Rémi Verschelde
bb3f0a9d58
Merge pull request #55271 from RPicster/particles-texture-animation-speed
2021-12-02 10:14:26 +01:00
Rémi Verschelde
81b7418013
Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb
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Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
2021-12-02 08:05:56 +01:00
Silc 'Tokage' Renew
ca2b7a87a5
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
2021-12-02 08:33:33 +09:00
Aaron Franke
129911f61a
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
Yuri Roubinsky
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
Raffaele Picca
459e2a4b6f
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
kobewi
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
Rémi Verschelde
70d530029a
Merge pull request #55171 from dalexeev/font-data-set-fixed-size
2021-11-22 12:23:41 +01:00
Rémi Verschelde
a387094c25
Merge pull request #55174 from clayjohn/Sky-SRGB
2021-11-22 12:19:20 +01:00
Rémi Verschelde
ed3af70b11
Merge pull request #55170 from Razoric480/raz/cast-handle
2021-11-22 11:53:28 +01:00
clayjohn
7ba555dada
Convert PhysicalSkyMaterial colors to SRGB
2021-11-21 12:26:29 -08:00
Danil Alexeev
753d677343
Expose FontData::{set,get}_fixed_size
methods
2021-11-20 20:47:01 +03:00
Francois Belair
2e6e3a8ed7
Change cast of int to num to int static cast
2021-11-20 11:58:55 -05:00
Hugo Locurcio
6c0b55acad
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
2021-11-20 17:26:06 +01:00
Yuri Roubinsky
0270144644
Enchance VisualShaderNodeMeshEmitter
, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
Yuri Roubinsky
8be89357ce
Fix ColorPicker
inverted input on color circle
2021-11-17 20:33:17 +03:00
Rémi Verschelde
0ef092a138
Merge pull request #55056 from RandomShaper/fix_crash_instantiate
2021-11-17 15:54:38 +01:00
Pedro J. Estébanez
78ffc2a987
Fix crash when loading scene instance after node vanished from parent
2021-11-17 14:00:23 +01:00
Rémi Verschelde
08eb8c9fc3
Merge pull request #55018 from kodiwills/add-error-macros-for-set_modification_count
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add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
Kodi
bdcd98c6ce
add input validation for set_modification_count
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update error macros for set_modification_count
2021-11-16 19:09:01 -05:00
Nathan Lovato
a5d0a74b65
Make bezier handle type a property of keyframes, update interface
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Yuri Roubinsky
9da86c2fb7
Merge pull request #54920 from Chaosus/vs_fix_crash
2021-11-12 19:21:49 +03:00
Yuri Roubinsky
d0fbc467a6
Fix editor crash due incorrect setup of default texture in visual shader
2021-11-12 18:23:45 +03:00
Gilles Roudière
1224d7a25c
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin
2021-11-12 15:10:54 +01:00
Yuri Roubinsky
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
Rémi Verschelde
2beaae4b6f
String: Remove erase
method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
Rémi Verschelde
f253f7b6e6
VisualShader: Document enum args for virtual methods
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Fixes #31563 .
2021-11-10 13:22:58 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Rémi Verschelde
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows
2021-11-09 00:07:41 +01:00
Hendrik Brucker
ed0337c0b9
Several Gradient improvements
2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural
2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367
Add property value pinning
2021-11-08 17:42:30 +01:00
Aaron Record
d3c3540329
Remove redundant texture flag setters/getters for CameraTexture
2021-11-07 12:35:10 -07:00
Pedro J. Estébanez
1806ec7c14
Unify determination of default property values
2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8
Rename GradientTexture
to GradientTexture1D
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
Yuri Roubinsky
80b563672b
Added MeshEmitter
node for particles in visual shader
2021-11-06 17:45:38 +03:00
bruvzg
5f9cd9ccbc
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters
2021-11-05 21:52:39 +01:00
Yuri Roubinsky
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
PouleyKetchoupp
acbd24ea84
Use parameter classes instead of arguments for all physics queries
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Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Rémi Verschelde
3abb5a9035
Add missing argument names for bindings in GDExtension
2021-11-04 15:27:23 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Gilles Roudière
8f308bec25
Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon
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Fix crash in Tileset with get_collision_polygon_shape
2021-11-03 09:11:37 +01:00