Commit Graph

388 Commits

Author SHA1 Message Date
bruvzg 066ca97690
Add Text Server related options to the build profiles editor.
Adds SCons options to disable Brotli and Graphite.
Adds option categories to the build profiles editor.
Adds options default state to the build profiles editor.
Adds Text Server related options to the build profiles editor.
Fix misplaced OpenGL/Vulkan SCons options.
2022-08-03 15:06:43 +03:00
Rémi Verschelde 79463aa5de
Merge pull request #63310 from akien-mga/scons-vsproj-windows
SCons: Prevent using `vsproj` option outside Windows
2022-07-22 17:44:45 +02:00
Rémi Verschelde 4e56f96396 SCons: Prevent using `vsproj` option outside Windows
Fixes #63305.
2022-07-22 12:53:14 +02:00
Rémi Verschelde 653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz 6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
Rémi Verschelde ea21122575 SCons: Default `num_jobs` to max CPUs minus 1 if not specified
This doesn't change the behavior when `--jobs`/`-j` is specified as a
command-line argument or in `SCONSFLAGS`.

The SCons hack used to know if `num_jobs` was set by the user is derived
from the MongoDB setup.

We use `os.cpu_count()` for portability (available since Python 3.4).

With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to
preserve some bandwidth for the user's other programs.
2022-07-17 12:38:41 +02:00
Marcel Admiraal 2efe9a89bb Only include editor/SCsub when building the editor: tools=yes 2022-07-07 12:44:40 +01:00
Marcel Admiraal 48efd563e4 Upgrade Android NDK to r23 LTS 2022-06-25 14:58:30 +01:00
Rémi Verschelde e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes`
We shouldn't presume that future compilers will not have false positives or
find new occurrences of this warning, which would break compiling old versions
of the engine without passing custom `CXXFLAGS`.

Follow-up to #60652.
2022-05-03 11:30:24 +02:00
Rémi Verschelde 01f8f17b67 SCons: Disable `-Werror=return-type` for GCC 12+ due to regression
Works around and thus closes #58747.
Supersedes #60613.
2022-04-30 12:07:04 +02:00
Rémi Verschelde 45ec0e31c3 Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Rémi Verschelde 3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
Bastiaan Olij a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
Rémi Verschelde f94df6fa2b
SCons: Make compilation database generation optional
Saves around 3 s on incremental rebuilds to have it disabled by default.
Can be enabled with `compiledb=yes`.
2022-02-09 09:20:53 +01:00
Rémi Verschelde d4553c5126
SCons: Add `fast_unsafe` option for faster rebuilds
This reverts #53828 which had caused a significant drop in incremental
rebuild time for debug builds (from 10s to 23s on my laptop).

The "faster but unsafe" options are re-added, as well as adding
`max_drift=60` which we didn't use previously.

These options speed up SCons' own processing of the codebase to decide
what to build/rebuild (i.e. the first step before actually calling the
compiler). This will therefore not make much difference for scratch
builds, and is mostly useful for incremental rebuilds (including "null"
rebuilds with no change).

These options are enabled automatically for `debug` builds, unless
`fast_unsafe=no` is passed.
They are disabled by default for `release` and `release_debug` builds,
unless `fast_unsafe=yes` is passed.
2022-02-08 15:45:22 +01:00
Emmanuel Leblond 9b781d24c0
Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 2022-01-13 21:54:04 +01:00
Emmanuel Leblond ad2b0ac8bd Explicitly declare python helper modules in SConstruct to avoid unexpected shadowing 2022-01-12 15:09:46 +01:00
Rémi Verschelde d98d327868
Merge pull request #56308 from Calinou/scons-tweak-target-release-error-message 2022-01-12 12:24:34 +01:00
Rémi Verschelde 6bb6d36816
Revert "Print a warning with unknown SCons variables to ease troubleshooting" 2022-01-06 12:23:14 +01:00
Hugo Locurcio 44b68bd3b6
Improve error when attempting to build with `tools=yes target=release` 2021-12-29 01:46:36 +01:00
Rémi Verschelde 7ac9ea75cc
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.

Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06 19:01:28 +01:00
Rémi Verschelde c283fce698
Remove editor splash screen with sponsors logo
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.

This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).

Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
2021-11-30 12:47:25 +01:00
Hugo Locurcio 69b2d3f791
Print a warning with unknown SCons variables to ease troubleshooting
When disabling specific modules, misspellings can occur. Additionally,
when switching between the `3.x` and `master` branches frequently,
it's possible to forget about renamed modules such as `lightmapper_cpu`
versus `lightmapper_rd`.
2021-11-21 17:32:15 +01:00
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
bruvzg 1ad14eb14b [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Rémi Verschelde 1efe7093be
Merge pull request #53833 from akien-mga/remove-webm-support 2021-10-15 17:33:06 +02:00
Rémi Verschelde ae74e78909
Remove WebM support (and deps libvpx and opus)
We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.

With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.

Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.

This also removes the compile-time dependency on `yasm`.

Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
2021-10-15 12:09:11 +02:00
Rémi Verschelde cd21cc683a
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
Rémi Verschelde e2bfb27efb
Merge pull request #53829 from akien-mga/scons-py3.6 2021-10-15 10:24:41 +02:00
Rémi Verschelde f374edbeee
SCons: Increase min Python version to 3.6
Current SCons 4.2.0 still supports Python 3.5 but deprecated it, and support
will be removed in the next release.

It's also become needlessly restrictive to prevent ourselves from using Python
3.6 f-Strings, so it's time to up the requirement.
2021-10-15 09:55:57 +02:00
Rémi Verschelde 0433d0f54d
SCons: Remove MD5-timestamp and implicit cache optimizations
They haven't really helped save much time on incremental rebuilds, and they do
cause potential issues with build correctness (and possibly even one of the cause
for overly eager incremental rebuilds).
2021-10-15 09:43:23 +02:00
jfons b197fc2079 Force optimized builds for thirdparty Embree files 2021-09-28 14:35:21 +02:00
Aaron Franke 4fc639916c
Allow disabling the RegEx module in the editor 2021-09-15 12:08:53 -05:00
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Aaron Franke ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
bruvzg d7957a2a20 Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
Aaron Franke 430ad75963
Some work on double support 2021-08-09 17:43:48 -05:00
Rémi Verschelde 25fd4edd29
Merge pull request #51427 from omar-polo/platform-detect-openbsd
automatically detect openbsd as platform=linuxbsd
2021-08-09 15:35:36 +02:00
Omar Polo 78cd0ffdba automatically detect BSDs as platform=linuxbsd 2021-08-09 13:11:53 +00:00
Rémi Verschelde 34421683eb
SCons: Add method to detect Emscripten and use it for warnings config
Emscripten is LLVM-based so we want to follow the same logic. But we can't just
put it as a match in `methods.using_clang()` as that would mess with the
compiler version detection logic used to restrict old GCC and Clang releases.
2021-08-06 12:12:37 +02:00
Rémi Verschelde 802810c371
SCons: Disable Clang -Wordered-compare-function-pointers warning
It's raised for us on many comparators implemented to be able to store a struct
in `Set` or `Map` (who rely on `operator<` internally). In the cases I reviewed
we don't actually care about the ordering and we use the struct's function
pointers as that's the only distinctive data available.
2021-08-06 12:12:33 +02:00
Rémi Verschelde d1b39f0a14
SCons: Avoid using Python f-string to preserve Python 3.5 compat
Fixes #50629.
2021-07-20 10:12:46 +02:00
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Hendrik Brucker d070159094 Add elapsed time print statement to build system 2021-07-08 13:52:39 +02:00
Hugo Locurcio 89b5a569fb
Print a notice when compiling with `target=debug`
Debug builds are considerably slower than release builds or even
release_debug builds. `target=debug` is still the default SCons
target option, so unsuspecting users may be compiling unoptimized
debug builds for their personal use.
2021-06-21 16:55:43 +02:00