It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.
We still have the file names so it's relatively easy to search in file to find
the location of the source string.
(cherry picked from commit dbfe36728e)
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.
Automate it via `make merge`.
(cherry picked from commit 6fb47a271f)
The files are directed copied from the version which was merged in `3.x`
together with the translations from Weblate.
For future commits we can do cherry-picks from `3.x` to `master` like usual
for the editor translations.
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆