Danil Alexeev
c553ca54d5
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 18:50:05 +03:00
Fabio Alessandrelli
b148ea2a64
[HTML5] Editor: ensure canvas focus when switching tabs.
2021-02-11 13:10:18 +01:00
Fabio Alessandrelli
7866cd5881
[HTML5] Fix web editor "clear persistent data".
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Was broken after update to new persistent path "/home/web_user".
2021-02-11 08:25:19 +01:00
Fabio Alessandrelli
95d2102565
[HTML5] Make home path persistent in editor.
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We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
Rémi Verschelde
6525662f27
Merge pull request #45141 from Calinou/clang-format-hook-check-version
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Check for clang-format version in the pre-commit hook
2021-01-26 15:26:46 +01:00
Rémi Verschelde
7086d72e13
Merge pull request #45277 from bruvzg/ios_arm64_sim
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Add separate `simulator` flag for iOS build, change main library to `xcframework`.
2021-01-26 14:02:16 +01:00
Fabio Alessandrelli
4e09453407
[HTML5] Better editor HTML, small refactor.
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Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
2021-01-25 20:15:57 +01:00
Rémi Verschelde
76c6007aa6
Cleanup: Remove executable bit from files which don't need it
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Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
bruvzg
efd8f27790
[WIP] Add separate simulator
flag for iOS build, change main library to xcframework
format.
2021-01-18 10:36:14 +02:00
Hugo Locurcio
3333b58a7f
Check for clang-format version in the pre-commit hook
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Different clang-format versions may result in different formatting.
Therefore, it's recommended to use the same version as used in CI.
2021-01-12 21:40:46 +01:00
Hugo Locurcio
663466b882
Make links on the HTML5 editor more readable
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This also tweaks the focus style to apply to all elements for
better keyboard navigation.
2021-01-07 18:46:26 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio
d80224934e
Fix and decrease Godot logo size in the HTML5 editor loader
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The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
Lorenzo Cerqua
17b9cb2cdf
Remove two very slightly displaced duplicate vertices on Gobot's face
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They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape
2020-12-11 07:05:54 +01:00
Fabio Alessandrelli
6bc07cf777
[HTML5] Add logo and favicon to editor html.
2020-12-09 17:54:50 +01:00
Hugo Locurcio
e31c6d484e
[HTML5] Improve the editor HTML template.
2020-12-09 15:35:57 +01:00
Fabio Alessandrelli
f579b1d1f8
[HTML5] Editor also persists cache.
2020-12-09 14:27:41 +01:00
Fabio Alessandrelli
611c4998e8
[HTML5] EditorRunNative works with GDNative.
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This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 00:55:07 +01:00
Marcel Admiraal
f42284ed07
Add missing javascript semi-colons.
2020-11-17 18:18:46 +00:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Aaron Franke
66e3060ea1
Add line removal around braces to the file formatting script
2020-11-16 23:27:44 -05:00
Rémi Verschelde
fa698151cf
Merge pull request #42863 from Calinou/add-windows-installer-files
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Add files to create a Windows editor installer using Inno Setup
2020-11-16 13:03:24 +01:00
Sergey Minakov
1f94a59859
iOS Export: export modification to support plugins
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Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2020-11-10 16:40:01 +03:00
Sergey Minakov
30783d57cc
iOS Modules: separate main platform code from modules
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Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
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This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde
5f19e1d571
CI: Refactor Android workflow, use pre-installed SDK and NDK
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No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.
Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.
Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-22 17:21:59 +02:00
Hugo Locurcio
8baa303d15
Add files to create a Windows editor installer using Inno Setup
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/1432 .
To fully address the proposal above, official Windows installers will
have to be compiled and distributed.
2020-10-19 14:53:59 +02:00
Fabio Alessandrelli
3dfb769115
Add JavaScript editor html file.
2020-10-14 11:20:50 +02:00
Sergey Minakov
3cd1cb53a0
iOS: Refactoring
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Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Fabio Alessandrelli
53f04aa1b9
Make canvas resize optional in HTML5.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli
806edcae5b
Better HiDPI support in HTML5.
2020-09-23 09:51:06 +02:00
Marcel Admiraal
1739f10459
Remove unused variable in fixed-size.html.
2020-09-10 08:02:06 +01:00
Marcel Admiraal
64095245ee
Explicitly add implicitly added semicolons.
2020-09-09 15:30:57 +01:00
Hazar
5e5100afca
fix GDScript UTI
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changed from public.data to public.script
2020-08-19 21:27:22 +03:00
Gordon MacPherson
974a4cde9d
update to use scons compile db tool
2020-08-12 15:11:45 +01:00
Hugo Locurcio
4dc6efc08e
Fix inconsistent indentation in the FreeDesktop MIME type XML
2020-08-10 23:04:13 +02:00
Aaron Franke
05a418f9e6
Fix incorrect comments in file formatting script
2020-07-28 03:16:36 -04:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Sergey Minakov
fe60815d66
iOS SCons: static Vulkan binary usage
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Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library
Updated xcode project to use '.a' static library
2020-07-25 21:55:25 +02:00
Sergey Minakov
8e82ab4bf5
iOS Vulkan: copy icd to app
2020-07-25 21:55:23 +02:00
Sergey Minakov
8dc2b267f9
iOS Export: MoltenVK framework for Vulkan support
2020-07-25 21:55:18 +02:00
Rémi Verschelde
431930bd09
CI: Drop AppVeyor and desktop Travis builds
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These have been replaced by GitHub Actions.
The remaining Travis builds will also be ported eventually.
2020-07-20 10:35:53 +02:00
RevoluPowered
d560f654ff
fix CI builds on linux by using ubuntu default apt repositories
2020-07-20 09:51:12 +02:00
Rémi Verschelde
3ed5ff244f
Merge pull request #40298 from Calinou/optimize-ios-splash
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Optimize the default iOS splash images
2020-07-14 19:39:28 +02:00
Aaron Franke
16f7b464b6
Remove Travis CI style checks and unnecessary scripts
2020-07-13 14:14:11 -04:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
Aaron Franke
d8b65461e3
Commit only the SVG files changed by file_format.sh
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There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Aaron Franke
79a2e4c1ab
Add static formatting checks for GitHub Actions
2020-07-13 14:06:13 -04:00
Hugo Locurcio
2b3c9944b1
Optimize the default iOS splash images
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Command used:
parallel oxipng -o6 --strip --zopfli ::: **/*.png
This saves about 14 KB in total.
2020-07-11 22:31:17 +02:00