Commit Graph

22201 Commits

Author SHA1 Message Date
Rémi Verschelde c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde 0b6c76efd7
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde be3d6c8b33
Merge pull request #30319 from Calinou/editor-use-checkboxes
Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Rémi Verschelde 916c5c1e4b
Merge pull request #30318 from bojidar-bg/28501-ysort-modulate
Ensure that nested YSort preserves intermediate modulate values
2019-07-05 09:41:11 +02:00
Ignacio Etcheverry 0639946c72 Fix localize_path not always working
We make sure the resource dir path ends with a trailing '/' for safety reasons, so we must make sure the path we compare it to does so as well.
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry aa9908e4f6 Script API methods must return Ref<T> instead of Reference*
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Rémi Verschelde 44ea7ed583
Merge pull request #26674 from hunte922/master
Hide command prompt launched by OS.execute
2019-07-05 09:38:13 +02:00
Rémi Verschelde 42a0148f17
Merge pull request #30296 from neikeq/issue-30127
Expose ResourceImporter to the scripting API
2019-07-05 09:20:05 +02:00
Hugo Locurcio e87e8c0485
Improve the CSG shape gizmo drawing
The gizmo colors now depend on the operation. Subtraction will
result in an inverted gizmo color, whereas intersection is now displayed
as white.

A solid translucent overlay is now drawn over a selected node
to make it easier to distinguish.
2019-07-05 08:13:12 +02:00
Rémi Verschelde 9c27cfd761
Merge pull request #30332 from marcotc/docs-transform
Document constants in Transform/Transform2D
2019-07-05 08:03:14 +02:00
Rémi Verschelde 259a3fb1e9
Merge pull request #29744 from GodotExplorer/gdscript-completion-icons
Show icons for code completion options
2019-07-05 08:00:40 +02:00
Rémi Verschelde ed96e4a20f
Merge pull request #30331 from mbrlabs/gles2-bool-fix
Prevent GLES2 bool uniforms from having a precision type set.
2019-07-05 07:51:45 +02:00
Marco Costa f99e84d180 Document constants in Transform/Transform2D 2019-07-04 23:51:51 -04:00
Geequlim 10cfd87414 Show icons for code completion options 2019-07-05 09:25:50 +08:00
Marcus Brummer 10f1e0f63a Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.

Fixes #30317
2019-07-05 01:00:02 +02:00
Hugo Locurcio 492c3196ae
Dim the editor window while it's quitting
This makes it clearer that the editor window is busy while it's quitting
(which can take a while on slower PCs).
This also makes it feel more responsive to user input.

Note that the effect is only visible if
"Interface > Editor > Quit Confirmation" is disabled in the
Editor Settings, as the quit confirmation already makes
the editor window dim while quitting.
2019-07-04 23:47:47 +02:00
unknown 2685d3324c Got replace-all working without breaking search 2019-07-05 02:13:03 +05:30
LikeLakers2 d2e915623a SceneTreeDock will reset the ScriptCreateDialog's inheritance base type 2019-07-04 16:36:24 -04:00
Tomasz Chabora 0cd9a65aa4 Smarter node placement after duplicating 2019-07-04 18:16:19 +02:00
Hugo Locurcio acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
Hugo Locurcio a84124fd1d
Make `--doctool` create directories if they don't exist
This prevents errors due to missing directories when generating
engine documentation.

This closes #17297.
2019-07-04 17:01:07 +02:00
Bojidar Marinov c3495ef652
Ensure that nested YSort preserves intermediate modulate values
Fixes #28501
2019-07-04 17:57:47 +03:00
Ignacio Etcheverry 307eb34be0 Expose ResourceImporter to the scripting API
Fixes #30127
2019-07-04 16:11:57 +02:00
Rémi Verschelde 550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Emmanuel Barroga 839c3bd1bf Resolves Issue #30271 Reparent selection without flattening
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04 06:41:21 -07:00
hoontee 4a58c0487a Hide command prompt launched by OS.execute
Currently, the console appears when running OS.execute in an exported project,
but not in the editor. This change prevents it from appearing in either.

Only affects console applications.
2019-07-04 15:39:57 +02:00
Fabio Alessandrelli 3380dc9638 Optimize header reads (avoid extra allocs) 2019-07-04 15:03:04 +02:00
Fabio Alessandrelli 9233edd344 Godot addition to wslay, fixes MSVC build 2019-07-04 15:03:04 +02:00
Fabio Alessandrelli aae6c075aa Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
Fabio Alessandrelli 9e303ef71c WebSocket module now uses wslay library.
Both client and server are supported on native builds (as usual).

SSL server is still not supported, but will soon be possible with this
new library.

The API stays the same, we just need to work out potential issues due to
this big library switch.
2019-07-04 15:03:04 +02:00
Rémi Verschelde 542489a866 DocData: Re-expose parametric setters and getters
Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.

For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde 7b569e91c0
Merge pull request #30049 from randall-fulton/docs/spatial-transform
Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde b25d1111c1 doc: Sync classref with current source 2019-07-04 12:15:49 +02:00
Rémi Verschelde b3d3cc6e78
Merge pull request #30312 from akien-mga/filesystemdock-improve-duplicate-check
FileSystem dock: Improve duplicate check for directory paths
2019-07-04 12:12:53 +02:00
Randall Fulton bdf51e8e49 Call out scaling in Spatial.translate docstring
This fixes issue #26938.
2019-07-04 11:56:17 +02:00
Rémi Verschelde c5ea4b27f9 FileSystem dock: Improve duplicate check for directory paths
Supersedes and closes #30225.
2019-07-04 11:42:40 +02:00
Rémi Verschelde d6d487d7f7
Merge pull request #30232 from zwostein/fix-pulseaudio-channelmap
Explicitly set a channel map when initialising the Pulseaudio stream.
2019-07-04 11:06:06 +02:00
Rémi Verschelde 1ddb610255
Merge pull request #30300 from Calinou/remove-unused-default-theme-icons
Remove unused icons in the default theme
2019-07-04 10:30:50 +02:00
Rémi Verschelde 14d1cfd0da
Merge pull request #29626 from GodotExplorer/script_more_complete_info
More information for code completion options
2019-07-04 08:38:27 +02:00
Geequlim ed7ed52151 Parse more informations for code completion 2019-07-04 14:00:14 +08:00
Hugo Locurcio 1327e04fd3
Remove unused icons in the default theme 2019-07-03 22:45:28 +02:00
Pedro J. Estébanez 40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Pedro J. Estébanez 57b2b275b4 Skip export of non-project libraries
That is, any library referred to in GDNative library resources, won't be copied to the export target path unless its path begins with `res://`.

The case use for this is a bit advanced: having a GDN library that will be deployed separately from the project; for instance, to a path in the system (like `/opt/...`).

Currently the GDN library editor doesn't allow to pick dynamic libraries outside the project, but that can be done by editing the `.gdnlib` file manually.
2019-07-03 21:54:46 +02:00
Rémi Verschelde 2293c612e6
Merge pull request #30283 from Calinou/add-3d-gizmo-snapping
Implement snapping for most 3D gizmos
2019-07-03 21:45:27 +02:00
Rémi Verschelde 36d8936b8b
Merge pull request #30294 from YeldhamDev/animationeditor_key_zero
Make easier to select keys that are at position 0 in AnimationPlayer editor
2019-07-03 21:36:26 +02:00
Rémi Verschelde e4699aa047
Merge pull request #30293 from neikeq/issue-29734
Mono: Fix Array IndexOutOfRangeException not being thrown
2019-07-03 21:26:25 +02:00
Rémi Verschelde e1478b7a87
Merge pull request #30292 from neikeq/android_fixes
Mono: Android build and shared libraries fixes
2019-07-03 21:26:12 +02:00
Rémi Verschelde 2832c5aa94
Merge pull request #30290 from qarmin/tile_set_again
Fix crash with TileSet(again)
2019-07-03 21:25:43 +02:00
Rémi Verschelde e81ddf1242
Merge pull request #30289 from bojidar-bg/29586-class-name-constant
Fix inheriting from class_name messing up constants
2019-07-03 21:25:20 +02:00