Rémi Verschelde
2b5545270a
Core: Add hints to run with --verbose when leaking nodes/resources at exit
2020-06-08 16:48:21 +02:00
Michael Alexsander
637927f803
Add generic file icon and its modulation to the 'FileDialog'
2020-06-08 10:31:45 -03:00
Rémi Verschelde
201d5a7fc5
Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents
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PackedScene: Prevent crash when root node has `parent` attribute
2020-06-08 14:23:30 +02:00
Rémi Verschelde
d9f0477dad
Merge pull request #39385 from akien-mga/lsp-crash-notify_client
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GDScript LSP: Fix crash in notify_client
2020-06-08 13:26:51 +02:00
Rémi Verschelde
581dcadf40
Merge pull request #39370 from Anutrix/remove-usused-assimp-var
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Removed variables in EditorSceneImporterAssimp::import_scene that became unused.
2020-06-08 13:22:20 +02:00
Rémi Verschelde
f6430eec2c
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
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Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08 13:16:31 +02:00
Rémi Verschelde
96f3e33a6b
Merge pull request #39386 from akien-mga/variantparser-crash-bad-vectors
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VariantParser: Fix crash on malformed vectors
2020-06-08 13:13:44 +02:00
Rémi Verschelde
c080ec5da2
PackedScene: Prevent crash when root node has `parent` attribute
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The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
2020-06-08 13:07:07 +02:00
Rémi Verschelde
e7ebda975a
VariantParser: Fix crash on malformed vectors
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Each time `r_err_str` is set, we should return a parse error.
Removed redundant `return OK;` which were already handled after the big
`if`/`else if`/`else` for `TK_IDENTIFIER`.
Part of #17372 .
2020-06-08 11:38:13 +02:00
Rémi Verschelde
e34f33711b
GDScript LSP: Fix crash in notify_client
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`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.
Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.
Fixes #39375 .
2020-06-08 11:01:45 +02:00
Rémi Verschelde
87b2d3f9cf
Merge pull request #39329 from KoBeWi/capture_the_anim
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Restore capture caches when missing
2020-06-08 08:31:01 +02:00
unknown
365c35f30e
Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96( #39363 ).
2020-06-08 11:59:17 +05:30
Rémi Verschelde
67f56ff73a
Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip
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Add an editor tooltip to document gizmo visibility options
2020-06-08 08:24:55 +02:00
Rémi Verschelde
ba4ae6225b
Merge pull request #39378 from mbrlabs/basis-fix-master
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Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-08 08:23:44 +02:00
Marcus Brummer
41af859c68
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07 22:09:41 +02:00
Aaron Franke
6c2df6792b
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-07 13:36:04 -04:00
Hugo Locurcio
138a4eecb3
Add an editor tooltip to document gizmo visibility options
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See discussion in
https://github.com/godotengine/godot-proposals/issues/716 .
2020-06-07 18:31:17 +02:00
Rémi Verschelde
ec1bf96e41
Merge pull request #39200 from azagaya/fix-blend-2
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Fixing wrong blending rect methods
2020-06-07 15:52:22 +02:00
Rémi Verschelde
46d8d60186
Merge pull request #39363 from MCrafterzz/fix38745
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Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error
2020-06-07 15:43:09 +02:00
Marcus Elg
29abbccc5f
Fix fbx import assimp error
2020-06-07 15:11:40 +02:00
Rémi Verschelde
8da68fe910
Merge pull request #33858 from Calinou/inspector-layers-add-hover
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Add visual feedback when hovering layer checkboxes in the Inspector
2020-06-06 23:20:01 +02:00
Rémi Verschelde
e36580428c
Merge pull request #39346 from akien-mga/oidn-fix-vs-2017
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oidn: Fix build for VS 2017
2020-06-06 23:18:32 +02:00
Rémi Verschelde
ca5519c430
Merge pull request #39342 from akien-mga/denoise-64bit-desktop-only
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denoise: Restrict build to 64-bit desktop platforms
2020-06-06 23:18:18 +02:00
Giuliano Barberi
d443a13244
Tree: Calling update in _gui_input less frequently
2020-06-06 17:02:22 -04:00
Rémi Verschelde
38a200f1e3
oidn: Fix build for VS 2017
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Backporting this upstream patch:
1e42e6db81
Fixes #39186 .
2020-06-06 21:27:32 +02:00
Rémi Verschelde
39d84fef89
denoise: Restrict build to 64-bit desktop platforms
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One of OIDN's dependencies only supports x86_64 and aarch64.
For now we also exclude potential future Android tools builds,
but this could be re-evaluated in the future.
Fixes #38759 .
2020-06-06 21:23:46 +02:00
Rémi Verschelde
23a2b4ab7d
Merge pull request #39341 from JFonS/minor_shader_parsing_fix
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Minor fix on GLSL shader parser
2020-06-06 21:21:54 +02:00
Rémi Verschelde
d838a44735
Merge pull request #39340 from JFonS/upgrade_oidn
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Upgrade OpenImageDenoise to v1.1.0
2020-06-06 20:17:54 +02:00
jfons
af3f9a854e
Minor fix on GLSL shader parser
2020-06-06 19:53:16 +02:00
jfons
dd79d1ce78
Upgrade OpenImageDenoise to v1.1.0
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Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.
Documented the changes made during the removal of TBB and added a patch
file for them.
2020-06-06 19:03:16 +02:00
Rémi Verschelde
ce1811f9e2
Merge pull request #39338 from Faless/crypto/instantiate_fix
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Crypto virtual methods, fix editor crash when mbedtls is disabled
2020-06-06 18:22:42 +02:00
Fabio Alessandrelli
87cc283b8b
Crypto as a custom instance class.
2020-06-06 17:33:44 +02:00
Fabio Alessandrelli
054f52364f
Fix editor crash when mbedtls is disabled.
2020-06-06 17:33:43 +02:00
Rémi Verschelde
17af010478
Merge pull request #38967 from nekomatata/remote-inspector-builtin-res
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Fix dialog spam when inspecting MeshInstance from model file
2020-06-06 16:11:11 +02:00
Tomasz Chabora
642d91381a
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
Rémi Verschelde
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
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Add support for focus awareness
2020-06-05 12:42:21 +02:00
Rémi Verschelde
50cb781b1b
Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-func
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Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix.
2020-06-05 11:53:54 +02:00
Rémi Verschelde
e3db6199b6
Merge pull request #37073 from nodj/improve_2dEditor_zoom
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Improve 2d editor zoom
2020-06-05 11:45:06 +02:00
Rémi Verschelde
ac2619ec1c
Merge pull request #39298 from Faless/js/keyCode40
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Switch HTML5 key detection from keyCode to code.
2020-06-05 11:39:43 +02:00
Rémi Verschelde
c7632208fe
Merge pull request #39297 from Faless/webrtc/local_description_doc
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Fix WebRTCPeerConnection set_local_description doc
2020-06-05 11:39:07 +02:00
Rémi Verschelde
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
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Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
Rémi Verschelde
d0b89c42bf
Merge pull request #39286 from akien-mga/gamepad-update-controllerdb
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Sync controller mappings DB with SDL2 community repo
2020-06-05 11:19:11 +02:00
Rémi Verschelde
06a2fb0bac
Merge pull request #39293 from madmiraal/fix-27921
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Correct misspellings of damped spring.
2020-06-05 11:04:46 +02:00
Rémi Verschelde
399c88dcaa
Merge pull request #39289 from mbrlabs/shader-has-param-fix
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Add "shader_param/" prefix in Shader::has_param()
2020-06-05 11:04:23 +02:00
Rémi Verschelde
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
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Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
unknown
c9edc82b3b
Remove unused function get_key_value_ptr_array from hash_map.h and also fix parameter name in function get_key_list.
2020-06-05 13:13:42 +05:30
johan
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
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- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
Fredia Huya-Kouadio
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
Hugo Locurcio
30053de182
Tweak the GDScript error message about passed argument type mismatch
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This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
2020-06-04 22:31:37 +02:00
Fabio Alessandrelli
0a35b97b62
Swtich HTML5 key detection from keyCode to code.
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The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00