Commit Graph

56043 Commits

Author SHA1 Message Date
A Thousand Ships aec956d7c6
[Doc] Clarify `bsearch(_custom)` behavior
* Added an example for the effect of `before`
* Clarified the arguments to the custom callable can be either order

(cherry picked from commit 06df4abcd3)
2024-03-11 15:23:49 +01:00
A Thousand Ships c2ff91c418
[Docs][C#] Use `PropertyName` constants in more places
(cherry picked from commit 2f1f8ee39b)
2024-03-11 15:23:30 +01:00
Micky 962575ad73
Address a few issues in Transform3D documentation
(cherry picked from commit abf4894677)
2024-03-11 15:23:10 +01:00
A Thousand Ships 045c42f514
[C#] Fix typo in `Color` documentation
(cherry picked from commit 5aadb8660b)
2024-03-11 15:22:07 +01:00
A Thousand Ships dd6eced096
[Doc] Clarify some details about deferred calls
(cherry picked from commit 1cc5b0aa0d)
2024-03-11 15:21:45 +01:00
Rémi Verschelde bbc06c7cc8
RTL: Clarify that line, paragraph, and character numbers are zero-indexed
Closes #82885.

(cherry picked from commit 4a1397b58c)
2024-03-11 15:20:35 +01:00
A Thousand Ships 201ccb7aeb
[Doc] Fix some incorrect uses of "children"
(cherry picked from commit 9b5cd8e240)
2024-03-11 15:20:07 +01:00
Zi Ye b0ca5cdc12
Add necessary elaboration to documentation for Node3D::get_parent_node_3d
(cherry picked from commit 4c8015bec3)
2024-03-11 15:18:43 +01:00
Markus Sauermann e01bf42ca5
Document that `parse_input_event` doesn't influence the OS
(cherry picked from commit 8121446385)
2024-03-11 15:18:25 +01:00
A Thousand Ships 3eee0c0563
[Doc] Fix GDScript casing of `String.num_scientific`
(cherry picked from commit b384beccc5)
2024-03-11 15:18:04 +01:00
A Thousand Ships e96c67d725
Clarify behavior of opening a new file in `FileAccess`
The containing directory must exist for this to succeed.

(cherry picked from commit a775d8bf5a)
2024-03-11 15:17:45 +01:00
SaNeOr f518099f73
Additional docs: c# mainloop needs to be registered in the global class
(cherry picked from commit 3122b368c0)
2024-03-11 15:17:23 +01:00
Cariad Eccleston f63b703f21
Fix "dimensionnal" typo
(cherry picked from commit 9472ccbcdd)
2024-03-11 15:17:02 +01:00
A Thousand Ships 10848d0e80
Fix some leftover references to `hint_albedo` in docs
(cherry picked from commit e5266f71b9)
2024-03-11 15:16:41 +01:00
Dalton 846892d366
Fix function description for Font.get_char_size()
Removed description implying you can pass a second char in order to account for kerning

(cherry picked from commit c9bc54637b)
2024-03-11 15:14:48 +01:00
Hugo Locurcio 5afb5e3132
Document initial position project settings not affecting run from editor
(cherry picked from commit d3df15f823)
2024-03-11 15:13:45 +01:00
Hugo Locurcio 803e901e22
Improve documentation on Android package unique name
- Document `$genname` behavior.
- Update to match actual validation and Google Play guidelines.

(cherry picked from commit 111908c4ed)
2024-03-11 15:13:20 +01:00
Allen Pestaluky cbe3bf7511
Fix docs for Color class regarding bits per component.
This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )

(cherry picked from commit 0e977e087c)
2024-03-11 15:13:03 +01:00
Hugo Locurcio 4d45daec12
Document `OS.execute()` limitations on Android
(cherry picked from commit d94ee14123)
2024-03-11 15:12:39 +01:00
Florian Grabmeier 5e483e5af4
Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs
(cherry picked from commit 02faccd14f)
2024-03-11 15:11:22 +01:00
A Thousand Ships 25e88dd552
Fix inverted link in docs
Title and url were swapped

(cherry picked from commit 17000bf8c3)
2024-03-11 15:10:48 +01:00
Micky 848d93f144
Mention and deprecate InputEventJoypadButton's pressure
(cherry picked from commit 25c0c95960)
2024-03-11 15:09:06 +01:00
Micky a0a44578aa
Tweak XROrigin3D documentation
(cherry picked from commit 552403d581)
2024-03-11 15:07:57 +01:00
Micky 185cfee96f
Overhaul Transform3D documentation
(cherry picked from commit 64ba22a9a7)
2024-03-11 15:07:11 +01:00
Micky 503dc95d71
Add documentation to EditorExportPlatformWeb
(cherry picked from commit 7ffacb5d49)
2024-03-11 15:05:13 +01:00
Micky ccc4f49c22
Add missing documentation for AudioStream & AudioStreamPlayback
(cherry picked from commit 8f4598bad4)
2024-03-11 15:04:53 +01:00
Micky 44fc5956aa
Add a few notes to Sprite3D's documentation
(cherry picked from commit 8ca47c981d)
2024-03-11 15:04:31 +01:00
Micky 6b734531a3
Overhaul documentation about MIDI support
(cherry picked from commit 8723d116c4)
2024-03-11 15:03:58 +01:00
20kdc fd9f1a7c41
Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
(cherry picked from commit f16f8bf39b)
2024-03-11 15:03:11 +01:00
Hugo Locurcio 3e4519fc2f
Document Bounce = 1.0 not being sufficient for infinite energy conservation
(cherry picked from commit 7ff1704b1b)
2024-03-11 15:02:53 +01:00
Lucas Clemente Vella cdf8e0e87c
Improve docs on how ParallaxLayer mirroring works.
I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.

(cherry picked from commit 40813b68f0)
2024-03-11 15:02:20 +01:00
kobewi 3c76c89cc7
Clarify Tween.set_parallel()
(cherry picked from commit 207bd34aa5)
2024-03-11 15:01:25 +01:00
clayjohn a24347d041
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time

(cherry picked from commit f1781fe9d1)
2024-03-11 15:01:23 +01:00
Markus Sauermann 5dfaec5c29
Fix global position for `InputEventMouse` in `viewport::push_input`
Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.

(cherry picked from commit 8de39911c8)
2024-03-11 15:01:23 +01:00
Rémi Verschelde 1281517746
Fix reporting exit code when command line export fails
Fixes #83042.

(cherry picked from commit 51bfda9446)
2024-03-11 15:01:23 +01:00
Mikael Hermansson 036c9715c2
Allow LSP to process multiple messages per poll
(cherry picked from commit e2485044a1)
2024-03-11 15:01:23 +01:00
AlexOtsuka 702be5e2f2
Fix audio crackling issues due to incorrect WASAPI buffer size
(cherry picked from commit 179b0786c6)
2024-03-11 15:01:23 +01:00
Rémi Verschelde 19673840fb
iOS: Enable Storyboard launch screen by default
LaunchImages are deprecated, and Storyboard is supported on all currently
supported iOS versions, so this should be the default.

LaunchImages support was removed in 4.3 with #86312.

(cherry picked from commit 91c5d1e245)
2024-03-11 15:01:23 +01:00
Jakub Marcowski f464e5d3f5
libpng: Update to 1.6.43
(cherry picked from commit 41268d7faa)
2024-03-11 15:01:22 +01:00
Jakub Mateusz Marcowski ce72cd9651
tinyexr: Update to 1.0.8
(cherry picked from commit ab14dec952)
2024-03-11 15:01:22 +01:00
Rémi Verschelde 5b493f7214
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@232c738ce0

(cherry picked from commit 10445d80d8)
2024-03-11 15:01:22 +01:00
Rémi Verschelde 8db15d9dc8
mbedtls: Update to upstream version 2.28.7
(cherry picked from commit dec635119e)
2024-03-11 15:01:22 +01:00
Rémi Verschelde 3de73d0249
mbedtls: Backport Windows fix to use bcrypt for entropy
We had a slightly older version of it for UWP, as the wincrypt API isn't allowed there.
We removed this with UWP in #81416, but since this was enabled inconditionally before,
this actually changed behavior for Windows compared to Godot 4.1 and earlier.

This change is also needed to properly supported Windows Store.

(cherry picked from commit b9d008de3d)
2024-03-11 15:01:22 +01:00
Rémi Verschelde a3e39e2f57
CI: Update actions to latest versions
(cherry picked from commit ad8d3cf1c9)
2024-03-11 15:01:22 +01:00
LinuxUserGD 5c10605295
os_linuxbsd.cpp: include `servers/rendering_server.h`
(cherry picked from commit 6307cebf37)
2024-03-11 15:01:22 +01:00
Fredia Huya-Kouadio 10f49cb758
Fix gradle build errors when the build path contains non-ASCII characters
(cherry picked from commit f1887a30f3)
2024-03-11 15:01:22 +01:00
Andreia Gaita 4182f2435a
Use an absolute path for SConsignFile so all Sconscript invocations share the same database
SConscript("some SCsub path") calls create a new context where a relative path
to the .sconsign file is interpreted as being next to the currently executing
SCsub, and not the one at the root. This breaks incremental build detection
because scons can't find the build information of dependent files outside of the
SCsub directory and just rebuilds everything every time.

(cherry picked from commit 0b43b0124f)
2024-03-11 15:01:22 +01:00
Adam Scott b11c95dc98
Add `WASM_BIGINT` linker flag to the web build
(cherry picked from commit 3ae524fa9e)
2024-03-11 15:01:22 +01:00
Rémi Verschelde 193592d532
Web: Bump closure compiler spec to ECMASCRIPT_2021
Fixes #88008.

(cherry picked from commit d29b0d90e0)
2024-03-09 23:37:49 +01:00
Fabio Alessandrelli 5b4c5c4118
[Web] Fix closure compiler builds using BIGINT
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).

Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.

This commit update the CC configuration to use ECMAScript 2020 instead.

(cherry picked from commit e9df955e39)
2024-03-09 23:37:30 +01:00