Nathan Warden
af902dc042
Lerp now consistent with Godot API. InverseLerp fixed.
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(cherry picked from commit c2315e3291
)
2018-07-08 15:39:15 +02:00
=
64bcefb7cd
Mono: Fixes annotated signal loading in exported binaries
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(cherry picked from commit 489c9adf03
)
2018-07-08 15:39:15 +02:00
Hein-Pieter van Braam
4bf441c32b
Bump to 3.0.5
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And onwards!
2018-06-23 17:05:45 +02:00
Hein-Pieter van Braam
98609279b6
Bump version to 3.0.4
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And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam
e649ec71df
Fix some missed changes from a cherrypick
2018-06-13 12:21:29 +00:00
bruvzg
518a691231
Mono: Allow loading `mscorlib` from resources.
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(cherry picked from commit b3ddf12fb1
)
2018-06-13 11:57:40 +00:00
Hein-Pieter van Braam
f640639867
Fix Mono static linking on Mingw
2018-06-01 21:45:21 +02:00
Hein-Pieter van Braam
d24f77be99
Fix documentation version strings
2018-06-01 18:19:33 +02:00
Kelly thomas
f697b53eba
round / ceil methods for c sharp vectors
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(cherry picked from commit a6bd2c6e72
)
2018-06-01 18:08:52 +02:00
Adam Cigánek
b95cc40640
Set current SynchronizationContext before the game loop starts
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This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.
With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.
Fixes #18849
(cherry picked from commit f25240cfe6
)
2018-06-01 18:07:32 +02:00
Michele Valente
9294978596
fixes build error on Linux after its introduction in #18949
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The function expects now a return value. Returning NULL seems to work in
this case.
(cherry picked from commit 6c74f3de6d
)
2018-06-01 18:06:44 +02:00
Ignacio Etcheverry
3d3e4e62af
Mono: Project building fixes
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- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.
(cherry picked from commit 01397a10d9
)
2018-06-01 18:06:42 +02:00
Kelly Thomas
d00926894e
mono: add Slerp method to vector classes, expose Cross method for Vector2, and fix unnecessary casts in Basis
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(cherry picked from commit b335274bcd
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2018-06-01 18:05:28 +02:00
Carter Anderson
5d2ad1e5c7
Reduce allocations when converting mono arrays to pool arrays
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(cherry picked from commit 56262ceafe
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2018-06-01 18:04:54 +02:00
Ignacio Etcheverry
9945da3efc
Mono: Improve 'script class not found' error
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No longer printed when using using placeholder script instances (for non-tool scripts in the editor).
Print different error if the project assembly is not loaded
(cherry picked from commit c8945fe7d8
)
2018-06-01 18:04:12 +02:00
Kelly Thomas
8461d6b5f9
Mono: Basis constructor for euler parameter
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(cherry picked from commit c26d30986a
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2018-06-01 17:46:38 +02:00
Kelly Thomas
0febfa9eea
mono: New Color methods: Darkened, Lightened and ToRgba32
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(cherry picked from commit 88bd33f451
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2018-06-01 17:45:49 +02:00
Kelly Thomas
232a3a524b
mono: Plane, expose Normal, and D
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(cherry picked from commit 16e1b4bacf
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2018-06-01 17:44:56 +02:00
Kelly Thomas
6224f02c56
Fix index out of range error in string.Extension()
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(cherry picked from commit c7e98eef67
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2018-06-01 17:37:43 +02:00
Ignacio Etcheverry
94b4bb2a12
Mono: Fix MonoImage filename being set to an invalid path
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(cherry picked from commit 97fb999976
)
2018-06-01 17:33:51 +02:00
Paul Joannon
81eb60434a
[mono] fix signals parameter retrieval
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(cherry picked from commit 7a72395412
)
2018-05-16 12:27:45 +02:00
Ignacio Etcheverry
736e574a5e
Fix editor detecting msbuild with a msvc 'tools only' install
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(cherry picked from commit 93d13bee8b
)
2018-05-13 22:00:53 +02:00
Ignacio Etcheverry
664052824e
Fix MSVC check when building with mono
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(cherry picked from commit a1aa98e05a
)
2018-05-13 22:00:20 +02:00
Hein-Pieter van Braam
cd9b0d7cc3
Fix msbuild with a msvc 'tools only' install
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Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild
without '-products *' vswhere does not locate msbuild when installing a
tools-only (no IDE) version of the microsoft compilers.
(cherry picked from commit 0ec912a79e
)
2018-04-30 12:54:51 +02:00
Ignacio Etcheverry
c358e4c728
Add option to link mono statically on Windows
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(cherry picked from commit b5e6e142ef
)
2018-04-29 16:16:26 +02:00
Xavier Cho
1da969736f
Remove duplicated declaration of RoundToInt() from Mathf
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(cherry picked from commit 9e2e6bb1e2
)
2018-04-29 14:15:09 +02:00
Paul Joannon
486f4d2769
[mono] add the 'Facades' subfolder to the searched directories in _preload_hook
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(cherry picked from commit 22606a7bec
)
2018-04-29 13:54:16 +02:00
Ignacio Etcheverry
199a54d5ac
Mono: BindingsGenerator enum fixes
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- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
(cherry picked from commit fbc808012f
)
2018-04-29 13:49:27 +02:00
Xavier Cho
57c281557a
#18051 : Fix indentation issues introduced during clean up
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(cherry picked from commit 6b611e6431
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2018-04-29 13:40:15 +02:00
Xavier Cho
d330bee1c2
#18051 : Do not use `var` in a for-loop, or where type is not obvious
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(cherry picked from commit e59fad3924
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2018-04-29 13:40:09 +02:00
Xavier Cho
72bcacf2b6
#18051 : Use common name for Color type argument
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(cherry picked from commit 94edd92248
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2018-04-29 13:40:04 +02:00
Xavier Cho
3876a8776e
#18051 : Remove redundant verbatim prefixes
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(cherry picked from commit f0bf5532fa
)
2018-04-29 13:39:51 +02:00
Xavier Cho
37ce381e3d
#18051 : Use default parameter value
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(cherry picked from commit 85787776a5
)
2018-04-29 13:39:40 +02:00
Xavier Cho
939d50243b
#18051 : Use array initializer when applicable
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(cherry picked from commit b765c051cb
)
2018-04-29 13:39:34 +02:00
Xavier Cho
57f18194f5
#18051 : Remove redundant parenthesis
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(cherry picked from commit 9097c71255
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2018-04-29 13:39:28 +02:00
Xavier Cho
58f2953ddf
#18051 : Remove unnecessary variable assignments
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(cherry picked from commit 93dd59d763
)
2018-04-29 13:39:22 +02:00
Xavier Cho
31171ea5a2
#18051 : Use 'var' when applicable
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(cherry picked from commit fdfc478c88
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2018-04-29 13:39:08 +02:00
Xavier Cho
e7b97af276
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
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(cherry picked from commit 0ef3e0577b
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2018-04-29 13:38:58 +02:00
Ignacio Etcheverry
3f6ea30f8d
Mono: Fix '!t' error messages when generating bindings
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This error wasn't affecting the bindings generation process.
(cherry picked from commit ff7fe9e771
)
2018-04-28 22:59:38 +02:00
Ignacio Etcheverry
58918b629d
Mono: Do not spam script class not found error
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Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
(cherry picked from commit f8ce412560
)
2018-04-28 22:59:25 +02:00
Ignacio Etcheverry
736d8db007
Mono: Fix crash on script load if the scripts domain isn't loaded
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(cherry picked from commit 89e84185e8
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2018-04-28 22:59:11 +02:00
Chaosus
a29680c25a
[Mono] Improve Mathf
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(cherry picked from commit 655a4e6540
)
2018-04-15 00:57:14 +02:00
Alexander Alekseev
3a430e46b9
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
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(cherry picked from commit 5677aed175
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2018-04-15 00:56:14 +02:00
Nikodem Lokatelj
b4733a1da9
Fixed _issue_activated to take the correct issue id from the list
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(cherry picked from commit 4fdee1d9f1
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2018-04-15 00:55:25 +02:00
Wilson E. Alvarez
8ebd4bb874
Move GodotSharp and MonoBuildTab member variables to initializer list
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(cherry picked from commit 3f86fefb64
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2018-04-15 00:54:00 +02:00
Chaosus
63a88c69ac
Added wrap functions to C#
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(cherry picked from commit d52722c6da
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2018-04-15 00:52:29 +02:00
Ignacio Etcheverry
bfc94dd4c9
Mono: Runtime main args and assembly search fixes
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- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
(cherry picked from commit fa1d656af4
)
2018-04-15 00:48:15 +02:00
Andreas Haas
6472d8c7d4
Mono: Avoid invalid class names.
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Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
(cherry picked from commit 700d07cf7c
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2018-04-15 00:48:11 +02:00
Hein-Pieter van Braam
e4fadebc3b
Fix a merge error
2018-04-15 00:43:26 +02:00
Ignacio Etcheverry
9e4d34aebb
Mono: Add project export plugin
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(cherry picked from commit 9fd606c549
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2018-04-15 00:04:14 +02:00