Juan Linietsky
11c1756257
Visual Shader Editing for 2D
...
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Nathan Warden
0e8987abaf
Fixed a bug where if a scene hadn't been saved it would find a cyclical dependency.
2015-01-20 09:05:22 -05:00
Juan Linietsky
79af805710
Merge pull request #1280 from sanikoyes/Pr-InputEvent-Fix
...
Pr-InputEvent-Fix
2015-01-20 09:44:09 -03:00
sanikoyes
75be78b370
Fix filter options not works in render target texture
2015-01-20 20:01:58 +08:00
sanikoyes
317c496f5c
Add InputEvent::ACTION get/set support for variant
...
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
Nathan Warden
92cc7b840e
Fixed a bug where a user could add a cyclical dependency, causing a crash.
2015-01-19 15:47:50 -05:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
...
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
e0c0aef615
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-18 09:52:10 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Manuel Lagang
a4f40ec3be
Fix whitespace on previous commit
...
Choose tabs or spaces, not both!
2015-01-17 23:06:20 -08:00
Manuel Lagang
fa62125e05
Modifiers are unset on events for the modifier key itself
...
This patch removes modifiers when processing key events for the
particular modifier key. For example, previously a Shift keypress
would register as a Shift + Shift modifier event.
This would cause issues when a modifier key as the action key in
the input map, because unpresses of the modifier key don't match as
matching inputs for that action. E.g. if Shift is used as an action,
the stored action event is Shift + Shift modifier (as indicated
in the editor as "Shift + Shift". The unpress event does not have the
Shift modifier set, so the event of unpressing Shift + no modifier
doesn't match the action which has the modifier set.
This patch removes the shift modifier on just pressing the Shift
key down, so the action event is registered as just Shift with
no modifier (as indicated in the editor as "Shift"), which matches
the unpress event.
2015-01-17 22:40:01 -08:00
Dana Olson
eac0de398f
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
Dana Olson
5a4ef1c2cc
fixes
2015-01-17 14:05:26 -05:00
Juan Linietsky
2b22aba39e
Merge pull request #1250 from marynate/PR-fix-mingw-win-build
...
Fix mingw windows build error
2015-01-17 15:41:25 -03:00
marynate
9f61a4881e
Fix mingw windows build error
2015-01-18 02:08:26 +08:00
Juan Linietsky
91faf8e218
Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
...
Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
Juan Linietsky
7a1307f96a
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
...
fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
cdf3c5b0eb
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
...
fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
Juan Linietsky
7ac7956baf
Merge pull request #1188 from hurikhan/scons_colored
...
Scons colored
2015-01-17 09:47:02 -03:00
Juan Linietsky
938c6d0df3
Merge pull request #1204 from marynate/PR-new-default-theme
...
new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky
8075512bc5
Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
...
- how to use PolygonPathFinder from GD Script
2015-01-17 09:44:49 -03:00
Juan Linietsky
cce0d50516
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
...
Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
8df47f59d5
Merge pull request #1221 from wvdschel/patch-1
...
Cleaned up formatting in gd_compiler.h
2015-01-17 09:43:34 -03:00
Juan Linietsky
07e63c3dc1
Merge pull request #1223 from NateWardawg/master
...
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Juan Linietsky
be7d8a182c
Merge pull request #1225 from marynate/PR-script-editor-close-tab
...
Only show Close Tab confirmation when script has unsaved change
2015-01-17 09:42:06 -03:00
Juan Linietsky
9ce885ccd8
Merge pull request #1227 from marynate/PR-editor-line-color
...
Add current_line_color editor setting for script and shader editor
2015-01-17 09:41:47 -03:00
Juan Linietsky
bf4f439ae1
Merge pull request #1230 from ndee85/export_manager_additions
...
Export Manager Fixes
2015-01-17 09:41:24 -03:00
Juan Linietsky
53b952f351
Merge pull request #1231 from quabug/commit
...
Fix bug in curve.cpp
2015-01-17 09:40:51 -03:00
Juan Linietsky
06738f9286
Merge pull request #1244 from not-surt/master
...
Wrapped CellOp generation code in a function and added TileMap tile picking
2015-01-17 09:32:40 -03:00
Carl Olsson
9bfb08830b
Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB.
2015-01-17 16:48:21 +10:00
Nathan Warden
2fd9292b12
Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."
2015-01-16 23:17:12 -05:00
Juan Linietsky
3e7d475b59
Merge pull request #1241 from the-mech/master
...
added nvidia optimus enablement Issue #1120
2015-01-16 23:02:13 -03:00
the_mech
726d379775
added nvidia optimus enablement
2015-01-17 02:48:35 +01:00
Nathan Warden
cac555dc78
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
quabug
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
quabug
5823f90c53
fix bug
...
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
Andreas Esau
904770fb91
Export Manager Fixes
...
- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15 22:22:12 +01:00
Nathan Warden
c2ffdb05d4
Set the default Linux extension to nothing.
2015-01-15 13:00:33 -05:00
marynate
d0055a751b
Add current_line_color ediotr setting for script and shader editor
2015-01-15 16:59:07 +08:00
marynate
d2a0f86d9f
Only show Close Tab confirmation when script has unsaved change;Update Close Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15 15:55:18 +08:00
marynate
7c430d52e9
Restore checkbutton margin to origin value, fixed issue in code search dialog
2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e
Minor code formatting
2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd
Tweak Button margins & small fix for ToolButton
2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e
fix background alpha in dropdown arrows
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8
Fixed the progressbar to only require 16px in height
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
6983cb80ea
More desaturated icons
2015-01-15 13:29:57 +08:00
Ralf Hölzemer
d8f453cb39
Missing files and Tab changes
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677
More Theme fixes
...
- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35
Fix visual glitch in Progressbar
2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883
New iteration of the theme
...
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00