Ryan Roden-Corrent
0a77d2d850
Merge create_physical_skeleton undo entries.
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Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351 .
(cherry picked from commit c9cce53983
)
2022-01-31 22:54:23 +01:00
Bartłomiej T. Listwon
423a90043d
Prevent LTCG (MSVC LTO) from removing "pck" section
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(cherry picked from commit e4bde938a1
)
2022-01-31 22:54:22 +01:00
Ev01
fa906f70e9
Fixes invalid links to tutorials in AudioStreamGenerator, AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references
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(cherry picked from commit b6c543179c
)
2022-01-31 22:54:22 +01:00
Hugo Locurcio
3fd186c0c2
Improve documentation for `ReflectionProbe.max_distance` property
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(cherry picked from commit c35968e276
)
2022-01-31 22:54:17 +01:00
Rémi Verschelde
0032fa7953
Merge pull request #57440 from Scony/fix-navigation-transforms-3.x
2022-01-31 21:46:56 +01:00
Rémi Verschelde
b5eef640e1
Merge pull request #57390 from Pineapple/scene-tree-get-window-size
2022-01-31 18:23:36 +01:00
Rémi Verschelde
0c6391a425
Merge pull request #57420 from neikeq/issue-55638
2022-01-31 18:23:08 +01:00
Rémi Verschelde
26c05573cc
Merge pull request #57459 from mashumafi/fix-button-icon-alpha3
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[3.x] Fix button icon_color_disabled alpha channel
2022-01-31 14:53:57 +01:00
SnailRhymer
83298da9b8
Backport improved look_at docs and errors
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Take extra constraint info and function description from Node3D.look_at to improve Spatial.look_at docs.
Add an explicit error for up == 0
2022-01-31 11:52:15 +00:00
Rémi Verschelde
a0438ff8f2
Merge pull request #57449 from dsnopek/webxr-ar-touch-render-target
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[3.x] Make WebXR touch events proportional to render target size, not viewport
2022-01-31 09:57:31 +01:00
mashumafi
a118837af4
Fix button icon_color_disabled alpha channel
2022-01-30 13:15:05 -05:00
Pawel Lampe
4d8e6fdd2d
Fix transforms involved into navmesh baking
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fixes #57231 , fixes #57421
Within the context of parsing navigation geometry, this commit:
- added missing transform of `MultiMeshInstance`
- changed all transforms to global ones so that they don't need to be
calculated by hand
2022-01-30 12:23:53 +01:00
Ignacio Roldán Etcheverry
c7f716e2ea
Mono/C#: Fix Android AAB export failing to load native libs
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By default, when installing from Android App Bundles the native
libraries are not extracted. They are loaded directly from the APK.
See: https://stackoverflow.com/a/56551499
Passing only the file name to dlopen, without the location, makes it
search the native library in all locations, including inside the apk.
2022-01-29 21:58:57 +01:00
Rémi Verschelde
9cdd110cc3
Merge pull request #56600 from Scony/fix-navigation-obstacle-errors-3.x
2022-01-28 23:18:57 +01:00
Bartłomiej T. Listwon
94ddd4168d
Simplify usage of OS::get_window_size() in SceneTree methods
2022-01-28 23:02:48 +01:00
Rémi Verschelde
d3582685d2
Merge pull request #57159 from Pineapple/rid-set-data
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[3.x] Use refval() instead of separate ref() and get() in RID_OwnerBase::_set_data()
2022-01-28 21:49:29 +01:00
Rémi Verschelde
5bd17250aa
Merge pull request #57242 from Fitch24/3.x
2022-01-27 17:15:23 +01:00
Fitch24
c6890c6d12
Fix "mass" and "weight" properties of the RigidBody (and RigidBody2D) in the Inspector view
2022-01-27 19:58:51 +07:00
Rémi Verschelde
9c417f5118
Merge pull request #56903 from akien-mga/3.x-ogg-clearer-errors
2022-01-27 12:43:04 +01:00
Rémi Verschelde
ac5e51ead7
Merge pull request #57263 from m4gr3d/update_android_xr_manifest_3x
2022-01-26 22:13:51 +01:00
Fredia Huya-Kouadio
5deeb38a70
Fix XR Android manifest metadata
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- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata when we're not using the VrApi plugin
2022-01-26 08:58:47 -08:00
Rémi Verschelde
6b68d2f177
Merge pull request #57183 from timothyqiu/shape-owner-3.x
2022-01-26 13:27:16 +01:00
Rémi Verschelde
b18a7f5220
Merge pull request #57030 from timothyqiu/disable-script-editor-menu-3.x
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[3.x] Disable ScriptEditor's menu items when they do nothing
2022-01-26 08:06:05 +01:00
David Snopek
584efcd1ab
Make WebXR touch events proportional to render target size, not viewport
2022-01-25 16:48:34 -06:00
Rémi Verschelde
f2d354c7c5
Merge pull request #57232 from pycbouh/editor-stands-in-the-way-of-progress-3.x
2022-01-25 23:30:47 +01:00
Yuri Sizov
797bb1d97e
Ensure that NavMesh baking updates the inspector
2022-01-26 01:16:50 +03:00
Rémi Verschelde
36069ebf9a
Merge pull request #57224 from bruvzg/export_hide_3x
2022-01-25 20:38:54 +01:00
bruvzg
eb975b7cea
[Export, 3.x] Instead of removing unsupported options, hide it.
2022-01-25 21:18:22 +02:00
Rémi Verschelde
e17af68daa
Merge pull request #57212 from akien-mga/3.x-cherrypicks
2022-01-25 19:05:13 +01:00
Haoyu Qiu
f8afd16c89
Fix memory leak when move to trash fails on Linux
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(cherry picked from commit 8be49838b3
)
2022-01-25 18:55:52 +01:00
Manolis Papadeas
941879f601
Expose BitMap's `convert_to_image` and `resize` methods to GDScript
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(cherry picked from commit 453912d48d
)
2022-01-25 18:55:52 +01:00
rafallus
58191c4b7e
Make sure `MeshLibrary` shape array has correct number of elements
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(cherry picked from commit 5f8b292ad3
)
2022-01-25 18:55:52 +01:00
Haoyu Qiu
7a7eab06f8
Fix crash after renaming an animation node
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(cherry picked from commit 5ea4a8b421
)
2022-01-25 18:55:51 +01:00
Wysocki Patryk
6340e4c83f
Expose AnimationNodeOneShot::mix_mode as a property
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Fixes #23458 .
(cherry picked from commit f16c483c9d
)
2022-01-25 18:55:51 +01:00
Rémi Verschelde
2eb12f1d71
doc: Clarify expected type of `Object *` parameters in Tree methods
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They're meant to be `TreeItem *` but this can't be bound in Variant.
Fixes #20538 .
(cherry picked from commit 81f2ce4e46
)
2022-01-25 18:24:02 +01:00
Hugo Locurcio
4f1f76c7ce
Add local web server configuration designed for web editor development
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Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.
Headers required for the use of SharedArrayBuffer are automatically
added to every response.
(cherry picked from commit 9ef9bfb12c
)
2022-01-25 18:23:39 +01:00
Fabio Alessandrelli
822da984bb
[Net] Fix get_response_body_length for large files.
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Parsing was fixed, but not the return value for the exposed getter.
(cherry picked from commit 01e5e98312
)
2022-01-25 18:23:04 +01:00
cdemirer
dd57c321bf
Fix Array and Dictionary id() and dictionary test bug
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(cherry picked from commit e2ed9d13eb
)
2022-01-25 18:20:59 +01:00
kleonc
5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
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(cherry picked from commit c635ab914d
)
2022-01-25 18:17:23 +01:00
Haoyu Qiu
164ef0763a
Update AssetLib network settings when Editor Settings change
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(cherry picked from commit 575cd3645c
)
2022-01-25 18:14:58 +01:00
Navdeep Singh Rathore
b531a49265
Added the smart word wrap property to preview label
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(cherry picked from commit 0b55eedc52
)
2022-01-25 18:14:42 +01:00
Hugo Locurcio
b8a7a74264
Tweak theme color to match the Godot editor's background color
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This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.
This also specifies a theme color for the web editor's offline
fallback.
(cherry picked from commit 7ef459c2d7
)
2022-01-25 18:13:59 +01:00
Bartłomiej T. Listwon
d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
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(cherry picked from commit e2792cc71c
)
2022-01-25 18:13:42 +01:00
Hugo Locurcio
96a325dec8
Force threads when compiling web editor instead of erroring out
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This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
(cherry picked from commit da19898c24
)
2022-01-25 18:12:19 +01:00
Rémi Verschelde
d62166f68f
Merge pull request #57186 from lawnjelly/gameplay_fix_ticks
2022-01-25 11:39:26 +01:00
lawnjelly
38240fd0c8
Portals - Fix gameplay monitor ticking
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Due to an optimization to prevent processing except when camera rooms changed, the ticking synchronization and updating of previous and current lists could get out of sync for affected objects, leading to missing gameplay notifications.
This PR adds new paths to properly support and synchronize objects in this "room based" path.
2022-01-25 10:07:50 +00:00
Haoyu Qiu
fa96505418
Store ObjectID instead of raw pointer for Shape Owners
2022-01-25 17:16:02 +08:00
Yuri Roubinsky
cb9854df52
Merge pull request #56794 from Chaosus/shader_fixes_3.x
2022-01-25 11:06:49 +03:00
Rémi Verschelde
417b270a3f
Merge pull request #57173 from rafallus/3.x_gridmap_bake_staticbody
2022-01-25 08:56:24 +01:00
Yuri Roubinsky
85deed9207
Backport some changes to 3.x shaders
2022-01-25 10:34:57 +03:00