Rémi Verschelde
b4584c08f9
Merge pull request #75769 from lyuma/msvc_node_debug_fix
...
Fix libwebp Node struct shadowing Godot's Node class in MSVC debugger
2023-05-19 10:10:13 +02:00
Rémi Verschelde
9b1b50f2eb
Merge pull request #75465 from RedworkDE/signal-disconnect-error
...
Improve error message when disconnecting callable from signal it was not connected to
2023-05-19 10:09:47 +02:00
Rémi Verschelde
32d7915da4
Merge pull request #73388 from myaaaaaaaaa/workertest-series
...
Streamline `WorkerThreadPool` tests and make them more robust
2023-05-19 10:09:20 +02:00
Rémi Verschelde
7951252e42
i18n: Sync translations with Weblate
...
(cherry picked from commit acc82a1d05
)
2023-05-19 08:57:37 +02:00
Rémi Verschelde
57c49a4447
i18n: Sync translations with Weblate
...
(cherry picked from commit 9cd9a07c27
)
2023-05-19 08:57:25 +02:00
Hakim
9cf2d0f058
Hide Animation Frames section when there are no animations and show message
2023-05-19 01:14:11 +02:00
Hakim
f2383b7c19
Do not translate node name when assigned to an exported field
2023-05-18 22:10:52 +02:00
Yuri Sizov
5bb7d585a5
Merge pull request #51448 from SaracenOne/animation_tree_parallel_state_machine_fix
...
Allocate unique `track_blends` vector for animation states
2023-05-18 21:54:35 +02:00
SaracenOne
18c792fe42
Allocate unique track_blends vector for animation states.
...
Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Yuri Sizov
2dc3294ad4
Merge pull request #77083 from Jess3Jane/stringname-docs
...
Accurately document StringName comparisons
2023-05-18 20:53:46 +02:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
...
Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
bruvzg
5b9984b5a2
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-18 20:16:03 +03:00
Yuri Sizov
91f3cdfde0
Merge pull request #77171 from rburing/support_thresholds_3d
...
Restore edge and face support thresholds in 3D
2023-05-18 19:10:19 +02:00
Yuri Sizov
e9ba45e12e
Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc
...
Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
2023-05-18 19:01:43 +02:00
Yuri Sizov
ca8bbf24ae
Merge pull request #77194 from lyuma/pose_global_no_override
...
Fix get_bone_pose_global_no_override()
2023-05-18 18:55:00 +02:00
jess3jane
2f9121dea6
Accurately document StringName comparisons
2023-05-18 18:44:28 +02:00
Yuri Sizov
77991a048c
Merge pull request #77197 from AThousandShips/string_name_cmp
...
Fix `StringName` comparison
2023-05-18 18:42:19 +02:00
Yuri Sizov
dca343aabb
Merge pull request #77198 from paulloz/dotnet-fix-real-t-is-double
...
Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 18:36:11 +02:00
Yuri Sizov
f167a3af02
Merge pull request #77201 from mhilbrunner/fix-the-docs
...
Small docs syntax fixes
2023-05-18 18:33:58 +02:00
Yuri Sizov
e6c90b919f
Merge pull request #77205 from akien-mga/ci-godot-cpp-base-branch
...
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
2023-05-18 16:46:59 +02:00
Rémi Verschelde
a28c9701ed
CI: Use GODOT_BASE_BRANCH for the godot-cpp checkout
2023-05-18 16:22:25 +02:00
Max Hilbrunner
a521b85976
Small docs syntax fixes
2023-05-18 14:20:53 +02:00
Andreia Gaita
e56fdc8a9a
Skip initializing the C# runtime when generating glue bindings
...
The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.
Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE
1cfc382fe8
C#: Mostly fix hash of ManagedCallable
...
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 13:37:34 +02:00
Ninni Pipping
d2ddd8b228
Fix `StringName` comparison
2023-05-18 13:25:40 +02:00
Max Hilbrunner
b40b35fb39
Merge pull request #77103 from voidshine/doc_midi_note_velocity_quirk
2023-05-18 12:52:19 +02:00
Lyuma
565803ce3d
Fix get_bone_pose_global_no_override()
2023-05-18 03:14:45 -07:00
Bastiaan Olij
18112ba368
Merge pull request #77187 from BastiaanOlij/fix_typo_debug_shadow_splits
...
Fix a typo in the debug shadow split renderer
2023-05-18 16:26:29 +10:00
Bastiaan Olij
dae58dd187
Fix a typo in the debug shadow split renderer
2023-05-18 10:36:12 +10:00
kobewi
e729c46b19
Filter extraneous resources from sub-resource list
2023-05-18 01:15:27 +02:00
RedworkDE
9c9fd9ffbf
Improve error message when disconnecting callable from signal it was not connected to
2023-05-18 00:46:27 +02:00
FranckRJ
4e06f611b8
Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
...
Also added a warning explaining that despite its name the texture isn't mirrored.
2023-05-18 00:09:46 +02:00
Rakka Rage
780e21bcac
Add TRANS_SPRING to Tween
2023-05-17 17:54:37 -04:00
myaaaaaaaaa
c996863464
Streamline WorkerThreadPool tests and make them more robust
2023-05-17 17:33:08 -04:00
Ninni Pipping
0648cc65b2
Make `TouchScreenButton` connections reference counted
...
Prevents errors when assigning the same texture to both slots
2023-05-17 22:51:42 +02:00
voidshine
06d02928b7
Document MIDI zero velocity quirk
2023-05-17 12:19:25 -07:00
Ricardo Buring
8812d27bc7
Restore edge and face support thresholds in 3D
2023-05-17 20:14:19 +02:00
Rémi Verschelde
da21cb7042
Merge pull request #77165 from bitsawer/fix_clang_build
...
Fix for Clang dev_mode Windows build
2023-05-17 19:11:34 +02:00
Rémi Verschelde
72e98fc8e4
Merge pull request #77163 from ChibiDenDen/gles_verify_shader_cache
...
Verify that GLES3 cached shader load is successful
2023-05-17 19:11:28 +02:00
ChibiDenDen
14e9a61ebc
Verify gles3 cached shader load successful
2023-05-17 19:36:30 +03:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
...
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
bitsawer
68da61e74c
Fix for Clang dev_mode Windows build
2023-05-17 19:35:37 +03:00
Rémi Verschelde
6d3935d42d
Merge pull request #77160 from KoBeWi/Control_is_invertebrate
...
Fix crash when trying to create bones from Control
2023-05-17 15:59:28 +02:00
Rémi Verschelde
6e1fec0abc
Merge pull request #77156 from mhilbrunner/docs-gdscript
...
Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 15:59:25 +02:00
Rémi Verschelde
d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
...
Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
Rémi Verschelde
26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
...
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
Rémi Verschelde
b9c93ac78f
Merge pull request #77134 from jpcerrone/fix_input_maps_on_project_conversion
...
Fix Input Map key assignments missing after project conversion
2023-05-17 15:59:14 +02:00
Rémi Verschelde
2488f3c2ad
Merge pull request #77118 from etodd/fix-csgpolygon3d-dirty
...
Fix CSGPolygon3D in path mode disappearing at runtime
2023-05-17 15:59:02 +02:00
kobewi
6a120107b3
Fix crash when trying to create bones from Control
2023-05-17 15:53:49 +02:00