Shiqing
c16e764bb2
Fix #29478 multiple modals possibly freeze
2019-07-11 17:40:42 +08:00
Rémi Verschelde
49ce6bacc3
Merge pull request #30504 from Calinou/input-mouse-captured-raw
...
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
2019-07-11 08:51:44 +02:00
Rémi Verschelde
84fb8ac5d4
Merge pull request #30347 from gaisama/project-name-default
...
Set a default value for project name when installing a project.
2019-07-11 08:51:05 +02:00
Hugo Locurcio
f4e99e2e39
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
2019-07-11 01:21:41 +02:00
gaisama
f3b95560f4
Set a default value for project name when installing a project.
...
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10 18:40:29 -04:00
Ignacio Roldán Etcheverry
2c6daf73f3
Merge pull request #30502 from neikeq/chotto-matte-kudasai
...
Mono: Fix Api HintPath and update old game projects
2019-07-10 22:36:06 +02:00
Ignacio Roldán Etcheverry
1700ab9bc6
Merge pull request #30501 from neikeq/dispose-godotsharpexport
...
Mono: Fix null dereference in EditorExportPlatformAndroid
2019-07-10 22:35:54 +02:00
Ignacio Etcheverry
9eb0729a05
Mono: Fix Api HintPath and update old game projects
...
Fixed Api assembly references with more than one HintPath.
Also made the editor update old C# projects use the new Api assembly HintPaths.
2019-07-10 22:00:31 +02:00
Ignacio Etcheverry
2a8294ff24
Mono: Fix null dereference in EditorExportPlatformAndroid
...
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
2019-07-10 21:51:47 +02:00
Ignacio Roldán Etcheverry
c3da4f854d
Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinder
...
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 21:43:17 +02:00
Rémi Verschelde
1abe12f5bb
doc: Sync classref with current source
2019-07-10 16:06:23 +02:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
...
Pass by reference to const
2019-07-10 15:43:15 +02:00
Ignacio Roldán Etcheverry
8b778f6234
Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj
...
Mono: Fix null exception in GenerateGameProject
2019-07-10 15:40:25 +02:00
Rémi Verschelde
fd9ef1bb34
Merge pull request #30488 from Ev1lbl0w/invalid-classname-fix
...
Allow class names with dots in create script popup
2019-07-10 15:17:44 +02:00
Rémi Verschelde
351163ce95
Merge pull request #30487 from szamq/master
...
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
2019-07-10 15:16:57 +02:00
Ignacio Etcheverry
caf20492cf
Mono: Fix null exception in GenerateGameProject
...
Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
2019-07-10 15:03:05 +02:00
Ev1lbl0w
1994111037
Allow dots for class name in popup dialog
...
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
szamq
d5cb280313
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
2019-07-10 14:16:28 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
...
Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Ignacio Roldán Etcheverry
63c4d5af72
Merge pull request #30485 from neikeq/remove-frameworkpathoverride-from-scons
...
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:35:40 +02:00
Rémi Verschelde
670e88c749
Merge pull request #30462 from sparkart/master
...
Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
Rémi Verschelde
3e40827050
Merge pull request #30465 from guilhermefelipecgs/cursor_blinking
...
Fix cursor blinking in integrated GPUs
2019-07-10 13:33:11 +02:00
Ignacio Etcheverry
ace0c6ce38
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 13:30:03 +02:00
Rémi Verschelde
6b6911cf11
Merge pull request #30483 from kawa-yoiko/linelen-guideline-hinting
...
Fix incorrect X position of line length guideline
2019-07-10 13:29:47 +02:00
Ignacio Etcheverry
c0a4f12fcc
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:19:52 +02:00
Ignacio Roldán Etcheverry
f71a794359
Merge pull request #30484 from neikeq/missing-godottools-sln
...
Mono: Add missing GodotTools.sln
2019-07-10 12:46:44 +02:00
Ignacio Etcheverry
2da83a278b
Mono: Add missing GodotTools.sln
2019-07-10 12:30:12 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Ignacio Roldán Etcheverry
0b69be91d5
Merge pull request #30474 from neikeq/fix-hash-mismatch
...
Fix EditorNavigationMeshGenerator registered in Core API
2019-07-10 11:49:27 +02:00
Shiqing
94d542042e
Fix incorrect X position of line length guideline
2019-07-10 17:29:43 +08:00
Guilherme Felipe
a9a0d0fb15
Fix cursor blinking in integrated GPUs
...
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
Ignacio Etcheverry
d3f48f88bb
Fix EditorNavigationMeshGenerator registered in Core API
...
Also added an option to output a json file with all the ClassDB registered classes and its members. This can be used to compare the API of two different builds by a simple diff.
2019-07-09 23:33:29 +02:00
Rémi Verschelde
68081b3f6e
Merge pull request #30188 from Andrettin/Method-Binding-Free-Function-Support
...
Method Binding Free Function Support
2019-07-09 22:33:43 +02:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
...
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Rémi Verschelde
9d47e3b975
Merge pull request #30461 from Calinou/draw-rect-width-antialiased
...
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
2019-07-09 22:06:16 +02:00
Rémi Verschelde
d2e620b8fc
Merge pull request #30463 from neikeq/fix-search-dirs
...
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09 21:59:32 +02:00
Rémi Verschelde
ff0554d055
Merge pull request #30469 from bojidar-bg/20662-unselectable-error
...
Add a way to copy the text of warnings shown in the editor
2019-07-09 21:58:26 +02:00
Rémi Verschelde
ac66a9f639
Merge pull request #30467 from Faless/js/fix_emscripten_detect
...
Better detect Emscripten toolchain.
2019-07-09 21:56:43 +02:00
Andrettin
e2a3ed3cd8
Added support for passing functions pointers (with a class instance as the first parameter) to method bindings
2019-07-09 21:18:39 +02:00
Hugo Locurcio
2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
...
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Bojidar Marinov
eed2251f17
Add a way to copy the text of warnings shown in the editor
...
Closes #20662
2019-07-09 21:11:31 +03:00
Fabio Alessandrelli
0c19674621
Better detect Emscripten toolchain.
...
Emscripten is apparently changing the variables in its config file,
causing potential breakage of our build system.
Binaries of the latest/latest-upstream releases are located in a
subfolder of BINARYEN_ROOT called emscripten.
Binaries of the other releases (e.g. sdk-1.38.31-64bit) are instead
placed under the EMSCRIPTEN_ROOT folder.
This PR checks if BINARYEN_ROOT has a subfolder called emscripten, if
that does not exists, it falls back to checking the EMSCRIPTEN_ROOT.
This way we give precedence to the new releases, given that activating
multiple releases sequentially might result in having mismatching
BINARYEN_ROOT and EMSCRIPTEN_ROOT.
2019-07-09 19:17:27 +02:00
Ignacio Etcheverry
4af03e52bd
Make SCons check for System MSBuild before Mono's
2019-07-09 16:49:06 +02:00
Ignacio Etcheverry
df6d1656fe
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09 16:49:02 +02:00
Rémi Verschelde
5e495750a3
Merge pull request #30457 from Chaosus/fix_not
...
Fix "not" shader function return type
2019-07-09 16:09:00 +02:00
Emmanuel Barroga
1eb9abd4c5
Fix issue with displaying empty tooltip hint
...
Closes #30448
2019-07-09 07:01:38 -07:00
Chaosus
4083d0c784
Fix "not" shader function return type
2019-07-09 15:55:00 +03:00
Fabio Alessandrelli
7f80c1dca8
Merge pull request #30315 from zaksnet/httprequest-add-timeout
...
Add optional timeout to HTTPRequest
2019-07-09 14:50:12 +02:00
David Sichma
5a631bf4f4
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
Rémi Verschelde
8d6a953475
Merge pull request #30450 from hbina/fix_issue_30063_and_similar
...
Fix issues where translations doesn't work because of white space in %s
2019-07-09 12:56:26 +02:00