Commit Graph

29361 Commits

Author SHA1 Message Date
Tomasz Chabora c0479496fa Prevent infinite loop in Tree incremental search 2020-07-20 13:22:00 +02:00
Rémi Verschelde d14932aeca
Merge pull request #40536 from akien-mga/stb_vorbis-1.20
stb_vorbis: Update to upstream version 1.20
2020-07-20 11:59:50 +02:00
Rémi Verschelde 8dffca4196 stb_vorbis: Update to upstream version 1.20
Upstreams our crash fixes from #38422 and #40174.
2020-07-20 11:18:26 +02:00
Rémi Verschelde 115ad47a0c
Merge pull request #40535 from akien-mga/ci-drop-appveyor-travis-desktop
CI: Drop AppVeyor and desktop Travis builds
2020-07-20 11:17:36 +02:00
Rémi Verschelde 431930bd09 CI: Drop AppVeyor and desktop Travis builds
These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
Rémi Verschelde 862c877f43
Merge pull request #40510 from RevoluPowered/fix-github-linux-builds
fix github actions source repository down for linux [urgent]
2020-07-20 10:30:13 +02:00
RevoluPowered d560f654ff fix CI builds on linux by using ubuntu default apt repositories 2020-07-20 09:51:12 +02:00
Rémi Verschelde 9e34ba4855
Merge pull request #40416 from Calinou/doc-file-data-paths
Mention the Data paths documentation in the File class
2020-07-15 20:28:04 +02:00
Rémi Verschelde 1ceb3d99a9
Merge pull request #40391 from RevoluPowered/add_macos_and_linux_github_actions
added MacOS and Linux to GitHub Actions
2020-07-15 16:17:44 +02:00
Hugo Locurcio d4085d6bfb Mention the Data paths documentation in the File class
This closes https://github.com/godotengine/godot-docs/issues/3799.
2020-07-15 16:10:06 +02:00
Rémi Verschelde f131daf972
Merge pull request #40414 from rcorre/get-mesh-arrays-doc
Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15 15:30:27 +02:00
Gordon MacPherson 7bbae98094 added MacOS and Linux to GitHub Actions 2020-07-15 13:42:54 +01:00
Rémi Verschelde 1cc5d35906
Merge pull request #40412 from Calinou/doc-string-c-unescape
Document which escape sequences are supported by `String.c_unescape()`
2020-07-15 14:19:50 +02:00
Ryan Roden-Corrent 933bf96523
Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
2020-07-15 08:09:27 -04:00
Rémi Verschelde 08dda79a9c
Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call
Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15 12:33:41 +02:00
Rémi Verschelde 6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde 0f369ac2c0
Merge pull request #40376 from hinlopen/quick-open-improvements
Improve quick open performance and behaviour
2020-07-15 12:12:09 +02:00
Hugo Locurcio 04b25108ac Document which escape sequences are supported by `String.c_unescape()`
See https://github.com/godotengine/godot/issues/38716.
2020-07-15 11:52:00 +02:00
Rémi Verschelde dad21acebd
Merge pull request #40380 from Calinou/doc-vehiclebody-limitations
Document VehicleBody3D and VehicleWheel3D limitations
2020-07-15 09:28:19 +02:00
Rémi Verschelde c8523038cc
Merge pull request #40268 from DanielZTing/master
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Rémi Verschelde b79aa89796 doc: Sync classref with current source 2020-07-15 08:43:21 +02:00
Rémi Verschelde 9bda8df46c
Merge pull request #40386 from touilleMan/correct-Reference-is_reference-api.json
Correct is_reference attribute in api.json for Reference class
2020-07-15 08:29:36 +02:00
Rémi Verschelde f337dd3e1e
Merge pull request #40383 from touilleMan/correct-RichTextLabel.custom_effects-property-type
Correct RichTextLabel.custom_effects property type metadata
2020-07-15 08:28:45 +02:00
Rémi Verschelde 947b61e24e
Merge pull request #40387 from thebestnom/Android-Fix-Display-Server
Android: fix display server always alerting no Vulkan support
2020-07-15 08:27:36 +02:00
Rémi Verschelde 039f01575c
Merge pull request #40392 from touilleMan/missing-has_default_value-signals-api_json
Add missing has_default_value field for signals in api.json
2020-07-15 08:26:52 +02:00
Yuri Roubinsky 1a5cafebc9
Merge pull request #40389 from Chaosus/fix_shader
Fix some incorrect conversions which lead to crash in shaders
2020-07-15 08:49:59 +03:00
Emmanuel Leblond 37de4982ca
Add missing has_default_value field for signals in api.json 2020-07-14 23:12:44 +02:00
Yuri Roubinsky 01950553f2 Fix some incorrect conversions which lead to crash in shaders 2020-07-14 21:04:12 +03:00
Rémi Verschelde 3ed5ff244f
Merge pull request #40298 from Calinou/optimize-ios-splash
Optimize the default iOS splash images
2020-07-14 19:39:28 +02:00
Rémi Verschelde 9d97169928
Merge pull request #40377 from reduz/fix-default-kb3d-safe-margin
Properly pass safe margin on initialization.
2020-07-14 19:36:51 +02:00
thebestnom 4dc94e93bb Android: fix display server always alerting no Vulkan support 2020-07-14 19:37:36 +03:00
Emmanuel Leblond b5c80088ce
Correct is_reference attribute in api.json for Reference class 2020-07-14 18:20:20 +02:00
Rémi Verschelde 28d83ecf5a
Merge pull request #40379 from bruvzg/macos_11_window_size
[macOS] Fix window size on macOS Big Sur, use top-left corner as resize origin.
2020-07-14 17:47:44 +02:00
Emmanuel Leblond 1f02ff8a76
Correct RichTextLabel.custom_effects property type metadata 2020-07-14 17:33:50 +02:00
Hugo Locurcio 878f03d8e3
Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.
2020-07-14 17:07:10 +02:00
Rémi Verschelde e387278b3b
Merge pull request #40315 from Calinou/project-manager-disable-file-logging
Disable file logging for the project manager
2020-07-14 16:33:28 +02:00
Rémi Verschelde 46dcd4ebea
Merge pull request #40375 from Paulb23/fix_visual_shader_clearing_color_regions
Fixed visual shader editor not clearing colour regions
2020-07-14 16:31:36 +02:00
Rémi Verschelde 9bdcfc4e87
Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
2020-07-14 16:31:19 +02:00
Rémi Verschelde 0692deee23
Merge pull request #40372 from akien-mga/close-those-po-or-files
PO loader: Fix unclosed files and error messages
2020-07-14 16:31:00 +02:00
Rémi Verschelde 003bab643e
Merge pull request #40371 from rcorre/warning-fix
Show gdscript warning in LSP without duplication.
2020-07-14 16:30:46 +02:00
Rémi Verschelde 975262620a
Merge pull request #40367 from akien-mga/scons-disable-werror
SCons: Do not enable werror=yes by default
2020-07-14 16:30:28 +02:00
Hugo Locurcio 0493e7c106
Document VehicleBody3D and VehicleWheel3D limitations
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.

It's probably better to document it upfront at this point.
2020-07-14 16:16:08 +02:00
Juan Linietsky 13e0385702 Properly pass safe margin on initialization.
Fixes jitter.
2020-07-14 10:19:58 -03:00
Stijn Hinlopen 526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
Paulb23 ccab210fb5 Fixed visual shader editor not clearing colour regions 2020-07-14 13:21:53 +01:00
Rémi Verschelde 2921827387
Merge pull request #40327 from pkdawson/patch-1
Avoid overflow when calculating visible_cells
2020-07-14 14:16:29 +02:00
Fabio Alessandrelli 32fbe37ab4 Reorganize ENet pactches. 2020-07-14 14:10:18 +02:00
Fabio Alessandrelli 7ec5c917d1 Funnel refuse_new_connections to Godot ENet. 2020-07-14 14:10:18 +02:00
Fabio Alessandrelli 839c7b1ba3 Document updated UDPServer interface. 2020-07-14 14:10:18 +02:00
Fabio Alessandrelli 147bbe2155 UDPServer handles PacketPeerUDP-client association
UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.

This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
2020-07-14 14:10:18 +02:00