Commit Graph

68 Commits

Author SHA1 Message Date
Markus Sauermann 888add8418 Fix Color Picking
With the 4.x-introduction of Windows the previous method for
color picking was no longer working.

This PR uses the following approach to reintroduce color-picking.
When the Color-Picking-Button is pressed, a quasi-screenshot of the
Window-content is created and displayed in a new Popup-Window.
This new Window allows selecting colors by Mouse-Click.
A Preview of the targeted Color is also displayed.
2023-02-09 01:00:54 +01:00
Rémi Verschelde 929333fe26
Merge pull request #62179 from Rindbee/fix-popup_center-off-center
Use min_size/max_size to limit window size and position while popup center
2023-02-07 16:30:41 +01:00
Rindbee c73844f117 Use min_size/max_size to limit the window size and the position while popup center 2023-02-07 21:28:26 +08:00
Markus Sauermann 5312d83f3b Fix Viewport::get_mouse_position for SubViewports
SubViewports don't have a cached mouse position available.
This PR calculates the mouse position from the screen position of
the mouse cursor.
2023-02-07 13:54:47 +01:00
Markus Sauermann e3e9da78e8 Remove `Viewport::_get_input_pre_xform`
This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
Rémi Verschelde 1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
Rémi Verschelde aae96945fa
Merge pull request #71470 from YeldhamDev/window_fixes
Fix some small bugs in the `Window` node
2023-01-27 19:26:31 +01:00
Rémi Verschelde 13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
Fix position of Tooltips
2023-01-26 16:00:14 +01:00
Markus Sauermann c4ed247f5f Fix position of Tooltips
CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.

Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.

This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
bruvzg aade5abd4f
Reorganize main and sub-window initial position properties. 2023-01-19 13:44:06 +02:00
Michael Alexsander 52b077ca28 Fix some small bugs in the `Window` node 2023-01-18 21:20:49 -03:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
bruvzg 19293d1813
Automatically reparent editor progress dialog to avoid error spam. 2023-01-11 10:13:21 +02:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Sizov 29cc86fa6c Copy local theme overrides from Control to Window 2022-12-07 20:50:51 +03:00
bruvzg edf13eb5a6
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `window_get_position_with_decorations`. 2022-12-07 11:07:30 +02:00
bruvzg 2e1fcbe14b
Prevent `Popup`s it the edited scene tree from closing on focus loss. Hide irrelevant `Popup` flags from the editor inspector. 2022-10-11 08:55:00 +03:00
Markus Sauermann 2bf2217b1a Calculate window input event transform only on window change 2022-10-01 09:54:38 +02:00
Markus Sauermann 52da6f1a44 Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
MinusKube 06b86fad0d Fix MOUSE_MODE_CAPTURED not working correctly with popups 2022-09-07 19:31:57 +02:00
Yuri Sizov ddc55ef746 Add ThemeOwner type for managing theme propagation and lookup 2022-09-02 23:44:23 +03:00
Yuri Sizov 15fd025f90 Add dumb and manual theme caching systems to Window 2022-09-01 16:05:02 +03:00
kobewi 409613ba7b Allow to change the Stop shortcut used at runtime 2022-08-30 14:14:15 +02:00
Rémi Verschelde fd6453c45e Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565c.

Fixes #64988.
Fixes #64997.

This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:

- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
  `NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
  member variables (e.g. `style_normal`, etc.), and use those member
  variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
  notification is now deferred, they end up accessing invalid state and this
  can lead to not applying theme properly (e.g. for EditorHelp) or crashing
  (e.g. for EditorLog or CodeEdit).

So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?

Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
  variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
  bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
  does arrive for the first time. But that means having a temporary invalid
  (and possibly still crashing) state, and doing some computations twice
  which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-29 11:11:29 +02:00
Aaron Record 4b817a565c Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED 2022-08-27 11:52:29 -06:00
Rémi Verschelde 4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
bruvzg bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage. 2022-08-26 15:12:43 +03:00
Rémi Verschelde ff612b6916
Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse 2022-08-26 13:54:23 +02:00
Aaron Record 74eb2a70bd Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED` 2022-08-25 14:50:49 -06:00
MathieuRoux 5ac5c8bc06 Fix warp_mouse for transient windows, smoother mouse positioning when releasing mouse for spinbox 2022-08-25 11:30:49 +02:00
Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Markus Sauermann ffe42171a5 Fix using Viewport::warp_mouse within Viewports 2022-03-28 11:59:40 +02:00
Markus Sauermann 40c08e522f Revert "Update mouse cursor shape after changes"
This reverts commit 0fce98b4b5.
2022-03-10 09:43:06 +01:00
Markus Sauermann 0fce98b4b5 Update mouse cursor shape after changes
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-03-09 07:54:03 +01:00
bruvzg 74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
bruvzg f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Ansraer c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Yuri Roubinsky eabf8f5edf Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
Yuri Sizov 4a42a66cd9 Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
Aaron Franke eb4902a455
Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
Michael Alexsander 94a64d557e Add `auto_translate` toggle for automatic translation 2021-07-29 18:30:34 -03:00
Yuri Sizov 4ee0e6ddf5 Add type variations to Theme 2021-07-13 02:26:28 +03:00
Yuri Sizov 9eaa139c1f Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Tomasz Chabora 2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00