marxin
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e3ae29e666
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Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
(cherry picked from commit e7f22ebdcd )
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2019-04-03 16:52:01 +02:00 |
Rémi Verschelde
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ac483345c4
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GLES2: Convert unsupported float texture types to 8-bit types
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2019-03-12 12:14:37 +01:00 |
Juan Linietsky
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d9235be54b
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Enable seamless cubemap only if extension is present.
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2019-03-11 16:49:04 -03:00 |
clayjohn
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13eee31461
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increase size of radiance map in gles2
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2019-03-10 22:08:08 -07:00 |
clayjohn
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63bb6808e6
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gles2 reallocate texture when transparent is set
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2019-03-09 10:56:51 -08:00 |
Juan Linietsky
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7141c73ae8
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Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
May be a solution to #26500
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2019-03-07 00:14:13 -03:00 |
Juan Linietsky
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2f32a75d2e
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
Juan Linietsky
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834a984b08
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Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an probably others.
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2019-03-01 18:18:55 -03:00 |
Juan Linietsky
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ff34cd58ff
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Skeleton was not providing prober AABB in GLES2, fixed.
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2019-03-01 17:41:15 -03:00 |
Juan Linietsky
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51b80f6857
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Fixed some crashers, closes #26393
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2019-03-01 17:24:57 -03:00 |
Rémi Verschelde
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3ece0004fa
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Remove unused include from previous commit
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2019-03-01 20:12:35 +01:00 |
Juan Linietsky
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3f681b0681
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Clean up blend shape support in GLES2 and GLES3.
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2019-03-01 16:01:44 -03:00 |
Juan Linietsky
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8799f69b2c
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Strive for maximum compatibility in GLES2 regarding depth buffers.
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2019-03-01 11:21:21 -03:00 |
Juan Linietsky
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057d3e874d
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Detect for 24 bits oes support on GLES2, closes #26344
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2019-02-27 18:57:33 -03:00 |
Rémi Verschelde
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0ba75c195e
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Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3 .
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2019-02-27 09:01:24 +01:00 |
Juan Linietsky
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01a3dd389c
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Remove references to OES24, which is incompatible with many devices.
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2019-02-26 19:45:15 -03:00 |
Juan Linietsky
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5eeb06ffd1
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-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
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2019-02-26 11:58:47 -03:00 |
Juan Linietsky
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a32b26dfa2
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Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
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2019-02-25 21:47:29 -03:00 |
Juan Linietsky
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31656301b2
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Removed debug function.
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2019-02-24 23:12:27 -03:00 |
Juan Linietsky
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74d0ed2236
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Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
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2019-02-24 22:36:53 -03:00 |
Juan Linietsky
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ab8f3d7842
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Fixed issue with buffers being wrongly cleared, closes #25484
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2019-02-24 00:33:22 -03:00 |
Juan Linietsky
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16e67388a2
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Properly update materials when adding surface, fixes #23790
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2019-02-22 16:27:00 -03:00 |
Rémi Verschelde
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513b7ddab6
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Remove unused variable after aab8f44
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2019-02-22 16:51:16 +01:00 |
Juan Linietsky
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aab8f443f9
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-Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
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2019-02-22 11:35:39 -03:00 |
marxin
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8d51618949
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Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
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2019-02-20 19:44:12 +01:00 |
Juan Linietsky
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0c60d4c682
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Properly get proxy texture size for canvas light, fixes #17067
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2019-01-27 16:57:05 -03:00 |
muiroc
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d1e399a971
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fix s3tc support detection for webgl
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2019-01-26 22:25:03 +01:00 |
Juan Linietsky
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18c3ed245a
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Further fixes to avoid memory corruption, closes #25336
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2019-01-26 10:47:04 -03:00 |
Juan Linietsky
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7fa41f17a6
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Makes screen texture work in GLES2 (2D for now), fixes #23604
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2019-01-24 17:00:33 -03:00 |
Rémi Verschelde
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2a45b298c1
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Remove unused method in RasterizerStorageGLES2
Added in 4f4e46edd5 but not used in the end.
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2019-01-23 10:31:05 +01:00 |
Juan Linietsky
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4f4e46edd5
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Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957
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2019-01-22 21:57:09 -03:00 |
Juan Linietsky
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46af4b0a4b
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Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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2019-01-22 10:05:23 -03:00 |
santouits
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3c1cd2873b
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WebGL1 some changes
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/
Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1
https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/
And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this:
https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
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2019-01-22 13:40:28 +02:00 |
Juan Linietsky
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682fdf0f74
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Use 16 bit indices on phones that dont support 32, fixes #19797
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2019-01-18 17:30:12 -03:00 |
Juan Linietsky
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7478f468b2
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Fixes to 2D lights, closes #24750
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2019-01-17 10:40:36 -03:00 |
Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
Bastiaan Olij
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9055386de9
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Fix texture type not being initialised
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2018-12-29 23:44:28 +11:00 |
Juan Linietsky
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a366d45856
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-Implented 2D Mesh support for GLES2
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
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2018-12-27 20:41:04 -03:00 |
Juan Linietsky
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7b1cbe9874
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Reverse RGBA shadow test on GLES2
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2018-12-21 10:02:43 -03:00 |
Juan Linietsky
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7535c5a56a
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Further GLES2 fixes
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2018-12-21 10:01:16 -03:00 |
Juan Linietsky
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9ea27ec032
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Fixes to framebuffer formats for GLES2, closes #24518
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2018-12-21 09:50:57 -03:00 |
Juan Linietsky
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f3cb236f9d
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Remove usage of VAO, which does not work in GLES2
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2018-12-20 17:28:01 -03:00 |
Juan Linietsky
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3bdd1ff387
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Support lights and shadows in GLES2, fixes #21853
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2018-12-20 10:10:30 -03:00 |
Juan Linietsky
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89abfd40ed
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Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551
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2018-12-18 13:01:46 -03:00 |
Juan Linietsky
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85d44dd7b6
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Actually respect the low quality cubemap filter on mobile, should fix crashes on mobile for #21551 but not sure on intel.
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2018-12-18 12:52:50 -03:00 |
Juan Linietsky
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d304228003
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Do not draw particles if they are not processing at all, fixes #19507
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2018-11-19 20:34:29 -03:00 |
JFonS
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fb92c7b0fa
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Use hint_color when getting shader default params
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2018-11-16 12:20:23 +01:00 |
Juan Linietsky
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4d88721e62
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Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
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2018-11-14 10:58:16 -03:00 |
Juan Linietsky
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984063cf0b
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Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
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2018-11-14 09:32:39 -03:00 |
Rémi Verschelde
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3bc7dfc856
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Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Cleaning up some uninitialised variables in GLES2 stuff.
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2018-11-12 20:47:19 +01:00 |