kobewi
c6c872ba34
Provide more context when scene fails to load
2023-11-20 14:57:00 +01:00
Rémi Verschelde
ac29e8e3fe
Merge pull request #85086 from clayjohn/shaders-amount-ratio
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Make `AMOUNT_RATIO` constant in the shader language specification.
2023-11-20 14:14:46 +01:00
Rémi Verschelde
83493023df
Merge pull request #85009 from Yagich/graphedit-connection-layer-internal
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Add GraphEdit connection layer child as internal
2023-11-20 14:14:18 +01:00
clayjohn
8a95b2956f
Make AMOUNT_RATIO constant in the shader language specification.
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Writing to it doesn't do anything and will crash the compatibility backend.
2023-11-19 14:36:26 +01:00
Lera Elvoé
60cb44e84c
Add GraphEdit connection layer child as internal
2023-11-17 15:29:39 +03:00
Rémi Verschelde
80de898d72
Merge pull request #85006 from Calinou/makerst-index-disallow-page-comments
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makerst: Disallow user-contributed notes on the class index page
2023-11-17 12:43:54 +01:00
Hugo Locurcio
c7f6504105
makerst: Disallow user-contributed notes on the class index page
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User-contributed notes are still allowed on individual class pages.
2023-11-17 10:51:29 +01:00
Rémi Verschelde
ad72de5083
Bump version to 4.2-rc
2023-11-16 17:40:19 +01:00
Rémi Verschelde
0bcd0745d6
Update AUTHORS list
2023-11-16 17:39:44 +01:00
Rémi Verschelde
80e1672836
i18n: Sync translations with Weblate
2023-11-16 17:38:43 +01:00
Rémi Verschelde
47c7abc212
Merge pull request #84973 from dsnopek/gdextension-fix-compat-hashes
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Check that `GDExtensionCompatHashes` are valid when generating `extension_api.json`
2023-11-16 14:53:39 +01:00
Rémi Verschelde
4065266119
Merge pull request #84968 from groud/fix_tilemap_reparenting
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Update tilemap physics' world2D on reparenting
2023-11-16 14:53:15 +01:00
Rémi Verschelde
7e679ea16b
Merge pull request #84945 from bruvzg/ios_dotnet_export_fix
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[iOS] Fix dotnet export.
2023-11-16 14:52:52 +01:00
Rémi Verschelde
b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
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[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +01:00
Rémi Verschelde
6ae6cc0bf5
Merge pull request #84815 from TokageItLab/array-animation
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Rework blending method in `Variant` animation for `Int`/`Array`/`String`
2023-11-16 14:52:00 +01:00
bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
David Snopek
5cf6d08dda
Check that GDExtensionCompatHashes are valid when generating extension_api.json
2023-11-16 06:40:06 -06:00
Silc Lizard (Tokage) Renew
80c9533810
Rework blending method in Variant animation for Int/Array/String
2023-11-16 21:37:18 +09:00
Gilles Roudière
dae641625a
Update tilemap physics' world2D on reparenting
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Co-authored-by: Alon Ran <newdefectus@gmail.com>
2023-11-16 11:31:42 +01:00
Rémi Verschelde
ce9901ef54
Merge pull request #84955 from kisg/fix_opengl_on_ios
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Fix iOS Simulator by removing incorrect `system_fbo` overwrite
2023-11-16 10:54:38 +01:00
Rémi Verschelde
60c40ed809
Merge pull request #84952 from alesliehughes/renderer_viewport_sizeof
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Renderer Viewport correct `sizeof` usage.
2023-11-16 10:54:15 +01:00
Rémi Verschelde
25b0b46dcc
Merge pull request #84925 from alesliehughes/fix_sizeof_usage
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Fix `sizeof` usage for Variant pointers in `alloca`
2023-11-16 10:53:51 +01:00
Gabor Koncz
0198eedb06
Remove incorrect system_fbo overwrite
2023-11-16 01:56:20 +01:00
Alistair Leslie-Hughes
367079ffee
Renderer Viewport correct sizeof usage.
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The current usage.
In viewport_find_from_screen_attachment
- Allocates a list of pointers, eg sizeof(RID*) * ridcount.
We need fill that buffer
viewport_owner.fill_owned_buffer(rids);
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p_rid_buffer[idx] = _make_from_id((validator << 32) | i);
_make_from_id returns an RID object, not a pointer.
Since there isn't a copy constructor, a bitwise copy of the object occurs.
This issue will only present itself under 32bit builds.
sizeof(RID) : 8
sizeof(RID*) : 4
whereas 64bit builds they are both 8.
2023-11-16 11:02:12 +11:00
Alistair Leslie-Hughes
5b6f641e99
Fix sizeof usage for Variant pointers in alloca
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Coverity report this as a non portable usage of sizeof
2023-11-16 07:13:14 +11:00
Rémi Verschelde
56a2b143a2
Merge pull request #84942 from TokageItLab/leak-res-track-cache
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Fix ValueTrack with Resource is leaking
2023-11-15 18:47:10 +01:00
Silc Lizard (Tokage) Renew
f853d675e8
Fix ValueTrack with Resource is leaking
2023-11-16 02:12:39 +09:00
Rémi Verschelde
cc135c5821
Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys
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Make script/shader editor save shortcuts unique again
2023-11-15 14:32:22 +01:00
Rémi Verschelde
e0707a068c
Merge pull request #84924 from mihe/fix-84919
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Fix transform sync in `RigidBody*D::_body_state_changed`
2023-11-15 14:32:18 +01:00
Rémi Verschelde
00177d7735
Merge pull request #84883 from BastiaanOlij/fix_variant_load
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Ensure optional CopyEffects variants are loaded last.
2023-11-15 14:32:14 +01:00
Rémi Verschelde
d89c5313a5
Merge pull request #83290 from trollodel/move_progress_dialog_on_open
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Keep focus on floating window when showing ProgressDialog
2023-11-15 14:32:07 +01:00
Yuri Sizov
0f5a14c397
Make script/shader editor save shortcuts unique again
2023-11-15 14:10:12 +01:00
Rémi Verschelde
c851a46065
Merge pull request #84929 from bruvzg/gl_prop
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[macOS] Cleanup default GL driver setting.
2023-11-15 13:16:01 +01:00
Rémi Verschelde
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
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Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
bruvzg
cf56b881eb
[macOS] Cleanup default GL driver setting.
2023-11-15 10:07:16 +02:00
bruvzg
c64c1053e9
[macOS] Process events before changing title style to update window frame.
2023-11-15 09:33:23 +02:00
Bastiaan Olij
b1c4d4e55b
Ensure optional variants are loaded last.
2023-11-15 14:31:25 +11:00
jsjtxietian
3c10493d0b
Fix Editor crash when re-importing GLTF while animation is playing
2023-11-15 11:13:42 +08:00
Mikael Hermansson
a3278c772e
Fix transform sync in `RigidBody*D::_body_state_changed`
2023-11-15 01:45:45 +01:00
Rémi Verschelde
d5217b68db
Merge pull request #84914 from mihe/revert-84856
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Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 23:31:44 +01:00
Rémi Verschelde
03204551f8
Merge pull request #84911 from Sauermann/fix-experimental-input-event
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Mark `SubViewportContainer::_propagate_input_event` experimental
2023-11-14 23:31:21 +01:00
Rémi Verschelde
6197f0952b
Merge pull request #84872 from alesliehughes/res_import_scene
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Fix Resource Importer use after free
2023-11-14 23:30:53 +01:00
Mikael Hermansson
a98b94758b
Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 22:17:26 +01:00
Markus Sauermann
8ac2e2ac20
Mark `SubViewportContainer::_propagate_input_event` experimental
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The function got introduced during 4.2-dev and it was discussed, if it
could be implemented in a way that also allows InputEvent filtering
during `Node._process`. Let's keep this function experimental for the
moment, in case we implement a general solution.
2023-11-14 21:34:46 +01:00
Rémi Verschelde
c455cb6555
Merge pull request #84897 from raulsntos/dotnet/callp-when-invalid
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C#: Fail `callp` silently if script is not valid
2023-11-14 19:31:55 +01:00
Rémi Verschelde
dcee5cf9fa
Merge pull request #84884 from akien-mga/donors-sync-new-tiers
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Donors: Change tiers to match Dev Fund, sync latest data
2023-11-14 19:31:50 +01:00
Rémi Verschelde
c26b36e0e5
Merge pull request #84870 from jsjtxietian/add-set-selected-protection
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Make Tree's `set_selected` check if the TreeItem belongs to the tree
2023-11-14 19:31:47 +01:00
Rémi Verschelde
9c67a02259
Merge pull request #84856 from mihe/fix-block-transform-notify
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Fix transform notification not getting sent out for RigidBody2D
2023-11-14 19:31:43 +01:00
Rémi Verschelde
a28476d1cd
Merge pull request #84847 from RandomShaper/lang_init_term
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Let languages init & finish run without locks held
2023-11-14 19:31:37 +01:00
Raul Santos
3936871077
C#: Fail `callp` silently if script is not valid
2023-11-14 16:56:16 +01:00