Hugo Locurcio
c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
...
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.
The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
Rémi Verschelde
ff118d7a88
Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offset
...
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07 22:38:26 +01:00
jmb462
083ff9a133
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07 20:55:12 +01:00
Rémi Verschelde
46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
2021-12-07 14:00:59 +01:00
Rémi Verschelde
a33b85c122
Merge pull request #55689 from Chaosus/fix_shader_window_bug
2021-12-07 13:18:47 +01:00
Ignacio Roldán Etcheverry
37302b5c24
Merge pull request #55675 from raulsntos/csharp-basis-quaternion
...
Rename C# `Quaternion()` -> `GetQuaternion()`
2021-12-07 12:48:55 +01:00
Yuri Roubinsky
c34e806426
Fix error emitting when called new shader dialog from resource dialog
2021-12-07 14:18:54 +03:00
Rémi Verschelde
3ed2bd13ad
Merge pull request #55670 from akien-mga/rename-videoplayer
2021-12-07 09:24:35 +01:00
Rémi Verschelde
ca2b0f6e77
Merge pull request #55685 from aaronfranke/item-count
...
Rename `items_count` property to `item_count`
2021-12-07 07:36:15 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count"
2021-12-06 22:02:27 -06:00
Rémi Verschelde
c1ed695f32
Merge pull request #55659 from timothyqiu/boom
...
Fix crash when `update()` is called inside `_draw()`
2021-12-06 22:39:02 +01:00
Raul Santos
838f80ed91
Rename C# Quaternion()
-> GetQuaternion()
...
To keep consistency with GDScript, the method `Quaternion()` is renamed
`GetQuaternion()`, and made `internal` so it's not exposed to scripting.
The documentation references are also fixed.
Also, the methods `GetQuaternion()` and `GetRotationQuaternion()` are
moved below `GetEuler()` to follow alphabetic order.
2021-12-06 20:18:40 +01:00
Ignacio Roldán Etcheverry
2f41af7d2d
Merge pull request #55655 from raulsntos/csharp-items-count
...
Replace deprecated `GetItemCount()` with `ItemsCount`
2021-12-06 19:54:40 +01:00
Rémi Verschelde
7ac9ea75cc
Rename VideoPlayer
to VideoStreamPlayer
for consistency
...
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.
Closes https://github.com/godotengine/godot-proposals/issues/3624 .
2021-12-06 19:01:28 +01:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06 18:28:46 +01:00
Rémi Verschelde
586c199789
Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_ 🌋
2021-12-06 18:26:45 +01:00
Rémi Verschelde
e11baf90d1
Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms
2021-12-06 18:14:17 +01:00
Rémi Verschelde
be975e5d18
Merge pull request #55624 from Razoric480/raz/cs-lsp-signal
2021-12-06 17:46:25 +01:00
kobewi
b7d83689e4
Fix error when adding RESET key for new track
2021-12-06 17:36:25 +01:00
Rémi Verschelde
e1e3ea5978
Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frame
2021-12-06 17:03:55 +01:00
kobewi
30e1478d0f
Remove ProximityGroup3D node
2021-12-06 17:01:51 +01:00
Rémi Verschelde
4bce5e302e
Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
2021-12-06 16:49:42 +01:00
Hugo Locurcio
9e6b1b16c6
Document physics simulation being limited to 8 ticks per rendered frame
2021-12-06 16:39:33 +01:00
Fabio Alessandrelli
3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
...
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
Rémi Verschelde
e8082003f1
Merge pull request #52280 from jmb462/fix-bad-popup-offset-with-single-window-off
2021-12-06 16:05:10 +01:00
Max Hilbrunner
78fd56a596
Merge pull request #55500 from KoBeWi/just_doc_things
...
Misc improvements to various docs
2021-12-06 15:34:21 +01:00
Rémi Verschelde
a68401df6e
Merge pull request #55653 from KoBeWi/↩
2021-12-06 14:57:32 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
...
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde
ede7614fe2
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
2021-12-06 14:19:40 +01:00
Rémi Verschelde
1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection
2021-12-06 14:03:01 +01:00
kobewi
ea7cc1dea9
Rename minimum_size_changed() method
2021-12-06 14:02:34 +01:00
Rémi Verschelde
5baf20e638
Merge pull request #34005 from aaronfranke/minmax
2021-12-06 14:01:45 +01:00
kobewi
f77a494d22
Allow to add RESET values from existing keys
2021-12-06 13:35:54 +01:00
Rémi Verschelde
608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy
2021-12-06 13:30:53 +01:00
Rémi Verschelde
a512edcfb9
Merge pull request #55654 from KoBeWi/reset_softcode
2021-12-06 13:27:27 +01:00
kobewi
cb2bdcd286
Unexpose joy_connection_changed method
2021-12-06 13:10:17 +01:00
kobewi
9cb66cac2d
Add a constant StringName for RESET animation
2021-12-06 12:26:42 +01:00
Rémi Verschelde
3a7d5a1c64
Merge pull request #55651 from Calinou/remove-more-debug-prints
2021-12-06 10:30:37 +01:00
Rémi Verschelde
9b41b13370
Merge pull request #55649 from Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips
2021-12-06 10:30:07 +01:00
Rémi Verschelde
0c92edddc1
Merge pull request #55658 from timothyqiu/remove-inspector-plugin
...
Fix `EditorPlugin.remove_inspector_plugin()` instance cleanup
2021-12-06 08:37:15 +01:00
Haoyu Qiu
f18de71b56
Fix crash when update() is called inside _draw()
2021-12-06 14:20:26 +08:00
Haoyu Qiu
da94b61d09
Fix EditorPlugin.remove_inspector_plugin() instance cleanup
2021-12-06 10:25:01 +08:00
Max Hilbrunner
b8ebe3b0bf
Merge pull request #55652 from OverloadedOrama/patch-1
...
Fix link to the supported image formats in the Image class
2021-12-06 02:20:08 +01:00
Raul Santos
3609ca67df
Replace deprecated GetItemCount() with ItemsCount
...
Replace the deprecated method `GetItemCount()` with the new property
`ItemsCount`.
2021-12-06 02:17:03 +01:00
Max Hilbrunner
a709fe0b62
Merge pull request #55642 from Calinou/doc-scenetreetimer-free-elapse
...
Document SceneTreeTimer being freed automatically when elapsed
2021-12-06 02:15:35 +01:00
Ignacio Roldán Etcheverry
97034939fe
Merge pull request #55597 from raulsntos/csharp-source-generators-generics
...
Fix C# `Godot.SourceGenerators` for generic classes
2021-12-06 00:04:36 +01:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
...
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
Hugo Locurcio
4a5bb3ac20
Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF
...
This fixes the issue with labels being cut off (or becoming too long
when not clipped).
This also adds a mention of the individual cell size,
which is useful information to have when trying to avoid light leaking
or particle collision tunneling.
2021-12-05 23:14:16 +01:00
Manolis Papadeas
c01c4c687b
Fix link to the supported image formats in the Image class
...
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats
Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-06 00:01:19 +02:00
Hugo Locurcio
8c0f9b18d7
Document SceneTreeTimer being freed automatically when elapsed
...
The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:40:28 +01:00