Adam Chyb
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b9446dde7e
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Fix reading shadow filter quality from project settings in compatibility
Fixes #83380.
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2023-10-26 23:57:42 +11:00 |
Rémi Verschelde
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46cb7f94f7
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Merge pull request #83988 from bruvzg/egl_static
Fix macOS and Windows build with statically linked ANGLE/EGL.
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2023-10-26 12:10:56 +02:00 |
Rémi Verschelde
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346459e9fb
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Merge pull request #83986 from SaracenOne/skeleton_bones_renamed_check
Add method check for `_notify_skeleton_bones_renamed`.
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2023-10-26 12:10:32 +02:00 |
Rémi Verschelde
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7443fb2cf2
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Merge pull request #83978 from jsjtxietian/fix-FastNoiseLite.get_seamless_image-crash-on-bad-input
Fix `FastNoiseLite.get_seamless_image` function crash with bad param
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2023-10-26 12:10:08 +02:00 |
Rémi Verschelde
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8d3820d2fa
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Merge pull request #83959 from SilicDev/variant-assignment-test-fix
Fix Variant assignment to Vec2 tests
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2023-10-26 12:09:45 +02:00 |
Rémi Verschelde
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815b24d280
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Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
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2023-10-26 12:09:21 +02:00 |
Saracen
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d0e5bff542
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Add method check for _notify_skeleton_bones_renamed.
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2023-10-26 10:22:59 +01:00 |
bruvzg
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2d0cd5f2cd
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Fix macOS and Windows build with statically linked ANGLE/EGL.
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2023-10-26 12:15:59 +03:00 |
jsjtxietian
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1fafca56a6
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Fix FastNoiseLite.get_seamless_image function will crashes with bad param
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2023-10-26 17:13:04 +08:00 |
Rémi Verschelde
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f0b6677906
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openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
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2023-10-26 10:01:48 +02:00 |
jsjtxietian
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26d32554bd
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Pass viewport size to shadow pass instead of using vector2i(1,1)
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2023-10-26 15:25:22 +08:00 |
Rémi Verschelde
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2564026bcc
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Merge pull request #83970 from Setadokalo/clipboard_freeze
Fix freeze when requesting clipboard image from our own window
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2023-10-26 09:01:32 +02:00 |
Rémi Verschelde
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71bef69318
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Merge pull request #83966 from kitbdev/fix-tabcontainer-drag
Fix `TabContainer` drag to rearrange issue
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2023-10-26 09:01:09 +02:00 |
Rémi Verschelde
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53a894e520
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Merge pull request #83964 from SaracenOne/skeleton_reimport_crashfix
Fix crash when reimporting with Skeleton3D selected.
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2023-10-26 09:00:45 +02:00 |
Rémi Verschelde
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d2982000a4
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Merge pull request #83961 from bruvzg/menu_bar_update_size
[Menu Bar] Update min. size when items are added/removed/changed.
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2023-10-26 09:00:20 +02:00 |
Rémi Verschelde
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cb167fd84c
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Merge pull request #83952 from AThousandShips/popup_crash
Ensure input event is valid in `PopupMenu::activate_item_by_event`
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2023-10-26 08:59:57 +02:00 |
Rémi Verschelde
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70f50c9751
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Merge pull request #83946 from timothyqiu/text-edit-placeholder
Translate TextEdit placeholder
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2023-10-26 08:59:33 +02:00 |
Rémi Verschelde
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27679dbfa4
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Merge pull request #83937 from Jordyfel/potential-crash-on-move
Fix potential crash on failed move
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2023-10-26 08:59:10 +02:00 |
Rémi Verschelde
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1b3e00dc29
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Merge pull request #83930 from underdoeg/feature-support-egl-1-4
Add support for EGL 1.4
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2023-10-26 08:58:46 +02:00 |
Rémi Verschelde
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e566167b48
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Merge pull request #83925 from jsjtxietian/fix-timer-error-when-base-button-leave-tree-and-feedback
Fix BaseButton `shortcut_feedback`'s timer will raise error when the button is removed from the scene tree
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2023-10-26 08:58:22 +02:00 |
Rémi Verschelde
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8835db5f37
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Merge pull request #83881 from jsjtxietian/fix-generated-particle-shader-use-noise-direction-before-define
Fix `noise_direction` variable used before initialized in particle shader when using turbulence with collisions
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2023-10-26 08:57:59 +02:00 |
Rémi Verschelde
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79e9e201e8
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Merge pull request #82415 from Calinou/reflectionprobe-fix-high-max-distance-rendering-2
Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues
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2023-10-26 08:57:35 +02:00 |
Rémi Verschelde
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9f20a4a391
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Merge pull request #81510 from garychia/unedit_created_script
SceneTreeDock: Avoid changing the currently edited object when attaching a script
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2023-10-26 08:57:01 +02:00 |
Setadokalo
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1d9ec3caa3
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Fix freeze when requesting clipboard image from our own window
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2023-10-25 18:32:40 -05:00 |
kit
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b7884878fb
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Fix TabContainer drag to rearrange
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2023-10-25 16:22:32 -04:00 |
S.V.I. Vilcrow
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1ec2272e0b
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Fix checking the visibility condition of selected file in the Godot editor's dock.
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2023-10-25 23:13:18 +03:00 |
Saracen
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ed083a9fbe
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Fix crash when reimporting with Skeleton3D selected.
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2023-10-25 21:10:57 +01:00 |
Michael Alexsander
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c3fc87964f
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Fix disabled tabs being selected when removing the current one
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2023-10-25 16:46:54 -03:00 |
bruvzg
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961e8af8bb
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[Menu Bar] Update min. size when items are added/removed/changed.
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2023-10-25 22:27:44 +03:00 |
SilicDev
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c0808d5083
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fix assignment to vec2 tests
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2023-10-25 20:57:45 +02:00 |
Hugo Locurcio
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22e42c1826
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Improve documentation related for particle subemitters, collision and attractors
This also describes how to set up particle flipbook animation in
GPUParticles2D's texture property.
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2023-10-25 20:44:12 +02:00 |
Jordyfel
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50b7387a3f
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Use Hashset for dependency list when moving
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2023-10-25 21:05:53 +03:00 |
A Thousand Ships
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f721b34b4e
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Ensure input event is valid in `PopupMenu::activate_item_by_event`
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2023-10-25 17:45:01 +02:00 |
Fredia Huya-Kouadio
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14428c8d5b
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Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
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2023-10-25 08:27:35 -07:00 |
Haoyu Qiu
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d53529f488
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Translate TextEdit placeholder
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2023-10-25 22:51:17 +08:00 |
bitsawer
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cbb39f4b6e
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Fix VoxelGI MultiMesh and CSG mesh baking
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2023-10-25 16:37:47 +03:00 |
Jordyfel
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85144f0cd1
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Fix potential crash on failed move.
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2023-10-25 14:52:34 +03:00 |
jsjtxietian
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cc14e0092a
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Fix `noise_direction` variable used before initialized in particle shader
when using turbulence with collisions, delete unused code
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2023-10-25 19:35:16 +08:00 |
kobewi
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294ce2d2a7
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Fix animation track paths updated by scene dock
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2023-10-25 12:34:50 +02:00 |
Philip Whitfield
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249aed43bf
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add support for EGL 1.4
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2023-10-25 12:08:48 +02:00 |
clayjohn
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6a663959a6
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Fill out Material documentation and clarify render_priority and next_pass sorting
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2023-10-25 10:58:06 +02:00 |
Rémi Verschelde
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06d5189167
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Merge pull request #83902 from Biokastin/master
Improve X11 `screen_get_refresh_rate` performance
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2023-10-25 10:32:21 +02:00 |
Rémi Verschelde
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3f9af43e73
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Merge pull request #83892 from Geometror/fix-gn-slot-index
Fix GraphNode slot index inconsistency.
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2023-10-25 10:31:57 +02:00 |
Rémi Verschelde
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ea8b773f93
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Merge pull request #83891 from smix8/tilemap_bake_crashes
Fix potential crashes with TileMap navmesh baking
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2023-10-25 10:31:33 +02:00 |
Rémi Verschelde
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8f1c350bb3
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Merge pull request #83890 from groud/fix_get_used_cells
Fix `get_used_rect`, `get_used_cells` and `get_used_cells_by_id` in TileMap after a call to `clear()`
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2023-10-25 10:31:10 +02:00 |
Rémi Verschelde
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1a3db248d5
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Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
Fix normals in TileSet when using CanvasTextures
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2023-10-25 10:30:46 +02:00 |
Rémi Verschelde
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9f49da24da
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Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-check
Fix assign with swizzle in shader not doing varying validation check
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2023-10-25 10:30:22 +02:00 |
Rémi Verschelde
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f7c43a8a19
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Merge pull request #83800 from dsnopek/gdextension-callable-custom-object-id
GDExtension: Use `ObjectID` when creating custom callable
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2023-10-25 10:29:58 +02:00 |
Rémi Verschelde
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074297d945
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Merge pull request #83745 from quirkylemon/clamped-description-text
Clamp the height of description text for property selectors
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2023-10-25 10:29:33 +02:00 |
Rémi Verschelde
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4cc8f0f36d
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Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Skip 2D rendering if stereo enabled and fix couple of MSAA issues
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2023-10-25 10:29:09 +02:00 |