Rémi Verschelde
0a129645ac
Merge pull request #67062 from timothyqiu/enum-space
...
Remove leading spaces from enumerator name hints
2022-10-08 13:55:58 +02:00
Rémi Verschelde
b9f4f269be
Merge pull request #67052 from OvercookedRoach/patch-1
...
Area3D: declare "_validate_property" as protected
2022-10-08 13:55:53 +02:00
Rémi Verschelde
658929997d
Merge pull request #67051 from clayjohn/CanvasGroup-clear
...
Allow clearing backbuffer after finishing CanvasGroup
2022-10-08 13:55:48 +02:00
Haoyu Qiu
95c860c607
Remove invalid suffix hint for enum property
2022-10-08 19:24:54 +08:00
Fabio Alessandrelli
b150926cde
Merge pull request #67045 from winterpixelgames/bugfix-web-cursor
...
Fix bug in setting custom cursor on web
2022-10-08 12:31:08 +02:00
Haoyu Qiu
51c5278d83
Bind AnimationTrackEditor::_redraw_tracks
for UndoRedo
2022-10-08 17:34:16 +08:00
microaeris
215fe852b8
Getters for TextEdit scrollbars
2022-10-07 23:16:04 -07:00
Haoyu Qiu
48e0688d8f
Validate input in ScriptServer::register_language
2022-10-08 14:12:25 +08:00
Haoyu Qiu
5da515773d
Add is_finite
method for checking built-in types
2022-10-08 13:25:08 +08:00
Haoyu Qiu
344ed9ec6c
Remove leading spaces from enumerator name hints
...
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).
These spaces are included in the Inspector dropdown, which is
unexpected.
It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.
This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
Haoyu Qiu
ad04922ef9
Only show named layers in layer menu
2022-10-08 11:24:04 +08:00
Hugo Locurcio
85b617a6a3
Document Array.sort()
and sort_custom()
using unstable sorting
2022-10-08 01:16:41 +02:00
Arthur J
b18a553a06
declare "_validate_property" as protected
...
In other classes, the function _validate_property is declared as protected (in the case of Area2D), but in Area3D it's declared as private, which causes compile errors when trying to extend the class in a C++ module for example.
2022-10-07 18:36:37 -03:00
clayjohn
4765e5fa64
Allow clearing backbuffer after finishing CanvasGroup
...
This avoids an issue where having multiple CanvasGroups overlap
would create a weird artifact
2022-10-07 14:13:40 -07:00
Rémi Verschelde
18177828ad
Merge pull request #67047 from KoBeWi/_aacdeelmmnoptt
...
Sort unused palette commands alphabetically
2022-10-07 22:22:25 +02:00
Rémi Verschelde
39f9c4d229
Merge pull request #67011 from aaronfranke/color-float-literals
...
Use float literals for float calculations in Color and misc core cleanup
2022-10-07 22:21:43 +02:00
Rémi Verschelde
7ca49be7ed
Merge pull request #67035 from mateuseap/mateuseap/master
...
Fix signature for `folder_moved` signal of `FileSystemDock`
2022-10-07 22:21:37 +02:00
Rémi Verschelde
f98ac421a8
Merge pull request #67041 from HolonProduction/dock_move_bug
...
Fix a bug with moving dock left and right.
2022-10-07 22:21:33 +02:00
Rémi Verschelde
301bf9fa36
Merge pull request #67042 from clayjohn/overlay-shadow-bug
...
Fix material overlay overriding shadow casting logic
2022-10-07 22:21:22 +02:00
kobewi
d8663b1a70
Sort unused palette commands alphabetically
2022-10-07 21:52:25 +02:00
clayjohn
7465455079
Fix material overlay overriding shadow casting logic
...
Material overlay should only cast a shadow if it can cast a shadow and
the instance can cast a shadow
2022-10-07 10:15:39 -07:00
HolonProduction
301a8fd559
Fix a bug with moving dock left and right.
...
Fixes #67039
`get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect.
The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
2022-10-07 19:15:20 +02:00
Jason Knight
c2d7f7fb4c
Change auto to default in cursor css settings.
2022-10-07 10:53:49 -06:00
meap
09b9d864a7
Fix signature for 'folder_moved' signal of FileSystemDock
2022-10-07 13:38:29 -03:00
Aaron Franke
43722dbcbc
Use float literals for float calculations in Color
2022-10-07 11:28:47 -05:00
Rémi Verschelde
1baefceaba
Merge pull request #66972 from FHEK789/node2d_canvas_item_docs
...
Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-07 16:10:00 +02:00
Rémi Verschelde
0384abe9ca
Merge pull request #67027 from akien-mga/msvc-fix-c4702
...
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 16:09:53 +02:00
Rémi Verschelde
62b066dbd6
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 14:43:59 +02:00
Rémi Verschelde
c723125dfc
Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
...
Remove expression base node for transitions
2022-10-07 14:23:00 +02:00
Rémi Verschelde
b28c39d2f5
Merge pull request #67021 from RandomShaper/window_create_ret_madness
...
Harmonize return values of `window_create()` in rendering drivers
2022-10-07 14:22:53 +02:00
bruvzg
6daf4c6593
[.NET Export] Improve .NET export process.
...
[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
Rémi Verschelde
58ca303141
Merge pull request #66808 from bruvzg/msvc_warn
2022-10-07 11:34:11 +02:00
Pedro J. Estébanez
e821e9d2a2
Harmonize return values of window_create() in rendering drivers
2022-10-07 11:31:54 +02:00
Guilherme Sousa
12940e53c1
Remove expression base node for transitions
2022-10-07 11:13:43 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
...
ColorPicker UX
2022-10-07 09:49:29 +02:00
Rémi Verschelde
aa20941e68
Merge pull request #67016 from bruvzg/split_caret_dir_marker
...
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 09:15:14 +02:00
Rémi Verschelde
29f017378e
Merge pull request #66861 from clayjohn/GLES3-mono-ubo
...
Use a giant UBO to optimize performance in 2D [OpenGL3]
2022-10-07 09:14:13 +02:00
Rémi Verschelde
e3d140e21a
Merge pull request #65939 from Mickeon/editor-scene-tree-filter-type-inherited
...
Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
2022-10-07 09:13:59 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 08:45:52 +03:00
Yuri Rubinsky
88309dee4e
Merge pull request #67004 from MewPurPur/fix-outdated-autocomplete-keywords
2022-10-07 07:38:49 +03:00
VolTer
ac1761c8cd
Fix outdated keywords autocompletion
2022-10-06 23:47:19 +02:00
Rémi Verschelde
17c62a692e
Merge pull request #66756 from BastiaanOlij/fix_ssr
...
Fixing artifacts in SSR
2022-10-06 22:27:49 +02:00
Pedro J. Estébanez
24ff292999
Polish rendering driver refactor further
...
Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06 21:08:54 +02:00
clayjohn
154b9c1c91
Use a giant UBO to optimize performance in 2D
...
This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.
This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
0c23a2cfe3
Merge pull request #66977 from akien-mga/editor-fix-opening-source-code
...
Debugger: Fix fetching source to link C++ error on GitHub
2022-10-06 16:35:41 +02:00
Rémi Verschelde
6b0ab4d4af
Merge pull request #66982 from groud/fix_tilemap_occluders_transform
...
Fix TileMap occluders having a wrong transform
2022-10-06 16:35:33 +02:00
Rémi Verschelde
75c4b955f6
Merge pull request #65932 from Mickeon/editor-scene-tree-filter-selection
...
Expose and warn about Node Filters in Scene Tree Dock
2022-10-06 16:35:23 +02:00
Rémi Verschelde
afb63944d0
Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file
...
Split `action_map_editor` file into one file per class it contained.
2022-10-06 16:34:51 +02:00
Rémi Verschelde
6315800821
Merge pull request #66959 from timothyqiu/obstacles-pathfinding
...
Make it clear that obstacles don't affect pathfinding
2022-10-06 16:34:41 +02:00