Guilherme Felipe
2f823eb6a7
Prevent crash for invalid reference
2018-05-08 15:13:32 +00:00
Rémi Verschelde
7cb027d071
Merge pull request #18362 from guilhermefelipecgs/support_for_atlas_tex_on_cursor
...
Add support for atlas texture on set_custom_mouse_cursor
2018-05-01 10:01:25 +02:00
Guilherme Felipe
d65e95e5d6
Add support for atlas texture on set_custom_mouse_cursor
2018-04-24 18:19:10 -03:00
Guilherme Felipe
6217457b14
[2.1] Fix custom cursor when it's hidden
...
Port of #18075
2018-04-22 12:05:33 -03:00
Guilherme Felipe
0988796f3c
Remove size restriction for mouse cursor
2018-04-05 15:35:20 -03:00
Rémi Verschelde
6a180a6983
Merge pull request #15565 from RandomShaper/adpod-topmost-2.1
...
Add new window setting: always-on-top (2.1)
2018-02-14 16:43:20 +01:00
Rémi Verschelde
4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
...
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Pedro J. Estébanez
f43981e9a6
Implement always-on-top for MacOS
...
Courtesy of @bruvzg.
2018-01-30 20:40:12 +01:00
Rhody Lugo
7b25a33762
add Colemak layout
2018-01-23 03:15:45 -04:00
Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
...
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
...
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
marcelofg55
129e0f34d0
Added OS::center_window to center the window precisely on desktop platforms
2017-12-03 17:13:26 -03:00
Rhody Lugo
75925198be
fix window position computations on macOS
2017-11-14 08:59:50 -04:00
Marcelo Fernandez
5cf2fc3a5f
Implemented vsync OS functions for OS X
2017-10-23 12:05:42 -03:00
Marcelo Fernandez
b0d5596738
Added OS::move_path_to_trash function, implemented only on OS X for now.
2017-09-21 17:45:32 -03:00
Marcelo Fernandez
60cf34b968
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-19 19:56:24 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Marcelo Fernandez
e3394fc437
Fix y axis for set_window_position on OS X
2017-08-21 15:36:55 -03:00
Vasiliy Makarov
d37d9aea8e
fix build for osx
2017-08-19 10:47:15 +03:00
Marcelo Fernandez
fe37afa8df
Implemented borderless window functions on OS X
2017-08-14 09:53:05 -03:00
bruvzg
8edc3991fd
Duplicate error messages to macOS logging system
...
(cherry picked from commit 68bf243461
)
2017-08-13 20:29:46 +02:00
bruvzg
5b76a456da
Fix warp_mouse_pos on macOS
2017-08-05 00:00:05 +03:00
Rémi Verschelde
c2fd0e65f7
Merge pull request #9986 from marcelofg55/2.1
...
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-31 14:03:15 +02:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
...
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Marcelo Fernandez
6eedfe4ecb
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-30 16:58:00 -03:00
bruvzg
ad034962f1
Change display scale when moving the window from monitor to monitor
...
(cherry picked from commit d18922a56e
)
2017-07-30 21:42:17 +02:00
Rémi Verschelde
93e06fa1a8
Merge pull request #9812 from bruvzg/2.1
...
Add macOS main menu (2.1)
2017-07-28 11:05:22 +02:00
Rémi Verschelde
45566c61e3
Merge pull request #9836 from bruvzg/2.1-resize-fix
...
Improved macOS window resizing behaviour (2.1)
2017-07-28 11:02:21 +02:00
bruvzg
c121f8d561
Fix Numpad Enter key on macOS
2017-07-26 16:46:44 +03:00
bruvzg
5c7ba482d0
Improved macOS window resizing behaviour.
...
Add redraw call to resize callback.
2017-07-25 12:11:39 +03:00
bruvzg
9ea472e810
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
...
Fix get/set_current_screen & set_window_maximized.
2017-07-24 22:23:25 +03:00
bruvzg
0cd14e5bac
Add macOS main menu
2017-07-24 14:32:07 +03:00
Marcelo Fernandez
da7b181a39
Fix Right-Click (Ctrl-Click) on OS X
2017-07-22 16:35:07 -03:00
ageazrael
fc27e46af4
Used in the macOS HiDPI options window is too small
...
(cherry picked from commit 109ad227d3
)
2017-06-17 16:03:13 -07:00
volzhs
a495feae3e
Make OS.get_locale() returns same value
2017-05-27 03:42:28 +09:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
...
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Rémi Verschelde
a27876d5ac
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:03:52 +02:00
Rémi Verschelde
4b561e3e04
Merge pull request #8311 from BastiaanOlij/format_mm_2.1
...
Spaces to tabs and layout adjustments on .mm files
2017-04-08 16:49:51 +02:00
BastiaanOlij
33ea9fc4a7
Spaces to tabs and layout adjustments on .mm files
2017-04-08 09:47:13 +10:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Brett-Mitchell
616850b3c0
Fix for issue #7766
...
Add initialization for OS_OSX.mouse_mode in OS_OSX::OS_OSX(). mouse_mode now defaults to OS::MOUSE_MODE_VISIBLE.
(cherry picked from commit 6921e11805
)
2017-03-18 20:09:45 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Andreas Haas
e88a540b91
osx: Support gamepad input.
...
Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
(cherry picked from commit 8c886b9d7a
)
2016-10-18 18:34:16 +02:00
marcelofg55
0c76ba32cc
Crashfix for OSX on Sierra beta
...
(cherry picked from commit bf320fd4ea
)
2016-08-09 18:47:13 +02:00
marcelofg55
fd6f62fd9a
Fix set_window_size not setting the correct size on OSX
...
(cherry picked from commit 38de4d24ef
)
2016-08-03 17:52:10 +02:00
GungnirInd
2c1a74fb3a
Implement OS.request_attention() for OSX ( #5662 )
...
Keeps bouncing icon until user focuses window
2016-07-21 17:30:20 +02:00
Keyaku
072da51f20
Added alert() functionality for OS X
2016-06-22 16:58:31 +01:00
marcelofg55
76ab7d3886
Right click->Quit on the godot icon will now close the application on OSX.
...
Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
marcelofg55
4e0f2389c3
Merge remote-tracking branch 'upstream/master'
2016-06-02 18:56:28 -03:00