Manik Sharma
f6ed43b7d3
Make environment energy adjustable as a float in 3D editor's preview environment
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(cherry picked from commit 3ce0ebb242
)
2023-05-12 12:31:24 +02:00
Rémi Verschelde
52c314501c
doctest: Update to 2.4.11
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(cherry picked from commit 3091c6e9e9
)
2023-05-12 12:31:24 +02:00
Rémi Verschelde
30b1c7fc1f
astcenc: Update to 4.4.0
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> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.
https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
(cherry picked from commit 5a3f955e05
)
2023-05-12 12:31:24 +02:00
Rémi Verschelde
a227de0898
basis_universal: Update to 1.16.4
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Almost no change in practice since the previous commit we tracked,
but now this is a tagged release.
(cherry picked from commit 0ff337d20f
)
2023-05-12 12:31:24 +02:00
Rémi Verschelde
dfba9ad739
certs: Sync with Mozilla bundle as of Mar 23, 2023
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8bcd1092d2
(cherry picked from commit d1c59b47e4
)
2023-05-12 12:31:23 +02:00
Aaron Franke
161f389f93
Rename the Debugger's stack debug section to Stack Trace
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(cherry picked from commit 74361b3d50
)
2023-05-12 12:31:23 +02:00
Martin Capitanio
9e11b78d1c
Update ThorVG to v0.9.0
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https://github.com/thorvg/thorvg/releases/tag/v0.9.0
Fixes #72478
(cherry picked from commit 5db751832d
)
2023-05-12 12:31:23 +02:00
Bram Stolk
ce0c61b6e3
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
(cherry picked from commit 4bc513edbc
)
2023-05-12 12:31:23 +02:00
lawnjelly
efbb28d09a
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit 50c5ed4876
)
2023-05-12 12:31:23 +02:00
Rindbee
b91b8fce43
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
(cherry picked from commit af58f1e854
)
2023-05-12 12:31:22 +02:00
kobewi
1146172b30
Prevent errors when using ViewportTexture
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(cherry picked from commit 1b9802fa8c
)
2023-05-12 12:31:22 +02:00
David Snopek
2a8501e1a2
Add missing documentation for MultiplayerPeerExtension
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(cherry picked from commit 4d13be3c5e
)
2023-05-12 12:31:22 +02:00
Samuele Panzeri
07128ccb9d
Fix skeleton_3d & physical_bone_3d editor errors
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(cherry picked from commit 679ff6da0e
)
2023-05-12 12:31:22 +02:00
Patrick
9d9b7511a0
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
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(cherry picked from commit e35bbd76a3
)
2023-05-12 12:31:22 +02:00
ChibiDenDen
bb785cfcc0
Fix gles3 rendering on android studio emulator
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Use a temporary framebuffer for screen copy from rendertarget to screen.
This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)
Based on discussion in:
https://github.com/godotengine/godot/issues/74828
(cherry picked from commit 5956aa1a6a
)
2023-05-12 12:31:22 +02:00
Samuele Panzeri
cf0bd389cc
Support long path in file access on windows
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Changed windows file access file to check for path length and use the \\?\ long format when needed
(cherry picked from commit 59f04e16b8
)
2023-05-12 12:31:22 +02:00
Alex Drozd
a37f79124f
add venv and .venv to the .gitignore
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(cherry picked from commit a6fda19e85
)
2023-05-12 12:31:21 +02:00
Manik Sharma
31a37495f3
Make sun energy adjustable as a float in the 3D editor's preview sun
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(cherry picked from commit 5e1cb39101
)
2023-05-12 12:31:21 +02:00
smix8
3be6a1b38e
Fix SurfaceTool::create_from_blend_shape()
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Fixes SurfaceTool::create_from_blend_shape().
(cherry picked from commit 2dbc5d95eb
)
2023-05-12 12:31:21 +02:00
ajreckof
a42f427465
fix a test for wrapf with signed 32-bit float
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(cherry picked from commit fabd9535f0
)
2023-05-12 12:31:21 +02:00
stmSi
25ab61f82a
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90d
)
2023-05-12 12:31:21 +02:00
Александр Черник
b2364048d2
LSP: don't send empty completion command
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(cherry picked from commit 5715d3eb59
)
2023-05-12 12:31:21 +02:00
Hugo Locurcio
35fa05fa51
Document caveats related to exported project binary resource conversion
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(cherry picked from commit febc674f48
)
2023-05-12 12:31:21 +02:00
Lyuma
dcca6485d0
gltf: Permit sparse accessors without a bufferView.
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(cherry picked from commit 72d131899b
)
2023-05-12 12:31:21 +02:00
Hugo Locurcio
2d7228251d
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
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This brings the overall class reference completion percentage from 87% to 92%.
(cherry picked from commit 5056c427d3
)
2023-05-12 12:31:19 +02:00
Ninni Pipping
9a5af8e793
Clarify that event handling does not affect `Input`
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(cherry picked from commit 732ad382a6
)
2023-05-12 12:14:45 +02:00
Christopher Foo
28012c40fb
Ensure WindowData minimized/maximized are mutually exclusive
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The window manager can break the assumption that
fullscreen/maximized/minimized values are mutually exclusive.
(cherry picked from commit e4d052e284
)
2023-05-12 12:14:30 +02:00
Omar Shehata
bab96e71d2
Fix double tap & drag on Android
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(cherry picked from commit 0c94750642
)
2023-05-12 12:14:14 +02:00
Fredia Huya-Kouadio
07af84689f
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor
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(cherry picked from commit 367061cf9c
)
2023-05-12 12:12:05 +02:00
Pedro J. Estébanez
d07d4d90d0
Allow concurrent buffering and dispatch of input events
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(cherry picked from commit f369ed9223
)
2023-05-12 12:11:58 +02:00
kleonc
4b11fc65f1
Make `LocalVector` respect its `tight` template parameter
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(cherry picked from commit 0b944e1a68
)
2023-05-12 12:11:41 +02:00
Michael Alexsander
b7206e25bf
Improve some descriptions in the OS docs
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(cherry picked from commit 6db12c5e50
)
2023-05-12 12:11:23 +02:00
Ninni Pipping
5d93de88a8
Fix size error in `BitMap.opaque_to_polygons`
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Previous estimate of upper limit on size was incorrect
(cherry picked from commit 249784ed53
)
2023-05-12 12:10:50 +02:00
Pedro J. Estébanez
813fc0940d
Allow creation of rendering buffers at any time
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(cherry picked from commit d4c46f15ae
)
2023-05-12 12:10:35 +02:00
kobewi
64b15c8ec1
Add info label to TileMap editor
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(cherry picked from commit 979b53aba4
)
2023-05-12 12:07:14 +02:00
Bastiaan Olij
3a90fa677b
Fix incorrect HTC action map entries
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(cherry picked from commit e15358dc67
)
2023-05-12 12:07:02 +02:00
jmb462
f3b608d331
Fix regression with right click on main selection
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(cherry picked from commit d59cdb8327
)
2023-05-12 12:07:02 +02:00
Jean-Michel Bernard
53df7c18e0
Fix right click in selection of additional caret
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(cherry picked from commit 5c06c030f2
)
2023-05-12 12:07:02 +02:00
Aaron Franke
f49c69a1e7
Fix small mistake in docs, "antecedents" -> "ancestors"
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(cherry picked from commit 740b0713a2
)
2023-05-12 12:07:02 +02:00
VolTer
78c190f4f5
Add an example for how to use AudioStreamGenerator
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(cherry picked from commit 9d77caaf95
)
2023-05-12 12:07:02 +02:00
VolTer
e530168fb8
Document TextServerDummy
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(cherry picked from commit c8e06fe838
)
2023-05-12 12:07:02 +02:00
UltraBIF
4b63ce83d2
Fixed various typos across the docs
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(cherry picked from commit 8106d33d0f
)
2023-05-12 12:07:02 +02:00
David Turner
0566ac68de
Explain why an image would be invalid for a texture
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(cherry picked from commit 43a7cb093c
)
2023-05-12 12:07:02 +02:00
mashumafi
0cb1fd3a61
Wait for navigation baking to finish before destruction
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(cherry picked from commit a93a2e519d
)
2023-05-12 12:07:01 +02:00
kobewi
d56c4f960c
Remove erroneous signal connection
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(cherry picked from commit 88ea3dd4db
)
2023-05-12 12:07:01 +02:00
kobewi
19b998396c
Close built-in shaders when closing scene
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(cherry picked from commit aaf02ec04a
)
2023-05-12 12:07:01 +02:00
Bastiaan Olij
a5cb7a5eb5
Expose viewports render targer RID
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(cherry picked from commit ab60d3b65c
)
2023-05-12 12:07:01 +02:00
kobewi
0277f57b6f
Some clarifications on screen-space coordinates
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(cherry picked from commit 33b9be27d3
)
2023-05-12 12:07:01 +02:00
Pedro J. Estébanez
907b10fb96
Fix additional cases of breakage of rendering effects
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(cherry picked from commit c58e50adcc
)
2023-05-12 12:07:01 +02:00
clayjohn
2435c9426d
Use proper UV in cubemap downsampler raster
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
(cherry picked from commit fb77021559
)
2023-05-12 12:07:01 +02:00