Rémi Verschelde
b587f98fcc
Merge pull request #37176 from dkaste/line-edit-secret-fix-2
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Use LineEdit secret character width everywhere
2020-03-24 21:27:44 +01:00
Rémi Verschelde
641c85a54f
Merge pull request #37268 from clayjohn/VULKAN-sky-color
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Replace subpass textures with color in sky shader
2020-03-24 19:22:55 +01:00
clayjohn
61c67cd5e1
Replace subpass textures with color in sky shader
2020-03-24 10:11:00 -07:00
Rémi Verschelde
6bc1ae8a2c
Merge pull request #37271 from akien-mga/cleanup-unused-classes
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Remove unused classes and stray headers
2020-03-24 15:49:21 +01:00
Rémi Verschelde
ebf21e2288
Merge pull request #37261 from m6c7l/feature/issue-37239
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Linux: add relaxation to conditions in the joystick check routine
2020-03-24 11:17:54 +01:00
Rémi Verschelde
cfd84625f0
Move DocData and Collada out of their subfolders
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Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.
Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
2020-03-24 09:56:04 +01:00
Rémi Verschelde
9d24541597
Remove unused classes and stray headers
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Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
Rémi Verschelde
985cae95fa
Merge pull request #37247 from Ev1lbl0w/bugfix
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Fixed WM_DELETE flag being set too late
2020-03-24 09:48:21 +01:00
Rémi Verschelde
c450d4d3bb
Merge pull request #37264 from dreamsComeTrue/remove-space2d-class
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Remove unreferenced & undocumented class scene/resources/Space2D
2020-03-24 09:01:24 +01:00
m6c7l
36293f4256
issue-37239 add relaxation to conditions in the joystick check routine for being identified as joystick
2020-03-24 08:42:21 +01:00
Dominik 'dreamsComeTrue' Jasiński
f530c38174
Remove unreferenced & undocumented class Space2D
2020-03-24 01:30:28 +01:00
Rémi Verschelde
20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
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Added has_signal method for Object
2020-03-23 16:16:25 +01:00
Ev1lbl0w
bc53288d1e
Fixed WM_DELETE flag being set too late
2020-03-23 12:42:19 +00:00
PouleyKetchoupp
258d91f883
Added has_signal method for Object
2020-03-23 11:27:17 +01:00
Rémi Verschelde
cbbe0743a9
Merge pull request #37219 from RajatGoswami/missing-include-guards
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Adding missing include guards to header files identified by LGTM
2020-03-23 11:17:24 +01:00
Rajat Goswami
2ecf928ae3
Adding missing include guards to header files identified by LGTM.
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This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Rémi Verschelde
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
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Implement Sky Shaders
2020-03-22 20:03:35 +01:00
Rémi Verschelde
7acdf74a6a
Merge pull request #37210 from van800/fix-36995
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Fix warning: Property not found: mono/editor/editor_path_optional
2020-03-22 09:34:47 +01:00
Rémi Verschelde
aac31cf0ee
Merge pull request #37216 from aaronfranke/file-formatting
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Make file formatting comply with POSIX standards
2020-03-22 09:34:17 +01:00
Rémi Verschelde
dbb3f992a4
Travis: Temporarily disable macOS builds
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Travis CI has had trouble the past few days and macOS builds error out
for no reason.
2020-03-22 09:11:04 +01:00
clayjohn
61a74739ca
Working sky shader implementation
2020-03-21 20:43:44 -07:00
Aaron Franke
7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Ivan.Shakhov
05946be2f1
Fix warning: Property not found: mono/editor/editor_path_optional ( #36995 )
2020-03-21 15:33:14 +01:00
Rémi Verschelde
7ed9da0a54
Merge pull request #37161 from simpuid/positon-gizmo-fix
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Fixes transform gizmo position when node has default transform
2020-03-21 15:31:47 +01:00
Rémi Verschelde
9547018bcf
Merge pull request #37201 from akien-mga/textedit-divide-by-zero
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Fix potential divisions by 0 reported by MSVC
2020-03-21 14:22:59 +01:00
simpuid
19825436d4
Fixes transform gizmo position when node has default transform
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Changes made:
* Added dirty bit for SpatialEditorSelectedItem's last_xform
* SpatialEditorViewport checks that dirt bit too before skipping the selection
2020-03-21 18:31:46 +05:30
Rémi Verschelde
ca4e4506db
Fix potential divisions by 0 reported by MSVC
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The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.
2020-03-21 11:54:08 +01:00
Yuri Roubinsky
cce0a27ec7
Merge pull request #37187 from Chaosus/shader_fix
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Fix incorrect shader block parsing
2020-03-20 17:45:48 +03:00
Yuri Roubinsky
50729e4e35
Fix incorrect shader block parsing
2020-03-20 17:24:00 +03:00
Yuri Roubinsky
2772840a60
Merge pull request #37183 from Chaosus/shader_reassign
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Allow to reassign local variables in shaders
2020-03-20 16:37:53 +03:00
Rémi Verschelde
075870bc0d
Merge pull request #37185 from akien-mga/i18n-classref-headers
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i18n: Improve classref translation extractor, add Makefile and generate .pot file
2020-03-20 13:33:40 +01:00
Rémi Verschelde
36baa0247e
i18n: Generate translation template for class reference
2020-03-20 12:58:38 +01:00
Rémi Verschelde
87d23bf85a
i18n: Add Makefile to extract classref strings
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Change extract script `path` argument to support specifying multiple
paths, like `makerst.py`. This prevents parsing invalid XML files while
scanning the whole repository.
2020-03-20 12:56:36 +01:00
Rémi Verschelde
aca1971a12
i18n: Add header strings to translation catalog
2020-03-20 12:35:22 +01:00
Yuri Roubinsky
a757bd7625
Allow to reassign local variables in shaders
2020-03-20 14:09:43 +03:00
Rémi Verschelde
a02c16c1d2
Merge pull request #37164 from akien-mga/doc-translations
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i18n: Add support for translating the class reference
2020-03-20 09:44:55 +01:00
Rémi Verschelde
87404bda8a
Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2
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Fixes navigation path reset
2020-03-20 09:34:53 +01:00
Rémi Verschelde
63f77efdc6
Merge pull request #37114 from ThakeeNathees/translation-catalog-maker
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Add script to generate translation catalog for the class reference
2020-03-20 09:03:31 +01:00
Rémi Verschelde
bec9fe2c2a
Merge pull request #37174 from m4gr3d/make_godot_plugin_callbacks_generic
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Update the naming scheme for the GodotPlugin's methods
2020-03-20 09:00:50 +01:00
Thakee Nathees
8c3ad2af93
i18n: Fix parsing of multiple escapes before quotes
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See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765
2020-03-20 08:48:11 +01:00
Rémi Verschelde
4857648a16
i18n: Add support for translating the class reference
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- Parse `.po` files from `doc/translations/*.po` like already done
with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
Strings are automatically dedented and stripped of whitespace to ensure
that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
`EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
not really meaningful.
2020-03-20 08:48:11 +01:00
Yuri Roubinsky
b0aecb466d
Merge pull request #37171 from Chaosus/shader_fix_time
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Fix shader TIME auto-completion
2020-03-20 09:35:54 +03:00
Bastiaan Olij
c3fee7ba6c
Add shader based background mode
2020-03-19 18:30:39 -07:00
Darren Kaste
c7c47410aa
Use LineEdit secret character width everywhere
2020-03-19 19:06:14 -04:00
fhuya
d7b10beb1b
Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration.
2020-03-19 15:28:33 -07:00
Yuri Roubinsky
523dae6bba
Fix shader TIME auto-completion
2020-03-19 21:42:06 +03:00
Yuri Roubinsky
1a532d53cc
Merge pull request #37167 from Chaosus/shader_fix
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Removed old TIME references from shader_types
2020-03-19 20:58:43 +03:00
Andrea Catania
c7cf624836
Fixes navigation path reset
2020-03-19 18:05:31 +01:00
Yuri Roubinsky
ef6320d82a
Removed old TIME references from shader_types
2020-03-19 19:09:15 +03:00
Fabio Alessandrelli
10dd73c868
Merge pull request #37159 from ThakeeNathees/f8-stop-process-crash-fix
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Fix editor crash when stopping game with F8.
2020-03-19 16:51:41 +01:00