Poga Po
77c3313470
Fix: set max_width for icons in the quick open popup
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Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-06-30 00:56:35 +08:00
A Thousand Ships
17929a3443
[Tests] Fix unit tests in template builds
2024-06-29 18:35:50 +02:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
Gurvan
e7f34aace3
Use Hermite instead of Bezier for glTF spline interpolation
2024-06-29 14:36:49 +02:00
passivestar
4201c7d75f
Make the frame time and info boxes have same margins
2024-06-29 16:34:08 +04:00
Rémi Verschelde
25de53e147
X11: Fix creating RenderingDevice after #93706
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The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Rémi Verschelde
d6385d7509
Merge pull request #93709 from RandomShaper/fix_antilock_bad_mutex
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WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-29 13:04:09 +02:00
Rémi Verschelde
0b23be968a
Merge pull request #93706 from RandomShaper/fix_rend_misc
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Improve handling of rendering startup errors
2024-06-29 13:04:06 +02:00
Rémi Verschelde
f64f1b3b6d
Merge pull request #93685 from decacis/patch-1
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Update note regarding 3D MSAA and foveated rendering
2024-06-29 13:04:03 +02:00
Rémi Verschelde
3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
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Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde
3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
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Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
Alvin Wong
c54477b7e6
Windows: Restore to windowed mode using SW_NORMAL
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If window was maximized before minimizing, restoring the window
afterwards using SW_RESTORE seems to cause the window to forget its
original size and position before being maximized, causing the window to
fill the screen instead.
2024-06-29 18:24:45 +08:00
Daniel Castellanos
8fe8c713dd
Update note regarding 3D MSAA and foveated rendering
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https://github.com/godotengine/godot/pull/83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.
I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
2024-06-28 19:06:51 -06:00
semensanyok
5dffb9b5e6
fix RichTextLabel fade set start_index to command offset
2024-06-28 23:15:21 +02:00
MewPurPur
0fa27fd001
Fix unnecessary overbright modulates used in a few editors
2024-06-28 23:54:11 +03:00
Pedro J. Estébanez
f2f9a6b8a1
WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-28 19:46:55 +02:00
Pedro J. Estébanez
32d9c93af3
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
Rémi Verschelde
811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
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Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
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Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde
47776856d6
Merge pull request #93699 from dalexeev/gds-fix-false-positive-capture-warnings
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GDScript: Fix false positive `CONFUSABLE_CAPTURE_REASSIGNMENT` warnings
2024-06-28 15:55:05 +02:00
Rémi Verschelde
52d7ff86f7
Merge pull request #93696 from TokageItLab/default-angle-linear
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Revert the default InterpolationType with angle property to Linear
2024-06-28 15:55:00 +02:00
Danil Alexeev
d15ed0bcbb
GDScript: Fix false positive `CONFUSABLE_CAPTURE_REASSIGNMENT` warnings
2024-06-28 16:41:32 +03:00
Rémi Verschelde
e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
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`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
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Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Rémi Verschelde
3cefe898b1
Merge pull request #93589 from mhilbrunner/fix-windows-vs-arch-detection
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Windows: Fix arch detection via `VCTOOLSINSTALLDIR` if not first in `PATH`
2024-06-28 14:42:54 +02:00
Rémi Verschelde
6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
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GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Rémi Verschelde
a31525c4da
Merge pull request #92609 from rune-scape/rune-relax-gds-guards
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GDScript: Partially allow member lookup on invalid scripts
2024-06-28 14:42:44 +02:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Silc Lizard (Tokage) Renew
dde616f01c
Revert the default InterpolationType with angle property to Linear
2024-06-28 21:22:11 +09:00
Rémi Verschelde
279a6075ae
Merge pull request #93576 from AeioMuch/fix_invalid_clear_custom_color
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Fix clear custom color on invalid `tree_item_inspected` causing `Index p_column = 0 is out of bounds (cells.size() = 0).` error message
2024-06-28 13:58:03 +02:00
Rémi Verschelde
ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
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Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Yuri Rubinsky
72c7e51905
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Rémi Verschelde
90bd2c2d0d
Merge pull request #93691 from dalexeev/gds-confusable-capture-reassignment
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GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:35:27 +02:00
Rémi Verschelde
7035aa1a48
Merge pull request #93684 from Riteo/explicitly-catastrophic
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Wayland: minimize surface commits and limit them to the main thread
2024-06-28 11:35:24 +02:00
Rémi Verschelde
33053df293
Merge pull request #93678 from dsnopek/htc-xr-elite-local-floor
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[OpenXR] Fix `LOCAL_FLOOR` emulation on HTC Vive XR Elite
2024-06-28 11:35:21 +02:00
Rémi Verschelde
7e644fb6a1
Merge pull request #93674 from kitbdev/fix-find-result-count
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Fix find result current match count issues
2024-06-28 11:35:17 +02:00
Rémi Verschelde
17a0a080e7
Merge pull request #93672 from KoBeWi/duplicarray
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Fix duplicating nodes with Array properties
2024-06-28 11:35:14 +02:00
Rémi Verschelde
a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
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Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde
af9bca9af2
Merge pull request #93655 from capnm/240627_tvg_v0.14.0
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ThorVG: Update to 0.14.0
2024-06-28 11:35:08 +02:00
Rémi Verschelde
184a973218
Merge pull request #93645 from clayjohn/shader_global_warning
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Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports
2024-06-28 11:35:05 +02:00
Rémi Verschelde
04d75dcfc2
Merge pull request #93609 from passivestar/tileset-prop-popup-bg
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Fix TileSet property painter popup showing clear color
2024-06-28 11:35:02 +02:00
Rémi Verschelde
5bd25a2372
Merge pull request #93506 from BastiaanOlij/fix_import_rigidbody
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Fix default collision shape on imported rigidbody
2024-06-28 11:34:59 +02:00
Rémi Verschelde
11db60e9c5
Merge pull request #93482 from TokageItLab/reset-attachment
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Reset when disabling override pose in BoneAttachment3D
2024-06-28 11:34:55 +02:00
Rémi Verschelde
eeef96b144
Merge pull request #93408 from CookieBadger/animation-track-key-inspector-fix
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Fix displaying selected Bezier animation keys in inspector
2024-06-28 11:34:52 +02:00
Rémi Verschelde
89cf82fbde
Merge pull request #93056 from kitbdev/stop-highlighting
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Fix find highlight when switching scripts
2024-06-28 11:34:46 +02:00
Rémi Verschelde
af862d072d
Merge pull request #91034 from bpseudopod/aesa-documentation
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Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer
2024-06-28 11:34:38 +02:00
Pedro J. Estébanez
ec61c5064c
ResourceLoader: Support polling and get-before-complete on the main thread
2024-06-28 11:25:10 +02:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
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Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Danil Alexeev
68898dbcc9
GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:12:01 +03:00