Jummit
ce2c45bde7
add get_camera_rid method
2019-05-27 16:05:27 +02:00
Rémi Verschelde
eb70999ffa
Merge pull request #29217 from Calinou/fix-scons-platform-autodetection
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Fix SCons automatic platform detection on Linux
2019-05-27 14:02:50 +02:00
Hugo Locurcio
1772bb1657
Fix SCons automatic platform detection on Linux
2019-05-27 13:42:52 +02:00
Rémi Verschelde
86f9d1bf5e
Merge pull request #29001 from ibrahn/message-arg-destroy
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MessageQueue::flush now always destroys parameters of a spent message
2019-05-27 13:29:06 +02:00
Rémi Verschelde
b9ee3f3d64
Merge pull request #29014 from mbrlabs/gles2_precision_fix
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Use highp precision in the gles2 fragment shader if available
2019-05-27 12:18:47 +02:00
Rémi Verschelde
6f49fc27f8
Merge pull request #29200 from KoBeWi/filter_select
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Deselect hidden nodes on filter
2019-05-27 12:17:00 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
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Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde
d4e26fd588
Merge pull request #29172 from KoBeWi/path_deoverflowing
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Don't allow PathFollow offset outside bounds
2019-05-27 12:09:17 +02:00
Rémi Verschelde
89b5025adc
Merge pull request #29176 from Calinou/tweak-particle-animation-warning
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Tweak the particle animation node configuration warning message
2019-05-27 12:04:32 +02:00
Rémi Verschelde
0d3ae2a415
Merge pull request #29198 from NilsIrl/seg_fault
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Fix Segmentation fault and reduce memory consumption
2019-05-27 11:59:38 +02:00
Rémi Verschelde
8d766ddef1
Merge pull request #29199 from mhilbrunner/no-platform-no-more
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Scons: Fix .editorconfig, autodetect platform argument if missing
2019-05-27 11:57:15 +02:00
Rémi Verschelde
cfbf23e339
Merge pull request #29207 from dankan1890/hotfix
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Fixed typo in SConstruct
2019-05-27 08:15:35 +02:00
dankan1890
03c210f7b2
Fixed typo in SConstruct
2019-05-26 23:59:14 +02:00
Nils ANDRÉ-CHANG
a156b7976d
Fix Segmentation fault and reduce memory consumption
2019-05-26 20:32:09 +01:00
Rémi Verschelde
252c841d7f
Merge pull request #29202 from KoBeWi/regrescroll
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Fix TextEdit blocking scroll without scrollbar
2019-05-26 21:06:18 +02:00
Tomasz Chabora
90ea9dfede
Fix TextEdit blocking scroll without scrollbar
2019-05-26 20:51:08 +02:00
Tomasz Chabora
a019641e73
Deselect hidden nodes on filter
2019-05-26 20:05:02 +02:00
Max Hilbrunner
be80b0b83c
Scons: Autodetect platform if not specified
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2019-05-26 19:05:40 +02:00
Max Hilbrunner
ffe067f53d
Include SConstruct in .editorconfig
2019-05-26 18:49:55 +02:00
Ignacio Roldán Etcheverry
df17cf06d4
Merge pull request #29184 from aaronfranke/mono-tan-xy-yx
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[Mono] Change Atan2 arguments to (y, x)
2019-05-26 17:15:29 +02:00
Ignacio Roldán Etcheverry
74adfd0c7f
Merge pull request #28786 from ShyRed/monodefines
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Add Godot constants to Mono project builds
2019-05-26 17:13:54 +02:00
Rémi Verschelde
95d5a0df93
Merge pull request #29194 from KoBeWi/get_rekt
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Add example usage for get_rect()
2019-05-26 16:41:25 +02:00
Tomasz Chabora
fbf4135fc1
Add example usage for get_rect()
2019-05-26 15:51:27 +02:00
Rémi Verschelde
7cd3e91acf
Merge pull request #27252 from Calinou/add-shortcut-quit-project-manager
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Quit the Project Manager when Command + Q is pressed
2019-05-26 15:21:26 +02:00
Hugo Locurcio
eb0cced3c0
Improve SSAO performance and quality
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This decreases the number of samples significantly, leading to a
notable performance increase with only a very slight loss in
visual quality.
This also tweaks the default SSAO settings to use 3×3 blurring,
which makes noise patterns much less visible.
2019-05-26 12:01:01 +02:00
Aaron Franke
19786f77ef
[Mono] Change Atan2 arguments to Y X
2019-05-26 03:15:56 -04:00
hilfazer
ca1932636f
autocomplete for enum values
2019-05-26 09:09:11 +02:00
ShyRed
60e711a115
Add Godot constants to Mono project builds
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This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
2019-05-26 08:07:55 +02:00
clayjohn
4c55a909ad
fix radiance map settings
2019-05-25 18:57:32 -07:00
Ignacio Roldán Etcheverry
0d8f1ba6a9
Merge pull request #29021 from aaronfranke/mono-tuple
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[Mono] Misc Basis and AABB improvements
2019-05-26 01:46:07 +02:00
Rémi Verschelde
f6be4ebc0d
Merge pull request #29177 from YeldhamDev/animeditor_node_fix
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Fix "Node not found:" error message when adding tracks
2019-05-25 23:18:44 +02:00
Michael Alexsander Silva Dias
757a1de58d
Fix "Node not found:" error message when adding tracks
2019-05-25 15:30:53 -03:00
Hugo Locurcio
33fd5538d0
Tweak the particle animation node configuration warning message
2019-05-25 19:59:17 +02:00
Chaosus
e5f5a71d27
Fix "Index out of size" TextEdit's spam to output
2019-05-25 20:57:32 +03:00
Tomasz Chabora
f3c5db662d
Don't allow PathFollow offset outside bounds
2019-05-25 18:27:22 +02:00
Max Hilbrunner
5c1cce6e3f
Merge pull request #29166 from akien-mga/teach-git-what-binaries-are
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Git: Explicitly list binary files as such to avoid EOL change
2019-05-25 15:45:46 +02:00
Marcus Brummer
502dbc7c4a
Use highp precision for gles2 shader uniforms if not explicitly set.
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The use of different default precision values (highp in vertex; mediump
in fragment) for uniform variables caused the shader program to not link properly on some android
devices/emulators.
2019-05-25 14:26:08 +02:00
Rémi Verschelde
a4b250d1ae
Merge pull request #29159 from YeldhamDev/doc_theme_skinning_link
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Add "GUI skinning" tutorial link to the 'Theme' doc
2019-05-25 10:49:15 +02:00
Rémi Verschelde
cc8023cd1e
Merge pull request #29157 from YeldhamDev/spatial_view_button_container
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Place the spatial editor's top left buttons in a container
2019-05-25 10:46:03 +02:00
Rémi Verschelde
3f38a40a4d
Merge pull request #29165 from YeldhamDev/animplayer_bottom_pressed_fix
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Fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-25 10:45:43 +02:00
Rémi Verschelde
900d90bb61
Git: Explicitly list binary files as such to avoid EOL change
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text=auto works well in Git 2.10+ but it's broken in previous versions,
which are still used in production on e.g. Ubuntu 16.04 LTS.
Also fix a couple missed text files with CRLF terminators.
.bat files likely require it to be processed properly on Windows,
but core.autocrlf should take care of converting them on the fly
when checking out on Windows.
2019-05-25 10:43:48 +02:00
Michael Alexsander Silva Dias
c4f797644d
Fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-25 04:07:51 -03:00
Rémi Verschelde
a1a71c05ba
Merge pull request #28993 from Calinou/server-hide-noop-cli-arguments
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Hide non-applicable CLI arguments in the server platform
2019-05-24 22:56:29 +02:00
Rémi Verschelde
25d2ee677f
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
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Fixed scene tree update after changing node name in tool script
2019-05-24 22:41:37 +02:00
Rémi Verschelde
b09ed50020
Merge pull request #29145 from GodotExplorer/gdscript-extend-fix
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Fix parse error when inherits from subclass of named classes
2019-05-24 22:40:47 +02:00
Michael Alexsander Silva Dias
b3c2305160
Add "GUI skinning" tutorial link to the 'Theme' doc
2019-05-24 17:19:24 -03:00
Max Hilbrunner
331657c38b
Merge pull request #29156 from JohnGabrielUK/add-transparent-color
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Add "transparent" to named color list
2019-05-24 22:02:12 +02:00
John Gabriel
58279eda27
Add "transparent" to named color list
2019-05-24 20:37:40 +01:00
Michael Alexsander Silva Dias
d29d856933
Place the spatial editor's top left buttons in a container
2019-05-24 16:21:07 -03:00
Hugo Locurcio
2964e198e0
Hide non-applicable CLI arguments in the server platform
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This refactors some of the CLI parsing code to follow the CLI help's
order, making it easier to toggle using compile-time defines.
2019-05-24 20:11:37 +02:00