of internal key events
Fixes #36211

(cherry picked from commit ff030afc93)
2020-02-19 10:09:28 +01:00
Michael Alexsander 18eba898f8 Fix hiding ColorPicker's presets not fully hiding its controls
(cherry picked from commit 5f5ccfc361)
2020-02-18 14:20:04 +01:00