Rémi Verschelde
e90ac4b0e7
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
anvilfolk, Bromeon, Maran23, RedworkDE, snailrhymer, vonagam
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 6296b46008
)
2023-02-24 14:52:25 +01:00
smix8
c7a92f68a1
Add error messages for collision exception functions
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Adds error messages to collision exception functions when used with the wrong object/node instead of failing silently.
2023-02-24 00:36:30 +01:00
BZ1234567890
0a85e4db71
iOS: Implement missing gamepad.buttonOptions, buttonMenu, and buttonHome joy buttons
2023-02-22 21:14:54 +01:00
lawnjelly
ca823e16e4
Merge pull request #73629 from lawnjelly/bvh_mutex_fix_3
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[3.x] BVH - fix lockguards for multithread mode
2023-02-20 17:26:14 +00:00
lawnjelly
5639be5f4f
BVH - fix lockguards for multithread mode
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Due to a lack of variable name, the BVH lock guards lifetimes previously did not cover the whole function call.
2023-02-20 15:43:19 +00:00
Rémi Verschelde
0cba0a0032
Merge pull request #73218 from akien-mga/3.x-fix-tileset-collisionshape-resize
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[3.x] TileSet: Fix resizing collision shape when vertex is outside the tilesheet
2023-02-17 12:15:50 +01:00
Rémi Verschelde
89788cdcc2
Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan
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[3.x] Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 12:15:27 +01:00
Rémi Verschelde
8adf26540c
Merge pull request #69200 from tbveralrud/ios-touch-leak-fix-3.x
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iOS: Fix memory leak on touch input [3.x]
2023-02-17 12:15:00 +01:00
Travis Veralrud
28b11a0785
iOS: Fix memory leak on touch input
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Replaces iOS gesture with touch implementation
Fixes #66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
2023-02-15 21:38:55 -08:00
Aaron Franke
50b45d6b17
Merge pull request #73251 from aaronfranke/3.x-viewport-doc
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[3.x] Improve the clarity of Viewport's documentation
2023-02-15 16:25:36 -06:00
Aaron Franke
1949b7c652
[3.x] Improve the clarity of Viewport's documentation
2023-02-13 16:23:07 -06:00
DashCell
424bda217c
TileSet: Fix resizing collision shape when vertex is outside the tilesheet
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Fixes #34970 .
2023-02-13 13:20:48 +01:00
Rémi Verschelde
8104416337
Merge pull request #73127 from akien-mga/uwp-google-angle
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UWP: Fix build with Google ANGLE not supporting EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
2023-02-13 13:09:29 +01:00
Rémi Verschelde
bd177bb1cd
Merge pull request #73126 from akien-mga/uwp-clipboard-fix
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UWP: Fix app crash when `managed_object->update_clipboard()` is called
2023-02-13 13:09:05 +01:00
Rémi Verschelde
b53302891a
Merge pull request #73206 from akien-mga/3.x-rtl-custom_effects-fix-hint
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RichTextLabel: Fix hint string for custom_effects property
2023-02-13 13:08:36 +01:00
Rémi Verschelde
48217503c5
Merge pull request #68576 from Maran23/rich-text-label-bbcode-color-tag-fix
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[3.x] Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
2023-02-13 13:08:13 +01:00
Rémi Verschelde
91006a4e6b
Merge pull request #73199 from m4gr3d/fix_scene_tree_long_press_rename_conflicts_3x
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[3.x] Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality
2023-02-13 13:07:47 +01:00
Rémi Verschelde
77bac1310c
Merge pull request #72958 from lawnjelly/android_update_vital_only
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Default update_vital_only to true for Android and Web editor
2023-02-13 13:06:58 +01:00
Rémi Verschelde
32b3ef7727
RichTextLabel: Fix hint string for custom_effects property
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Fixes #73190 .
2023-02-13 09:26:32 +01:00
Fredia Huya-Kouadio
6528f984fe
Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality
2023-02-12 21:20:51 -08:00
lawnjelly
fda3acd94d
Merge pull request #73070 from winterpixelgames/bugfix/linebuilder_box_uvs_3.x
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[3.x] Fix Line2D UVs when using BOX end cap mode
2023-02-12 18:35:53 +00:00
Antokolos
eebc983df8
UWP: Fix build with Google ANGLE not supporting EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER
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EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is not present in Google ANGLE,
and Microsoft ANGLE is outdated and not supported anymore.
2023-02-11 22:52:37 +01:00
Antokolos
f5693969f0
UWP: Fix app crash when `managed_object->update_clipboard()` is called
2023-02-11 22:50:32 +01:00
Brian Semrau
70316aab91
Fix Line2D UVs when using BOX end cap mode
2023-02-10 20:45:31 -05:00
lawnjelly
0876a16bde
Default update_vital_only to true for Android and Web editor
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Android devices will typically be powered from battery. This PR defaults the editor on Android to use `update_vital_only` mode, using as little power as possible, in order to conserve battery.
Also shows the update spinner by default, to emphasize that vital updates only is occurring, and allow easy switching out of the mode.
2023-02-09 17:58:18 +00:00
Rémi Verschelde
7722461dc5
Merge pull request #72496 from m4gr3d/implement_file_provider_3x
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[3.x] Implement file provider capabilities
2023-02-01 13:06:55 +01:00
Rémi Verschelde
617f5c5580
Merge pull request #64424 from RandomShaper/safe_input_synth_3.x
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[3.x] Warn users about unsafe usage of `InputEvent`
2023-02-01 13:06:32 +01:00
Rémi Verschelde
44656e8328
Merge pull request #72386 from smix8/navigation_config_warnings_3.x
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Fix navigation related nodes not propagating parent class config warnings
2023-02-01 13:06:06 +01:00
Rémi Verschelde
fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
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Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
Fredia Huya-Kouadio
b04c9a71f4
Implement file provider capabilities
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The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
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[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
Pedro J. Estébanez
9cd84224bd
Warn users about unsafe usage of InputEvent
2023-01-31 14:41:27 +01:00
smix8
b5213cceac
Fix navigation related nodes not propagating parent class config warnings
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Fixes that navigation related nodes do not propagate config warnings from their parent classes.
2023-01-30 16:26:42 +01:00
Rémi Verschelde
9b0f0a7136
Merge pull request #72110 from m4gr3d/implement_godot_editor_3_kill_process
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[3.x] Provide a delegate implementation for the `killProcess` logic on Android
2023-01-26 13:21:55 +01:00
Rémi Verschelde
768e998b7a
Merge pull request #71966 from lawnjelly/occluder_portal_index_docs
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Improve error messages and classref for occluders and portals
2023-01-26 13:21:52 +01:00
Rémi Verschelde
a8c829cd91
Merge pull request #71880 from dsnopek/webxr-godot3-world-scale
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Correctly apply world_scale in WebXR (Godot 3.x)
2023-01-26 13:21:47 +01:00
Fredia Huya-Kouadio
48a55ffad3
Provide a delegate implementation for the `killProcess` logic on Android
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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
Fredia Huya-Kouadio
71654485b8
Merge pull request #71969 from m4gr3d/update_godot_editor_label_3x
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Update the Godot Android Editor name from `Godot Editor` to `Godot Editor 3`
2023-01-25 09:15:13 -08:00
lawnjelly
5a0cb54b3a
Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Fredia Huya-Kouadio
e59752bcb7
Update the Godot Android Editor name from `Godot Editor` to `Godot Editor 3`
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Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
David Snopek
82be475a85
Correctly apply world_scale in WebXR
2023-01-23 17:27:44 -06:00
Rémi Verschelde
5a7997c794
Merge pull request #71838 from m4gr3d/fix_godot_editor_cropping_3x
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[3.x] Update the logic to calculate the screen scale on Android
2023-01-23 22:28:32 +01:00
Rémi Verschelde
627d688c80
Merge pull request #71699 from jordo/PR-windows-heap-overflow-fix
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Windows: Fix heap overflow setting native icon
2023-01-23 22:24:01 +01:00
Rémi Verschelde
93c76825ce
Merge pull request #64329 from jordo/fix/control-theme-cache
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[3.x] Add theme item cache to `Control`
2023-01-23 22:23:33 +01:00
Yuri Sizov
1647f4d85e
Add dumb theme item cache to Control
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(cherry picked from commit 9f88300007
)
Co-authored-by: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
2023-01-23 10:31:17 -06:00
Jordan Schidlowsky
86945ffc78
Windows: Fix heap overflow setting native icon
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Fixes #71697 .
2023-01-23 10:25:44 -06:00
Rémi Verschelde
ae47e1d37c
Merge pull request #71889 from Calinou/doc-environment-background-energy
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Document Environment's `background_energy` property affecting lighting
2023-01-23 17:04:25 +01:00
Rémi Verschelde
dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
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[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
Rémi Verschelde
d4da275969
Merge pull request #69367 from dogboydog/3.x_csharp_build_exit_code
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3.x Exit editor with non-zero return code if --build-solutions fails
2023-01-23 17:03:50 +01:00
Hugo Locurcio
646a2d9d94
Document Environment's `background_energy` property affecting lighting
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Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-01-23 00:43:59 +01:00