Rémi Verschelde
e1b9c98032
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
...
Make heightmap shape usable in PhysicsServer
2018-04-05 13:29:57 +02:00
Andrea Catania
444b8471a3
Corrected physics query max result checking
2018-04-04 11:55:58 +02:00
Rémi Verschelde
e1fef9bd76
Merge pull request #17959 from AndreaCatania/kinfix2
...
Fixed kinematic sliding on trimesh
2018-04-04 11:21:49 +02:00
Andrea Catania
b050525072
Fixed kinematic sliding on trimesh
2018-04-04 10:49:10 +02:00
Rémi Verschelde
a7dd698d4d
Merge pull request #17900 from AndreaCatania/area_mon
...
physics area added monitorable check
2018-04-03 22:09:56 +02:00
Alexander Alekseev
b569251110
Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer.
2018-04-02 09:29:34 +03:00
Andrea Catania
fe768f4f00
physics area added monitorable check
2018-04-01 11:27:18 +02:00
Marc Gilleron
a66e1af168
Make heightmap shape usable from PhysicsServer
...
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
Wilson E. Alvarez
e5ae9750ed
Fixed leak in BulletPhysicsServer
2018-03-13 15:24:30 -04:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
4b9ab27dea
Merge pull request #17021 from AndreaCatania/kinfix
...
Fixed bullet kinematic char sliding
2018-02-27 11:40:11 +01:00
Andrea Catania
e1e78a51aa
Implemented Bullet method omit forces
2018-02-27 08:41:17 +01:00
Andrea Catania
0e446f8aff
Fixed kinematic char sliding
2018-02-25 21:05:14 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
...
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
...
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Andrea Catania
ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
Rémi Verschelde
be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
...
Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Andrea Catania
a930797c31
Added Physics state APIs
2018-02-16 17:48:07 +01:00
Rémi Verschelde
2a754be71a
Merge pull request #16681 from AndreaCatania/kin_t
...
Added return true o collide when no rusult is NULL
2018-02-14 08:28:19 +01:00
Andrea Catania
f48845428d
Added return true o collide when no rusult is NULL
2018-02-14 08:18:48 +01:00
Rémi Verschelde
232e03e5e3
Merge pull request #16547 from Dar13/kinematic_gravity_fix
...
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-14 08:14:38 +01:00
Neil Moore
5fb8a6a6c2
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-13 19:14:10 -05:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
...
Fixes #16424
2018-02-05 18:54:07 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Andrea Catania
b1d35f62dd
Improved stabilization of ray shape in Bullet
2018-01-24 16:00:52 +01:00
Mariano Suligoy
d090856560
attemp to fix #15743
2018-01-21 14:23:30 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
AndreaCatania
ecfe932eb8
Fixed bullet physics body shape scaling
2018-01-16 12:53:01 +01:00
Rémi Verschelde
e141845bfb
SCons: Allow unbundling bullet on Linux (only 2.87+)
2018-01-13 15:16:22 +01:00
Rémi Verschelde
e12c89e8c9
bullet: Streamline bundling, remove extraneous src/ folder
...
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
AndreaCatania
c507a4988d
Removed useless error print on bullet shapes
2018-01-08 16:49:04 +01:00
AndreaCatania
50c99370d2
Fixed Bullet collision shapes scale
2018-01-08 16:44:33 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
...
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
firefly2442
ac2b084fdc
fix typo in switch statement
2017-12-30 21:49:04 -07:00
AndreaCatania
f4b96cc0a9
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
2017-12-23 18:23:12 +01:00
AndreaCatania
0f5c87bfa4
Fixed dispatch callback
2017-12-23 12:36:51 +01:00
AndreaCatania
aea1b2e6c3
Fixed rigidbody sleping, Fixes #13952
2017-12-23 05:13:39 +01:00
AndreaCatania
512c60f1d8
Fixed intersect_shape crash, closes #13697
2017-12-23 00:04:53 +01:00
Andreas Haas
0e624234da
Scons: Build modules in seperate env.
2017-12-13 15:46:35 +01:00
Rémi Verschelde
dfb3634c34
Merge pull request #13836 from AndreaCatania/scale
...
Fixed bullet scale on get_transform and joints
2017-12-11 10:35:09 +01:00
Rémi Verschelde
5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
...
Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
AndreaCatania
5dee44bbc1
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
AndreaCatania
785173e899
Ray cast return shape id. Fixes #14473
2017-12-10 12:20:36 +01:00