Hugo Locurcio
603eddce86
Fix a typo in the Array class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4049 .
2020-09-21 17:03:14 +02:00
Hugo Locurcio
263f620421
Improve documentation related to Array error handling
...
This closes https://github.com/godotengine/godot-docs/issues/3834 .
2020-09-09 14:57:02 +02:00
Tomasz Chabora
4ff1a34171
Mention that Array.front/back throw error if empty
2020-08-12 17:53:18 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
Hugo Locurcio
7f01f68226
Document the in
operator in String, Array and Dictionary classes
...
This also clarifies the `in` operator behavior in Object.
2020-06-12 19:22:35 +02:00
Hugo Locurcio
675fea1648
Document that Dictionary is always passed as reference
...
See #38792 .
2020-05-16 23:52:40 +02:00
Rémi Verschelde
a2d3ba3372
doc: Sync classref with current source
...
Fix wrong binding after #37111 .
2020-03-18 09:14:57 +01:00
Rémi Verschelde
788765709d
DocData: Fix serialization of Variant default values
...
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
Hugo Locurcio
8d53562954
doc: Mention concatenation using the +
operator in Array
...
This closes https://github.com/godotengine/godot-docs/issues/2452 .
2020-02-27 23:34:16 +01:00
Rémi Verschelde
a7e1df4b1d
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:02:36 +01:00
Rémi Verschelde
048f4f8305
doc: Sync classref with apparent Variant return type changes
...
Part of those seem bogus, methods like Array.back()/front()
should return a Variant and not void.
2020-02-22 15:16:32 +01:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
...
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Hugo Locurcio
1de9118c5f
doc: Add an example for Array.sort()
...
This may help people understand the difference between alphabetical
and natural order more quickly.
2020-01-31 21:23:09 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Michael Alexsander
c4745c96d7
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 14:41:49 -03:00
cajallen
05bbbb1225
sort_custom description and example updated
2020-01-10 12:24:49 -06:00
Ryan Roden-Corrent
e002044761
Be more specific about array return values.
...
The prior docs weren't clear if {pop_,}{front,back} would fail or return
`null` on an empty array.
2019-12-22 14:38:10 -05:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
...
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Cameron Reikes
757c509437
Add array slice method
2019-09-14 13:08:28 -07:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
hbina085
d02ecd5a18
updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general
2019-05-11 18:04:47 -04:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
...
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Chris Bradfield
08c3a2241d
[DOCS] Minor classref updates.
2019-02-24 20:30:26 -08:00
Rémi Verschelde
e588c24168
doc: Fix formatting in code blocks
2018-12-14 09:37:19 +01:00
LikeLakers2
eaac1e3b81
[Docs] Remove double-spaces from descriptions, as well a couple other small fixes
2018-09-23 16:13:30 -04:00
VirtualBox
cfb54df986
Fix mistake in Array.xml
2018-09-10 13:42:45 +02:00
Rémi Verschelde
f92b87e5f8
DocData: Fix return type listed as "var" instead of "Variant"
2018-08-31 22:41:14 +02:00
Rémi Verschelde
5267099a87
doc: Sync classref with current source
2018-08-29 22:25:11 +02:00
Michael Alexsander Silva Dias
79ab43299a
Small doc formating changes and Linux cursor theme note
2018-08-05 04:07:04 -03:00
Rémi Verschelde
adb16be6b9
Doc: Add example for array indexing
...
Supersedes and closes #20180 .
2018-07-17 11:47:27 +02:00
Max Hilbrunner
9115d84913
[DOCS] Array sort
2018-05-25 16:55:56 +02:00
Rémi Verschelde
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Poommetee Ketson
eb63f7b071
[DOCS] Sync classref with current source
2018-02-25 15:14:25 +07:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
...
Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
poke1024
75d69fb4ec
Add shuffle() method to Array
2018-01-10 19:36:53 +01:00
Ralph Minderhoud
9ab59343f4
Added example for Array sort_custom function
2017-12-08 18:06:45 -06:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Rémi Verschelde
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
poke1024
d6e54de502
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
2fce0010f0
classref: Sync with current source
...
[ci skip]
2017-11-13 09:25:53 +01:00
Rémi Verschelde
b1f2c31a36
doc: Sync classref with current source
...
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
Andreas Haas
1d8a546a07
Merge pull request #11919 from Toizi/array_sort_ref
...
Array::sort/invert now return reference to Array
2017-10-10 20:31:48 +02:00
Marius Guggenmos
2f173a67ab
Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations
2017-10-09 16:36:09 +02:00
Jérôme GULLY
9e93f5b478
[DOCS] Review and improve 17 classes ( #11890 )
2017-10-09 12:49:12 +02:00
Rémi Verschelde
210ebb5cdb
doc: Sync classref with current source
...
[ci skip]
2017-09-23 10:59:41 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00