Commit Graph

381 Commits

Author SHA1 Message Date
Rémi Verschelde 88c1430613
Merge pull request #17314 from robfram/complete-path-15813
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
2018-03-13 12:16:51 +01:00
Alexander Holland e36dd4282b auto-completion edge jump
arrow up/down jumps to end/start on edges
2018-03-09 17:31:07 +01:00
robfram 95f186b621 Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.

Fix #15813.
2018-03-06 19:25:14 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde 6ee4298ee3
Merge pull request #16652 from aragar/FixQuotationInString
Fix quotation in string
2018-02-19 22:12:53 +01:00
Rémi Verschelde 2551db44e1
Merge pull request #15618 from ianb96/fold_comment
TextEdit folding over unindented comments
2018-02-14 16:36:42 +01:00
Rado'sPC\aRaGaR f38e819fc1 Fix quotation in string
fix for #16404
2018-02-12 23:01:36 +02:00
binbitten ba8c5bff69 Fix TextEdit current line highlight horizontal offset 2018-01-31 19:04:50 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Ian 1b837125ce TextEdit fix get_mouse after many folds 2018-01-18 12:18:06 -05:00
Paulb23 386c57cfad Fixed current line highligting with horizontal clipping, issue 15427 2018-01-14 16:06:27 +00:00
Paul Joannon 8ae0624c80 Deselect on undo/redo in TextEdit 2018-01-13 11:46:53 +01:00
Juan Linietsky 419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Ian d327f75392 TextEdit folding over unindented comments 2018-01-12 00:25:04 -05:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
poke1024 c1db81b9ed Fixes empty line selection when scrolling 2018-01-11 06:51:20 +01:00
Bernhard Liebl 3af5dfbbf3 Fix whole word search missing occurences 2018-01-08 22:50:33 +01:00
Ian b3ad2538d0 fix center viewport out of size error, #15411 2018-01-06 18:06:09 -05:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde 32bb236f24
Merge pull request #15334 from poke1024/textedit-mousepos
Fix TextEdit::_get_mouse_pos rounding errors
2018-01-04 19:53:43 +01:00
Bernhard Liebl cc64679a20 Fix TextEdit::_get_mouse_pos rounding errors 2018-01-04 18:30:15 +01:00
Rémi Verschelde 023c04689e
Merge pull request #15308 from ianb96/horizontal_scrolling
TextEdit horizontal scrolling with shift
2018-01-04 01:35:38 +01:00
Rémi Verschelde f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Ian ae6b7c0b41 TextEdit horizontal scrolling with shift 2018-01-03 17:21:54 -05:00
Jerome67000 42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
Rémi Verschelde e3c744f9f1
Merge pull request #15127 from poke1024/smooth-scroll-play
Remove some lagginess from TextEdit's smooth scrolling
2018-01-03 11:34:42 +01:00
Rémi Verschelde 592b0fc068
Merge pull request #15063 from poke1024/textedit-select-last-line
Fix key down on last line in TextEdit
2018-01-03 10:30:51 +01:00
Rémi Verschelde d7d8fc6c20
Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675
Fixed keyboard word selection when at the start/end of line, issue 14675
2018-01-02 11:19:34 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar 97d7f689e1
Merge pull request #14972 from poke1024/fix-unindent-col-0
Fix unindent (shift-tab) on column 0
2018-01-01 18:52:06 +07:00
Noshyaar a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Bernhard Liebl 2897523d12 Fix unindent (shift-tab) on column 0 and more 2017-12-28 17:48:40 +01:00
Bernhard Liebl b80bc553dd Double-click word selection for RichTextLabel (i.e. docs) 2017-12-28 17:44:22 +01:00
Bernhard Liebl d640542f6d Remove some lagginess from TextEdit's smooth scrolling 2017-12-28 15:49:37 +01:00
Ian 19c3f4c4c1 fix indent selection crash 2017-12-26 12:13:17 -08:00
Bernhard Liebl 076a5f35fc Fix shift-key down on last line in TextEdit 2017-12-26 08:32:30 +01:00
Poommetee Ketson 6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
Paulb23 a11a691b17 Fixed keyboard word selection when at the start/end of line, issue 14675 2017-12-23 14:47:04 +00:00
MattUV a55870cd81 Adds an option to move cursor with right click in TextEdit
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Bernhard Liebl abfcce0067 Fix cut-copy-line breaking paste (issue 14539) 2017-12-17 16:24:23 +01:00
Rémi Verschelde d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
MattUV db020f3cea Modifies indentation behaviours
Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
MattUV e669ca2576 Modify shortcuts and menus to fold/unfold code
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).

The new default shortcut is now Alt+F
2017-12-08 19:21:48 +01:00
Paulb23 48ad133cf9 Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
Rémi Verschelde 8a07cb0b69
Merge pull request #14352 from ianb96/get_hidden_width
Fixes horizontal scrolling over hidden lines
2017-12-07 07:52:01 +01:00
Rémi Verschelde 46ac939a74
Merge pull request #13362 from groud/fix_folding
Fixes folding of blank lines
2017-12-07 07:20:41 +01:00
Ian 1c1a6723d0 fixes horizontal scrolling over hidden lines 2017-12-06 19:04:47 -05:00
Rémi Verschelde 7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
Michael Alexsander Silva Dias 2773c12156 Add disabled theme to TextEdit. 2017-12-01 01:32:26 -02:00
Ian d1c7ed4117 last line scroll fix when scroll_past_last_line is disabled 2017-11-28 16:52:52 -05:00
Gilles Roudiere e13ff74c09 Fixes folding of blank lines 2017-11-28 20:03:46 +09:00
Paulb23 565809e736 Fixes adjust viewport to cursor when line is to long, issue 13190 2017-11-26 19:10:05 +00:00
Paulb23 f6f475e6ba Fixed not be able to unfold the last line 2017-11-23 20:37:08 +00:00
ianb96 19c92c69c3 code folding scrolling fixes 2017-11-21 17:09:04 -05:00
Rémi Verschelde fee2f367af
Merge pull request #13134 from Chaosus/fixinvalidscroll
Fix invalid scroll
2017-11-21 14:25:15 +01:00
Chaosus 9240b7f2d1 Fix invalid scroll 2017-11-21 12:52:46 +03:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Daniel J. Ramirez e5de5b4908 Visual fixes
Added some icons (Including the onion one)
Fixed text editor ellipsis style and editor tabs
2017-11-20 13:03:22 -06:00
Rémi Verschelde 414b388499 Fix TextEdit::cursor_set_line bindings
As spotted by @neikeq - fixes #13068.
2017-11-20 08:11:31 +01:00
Ian 1e59169d2d scrolling fixes 2017-11-18 20:07:53 -05:00
Ian d350f506a0 TextEdit code folding 2017-11-17 21:49:43 -05:00
Rémi Verschelde 139a957802
Merge pull request #12763 from remorse107/Code-Complete
Modified code completion for better tabbing with immediate hints.
2017-11-17 00:33:27 +01:00
Bojidar Marinov 443ce6fef2
Allow underscores in GDScript numeric literals
Closes #12928
2017-11-15 22:53:08 +02:00
Rémi Verschelde 4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Robert Morse 3372413037 Modified code completion for better tabbing, and removal of need to backspace and re-enter '(' to get code completion hints. 2017-11-13 18:19:11 -06:00
Michael Alexsander Silva Dias 2a26931246 Made text in TextEdit a property. 2017-11-12 13:10:26 -02:00
Michael Alexsander Silva Dias 920f3f6546 Added "is_readonly()" to TextEdit and made it a property. 2017-11-11 22:14:14 -02:00
Ian 94b3e786cd shader editor context menu and line operations and style fix 2017-11-11 14:46:59 -05:00
Ian fc299b4f37 add context menu enable getters, setters, and properties in LineEdit and TextEdit 2017-11-11 03:30:59 -05:00
Paulb23 6f6afde0c5 Changed line and word mouse selection 2017-11-05 15:54:00 +00:00
Paulb23 e03a054714 Remove text on enter, issue 12494 2017-10-31 20:42:53 +00:00
Unknown 7683ff3e42 Fix get_node() and $ autocompletion when using single quotes 2017-10-30 21:58:32 +01:00
Paulb23 45670df354 Added setting to toggle current line highlighting 2017-10-22 13:42:08 +01:00
Paulb23 c594c8001b Fixed current line highlighting and visual indication of empty selected lines 2017-10-21 21:35:50 +01:00
Rémi Verschelde 0c9d201044 Merge pull request #11407 from toger5/selection_override_color
added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
2017-10-15 20:49:38 +02:00
Paulb23 b07dfd75ea Consistant scroll when using members overview, issue 11648 2017-10-08 14:29:27 +01:00
Andreas Haas 5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
toger5 8c087e046d fixed coustom bg weired offset for code editor 2017-09-29 17:00:17 +02:00
toger5 e49ac08c24 do not overlap current line with selection color 2017-09-28 16:12:12 +02:00
toger5 d58a159e38 keep font color on selection as default 2017-09-28 14:17:14 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde cc161dcd6f Merge pull request #11021 from tuga3d/autocomplete-logic-attempt2
autocomplete logic attempt 2, fixes #10695
2017-09-18 08:58:18 +02:00
Marcelo Fernandez 31ba932e3b Fix crash when using key+u on a line with only a # 2017-09-17 17:07:42 -03:00
Rémi Verschelde 0953c8fd55 Merge pull request #11314 from marcelofg55/master
Fix possible crash with ctrl-u on script editor
2017-09-17 12:56:13 +02:00
Daniel J. Ramirez d84c79d349 Fixed compilation with tools=no 2017-09-16 23:33:44 -05:00
Marcelo Fernandez a2837360d0 Fix possible crash with ctrl-u on script editor 2017-09-16 04:20:20 -03:00
Daniel J. Ramirez ba11dc3f48 Added adaptive text editor theme, this includes the shader editor 2017-09-15 16:08:22 -05:00
Paulo Gomes 9b72f08042 second take at autocomplete logic, using a TextOperation check. 2017-09-06 19:23:09 +01:00
Paulb23 cfa5f37ee7 Added support for brace auto indent and fixed indent above 2017-09-02 15:59:30 +01:00
Paulb23 93f6fbd7b2 Fixed jitter when scrolling up 2017-09-02 13:45:21 +01:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Paulo Gomes 2eb46801cb second attempt on fixing the indent glitch.
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653).
I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them.
Hope this will solve the problem without messing anything else.
2017-08-30 19:35:38 +01:00
Rémi Verschelde 213887f209 Merge pull request #10693 from Paulb23/offset_view_when_removing_issue_10529
Fixed offset view when removing text, issue 10529
2017-08-28 00:07:02 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Paulb23 ae26f8e015 Fixed offset view when removing text, issue 10529 2017-08-27 18:29:15 +01:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde a6e37ae2bf Merge pull request #10600 from MasonAsh/fix-10596
Script editor: fixed no key repeat for CTRL+Y
2017-08-27 02:11:58 +02:00
Rémi Verschelde 612099e377 Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Wilson E. Alvarez 7a07895920 Added/Fixed null pointer checks 2017-08-26 16:58:47 -04:00