Rémi Verschelde
a8e14bee58
Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
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[Vulkan, macOS] Fix RID leaks and crashes on exit.
2020-02-11 12:04:20 +01:00
bruvzg
a85923b972
Move Vulkan context/rendering_device destruction to windowWillClose notification.
2020-02-11 12:04:16 +01:00
bruvzg
d5df1b651c
Improve HiDPI handling, fix incorrect window viewport clipping.
2020-02-11 12:04:04 +01:00
bruvzg
b456bfad5c
Add runtime GLES2 / Vulkan context selection.
2020-02-11 11:57:34 +01:00
bruvzg
eb48be51db
Add static Vulkan loader.
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Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
0ead0eeabb
Merge pull request #35301 from Calinou/improve-console-error-logging
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Improve the console error logging appearance
2020-02-10 11:16:01 +01:00
Marcel Admiraal
5af3b4ca27
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
Haoyu Qiu
8f881847c0
Adds extra cursors for macOS
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Before, plain arrow cursor or unsuitable ones were used.
2020-01-31 14:16:06 +08:00
Hugo Locurcio
580b8cc012
Improve the console error logging appearance
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This makes secondary information less visually prominent
to improve overall readability.
Various loggers were also tweaked for consistency.
2020-01-19 00:24:17 +01:00
Haoyu Qiu
bda9145aae
Fixes IME input backspace on macOS
2020-01-14 19:41:42 +08:00
bruvzg
d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory.
2020-01-10 18:02:29 +02:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
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Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
bruvzg
29ba673fca
[macOS] Send resize event without actually resizing window on backing change.
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2019-12-08 18:29:31 +02:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Hugo Locurcio
21a3923410
Add an `OS.is_window_focused()` getter
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This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928 .
2019-11-28 16:42:51 +01:00
bruvzg
c8bf0ee062
[macOS] Fix locale detection.
2019-11-25 15:55:17 +02:00
bruvzg
e423e1c663
[macOS] Remove CVDisplayLink v-sync hack.
2019-11-21 11:01:47 +02:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
bruvzg
7b64340eb0
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI.
2019-10-24 20:37:56 +03:00
bruvzg
509afcea92
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 23:15:20 +03:00
PouleyKetchoupp
5bfe32eaa4
Properly revert cursor when using set_custom_mouse_cursor with null
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Fixes #32486
2019-10-03 13:02:11 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Hugo Locurcio
7de2c70e11
Turn `OS.set_min/max_window_size()` warnings into errors
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Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Guilherme Felipe
c3f69c6c76
Fix crash caused by a9a0d0fb15
2019-07-24 15:01:28 -03:00
Guilherme Felipe
a9a0d0fb15
Fix cursor blinking in integrated GPUs
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Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
bruvzg
e19b6296e3
Update macOS global mouse position at startup
2019-06-18 22:44:29 +03:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
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Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size.
2019-06-15 09:49:11 +03:00
Rémi Verschelde
ec98db048f
Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys
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Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12 12:50:55 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
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Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
bruvzg
360fb3af50
[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-04 19:50:50 +03:00
bruvzg
8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation.
2019-06-04 11:29:00 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
2019-06-04 11:21:29 +03:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
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Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Rémi Verschelde
b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
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[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Guilherme Felipe
c709dfdf06
[Input] Release keys/actions pressed if window loses focus
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
KLee1248
8cbfc0365b
Re-maps KEY_BRACELEFT/RIGHT for OSX users
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Should fix #28098 .
2019-04-19 02:31:15 +00:00
Guilherme Felipe
1bae73d7d0
Add Input::get_current_cursor_shape
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[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Rémi Verschelde
846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
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Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
bruvzg
7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode.
2019-03-28 15:37:10 +02:00
bruvzg
1b6330b125
[macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and `OS.set_window.size` functions.
2019-03-12 11:41:41 +02:00
Philip Whitfield
b717eb714c
osx: update mouse position on mouse press
2019-03-07 10:10:33 +01:00
bruvzg
24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings.
2019-03-06 22:03:15 +02:00
bruvzg
37f0a6d99a
Fix macOS accumulated mouse scroll events.
2019-03-06 15:35:19 +02:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00