Commit Graph

281 Commits

Author SHA1 Message Date
Bojidar Marinov 7073bb0bb2
Add sha256 to String and File/FileAccess.
Probably does #4166
2016-06-17 10:55:16 +03:00
J08nY 6bbc53ee18
Fixed PacketPeer.get_var() return type in docs 2016-06-16 14:15:44 +02:00
J08nY cffdc52482 Classref: Added docs for StreamPeer* (#5216) 2016-06-15 13:32:12 +02:00
Pedro J. Estébanez e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
Juan Linietsky 82b759d938 Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
fixed interactive_loader() not returning a cached scene
2016-06-06 20:35:54 -03:00
Roberto 04fc62c4e3 Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
J08nY b4fb4a131d Fix typo in http_client.h 2016-06-03 21:48:20 +02:00
Ignacio Etcheverry cceb842a48 Removed invalid DEFVAL for HTTPClient::request_raw 2016-06-01 18:47:04 +02:00
TheoXD 47bd1e8688 fixed interactive_loader() not returning a cached scene 2016-05-30 02:47:33 +02:00
Juan Linietsky bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Hubert Jarosz 33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde 22d1385caf classref: Directory and ConfigFile 2016-05-12 08:41:43 +02:00
Alexander Holland ab1da5dc1b httpclient request withh raw_array body 2016-05-04 19:49:01 +02:00
Alexander Holland 6ad226ac38 fix - HTTPClient connection keep-alive duplicate Headers #4208 2016-04-27 21:07:49 +02:00
Hinsbart 9201b5a27c Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Mounir Ybanez 0ca7e19242 Added getter method for the connection property in HTTPClient. (#4336)
- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-04-18 17:16:15 +08:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky 5a9b18b665 -Work on addon editor plugin (disabled by default)
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
eska 104e008b56 Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
Ariel Manzur cc7cca55b0 adds original http headers to response_headers 2016-02-19 17:13:29 -03:00
Ariel Manzur 5e36ae3bb6 adds original http header to response_headers 2016-02-19 17:13:29 -03:00
reduz 341f8e6d2b -remved p_peer is null error messages, fixes #1150 2016-01-24 16:59:39 -03:00
Juan Linietsky c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
Juan Linietsky 4248c84e20 -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
Ariel Manzur 3db379376f made headers case insensitive 2016-01-11 07:49:05 -03:00
Rémi Verschelde e2fb8b7042 Merge pull request #3297 from AlexHolly/comment-some-print_lines
comment some print_lines
2016-01-11 11:32:09 +01:00
Juan Linietsky 4fdab4f555 added a new function to escape properly json, fixes #3282 2016-01-10 15:01:06 -03:00
Juan Linietsky 6c8cf30697 -fix stray file left open when parsing configuration, closes #3299 2016-01-10 10:00:58 -03:00
Juan Linietsky f5a3c1ccde make sure file is closed if something fails 2016-01-10 09:59:14 -03:00
Alexander Holland 151e9600aa comment some print_lines 2016-01-09 23:53:34 +01:00
Juan Linietsky 176afb2feb -Use simpler methods for parsing simple tags, fixes #3274 2016-01-08 19:03:17 -03:00
Juan Linietsky 4e367a4b7b -fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207 2016-01-07 09:07:18 -03:00
Ignacio Etcheverry 3de30bf01d Added default value param to ConfigFile.get_value() 2016-01-01 21:12:54 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky 6b1849d29b make json sub-dictionaries shared, fixes #2381 2015-12-31 17:56:51 -03:00
Juan Linietsky 335c52ba03 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-31 00:33:07 -03:00
Juan Linietsky fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Juan Linietsky f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Juan Linietsky 95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
Juan Linietsky aadced2f72 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-09 09:10:00 -03:00
Juan Linietsky 6bc6b8fcf2 -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 2015-12-09 09:08:41 -03:00
romulox_x 2cc8340594 updated aes256 implementation to newer version from upstream. Also uses faster lookup table implemetation. 2015-12-08 16:13:06 -08:00
Juan Linietsky 7ba484bc74 some fixes
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Rémi Verschelde 5a35bb903d Merge pull request #1820 from guilhermefelipecgs/master
Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
Aren Villanueva 5c7e9e7e63 Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Bojidar Marinov f59a1fd50d Change handling of invalid JSON escape sequences.
Instead of reporting an error, just ignore the first backslash and continue.
Fixes #2521
2015-11-16 17:05:39 +02:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky d123c89c58 -fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
Juan Linietsky 35959f9c5a -fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
Juan Linietsky b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
近藤 直人 bbca86577d fix parentheses-equality warnings of osx clang 2015-10-09 21:39:50 +09:00
reduz aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
firefly2442 afbb6c064c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
Juan Linietsky b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky 55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
James McLean 45b453169a Fixed get_packet/put_packet bindings in PacketPeer. 2015-06-08 13:18:18 -04:00
Juan Linietsky b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky 9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
Ariel Manzur c85a526a21 fixed support for zip packages 2015-05-25 22:35:00 -03:00
Juan Linietsky 221443c5a2 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky 5900e7f589 fix a compile error 2015-05-18 11:14:02 -03:00
Juan Linietsky 40c0e1993a Fixes problem parsing config files using ConfigFile 2015-05-12 09:12:18 -03:00
Juan Linietsky 7c4a35496a Merge pull request #1844 from daltomi/SIGSEGV
Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
Daniel T. Borelli 93095014fd Fix segment violation MINIZIP_ENABLED 2015-05-06 20:37:25 -03:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Guilherme Felipe 6e98b05837 Remove duplicated filter, Fix #1795 2015-05-05 14:16:59 -03:00
Juan Linietsky a76709d240 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
Juan Linietsky 9b01f5954a solve invalid pointer, fixes #1793 2015-05-04 00:55:21 -03:00
Juan Linietsky c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky 04fb3402c5 -Make sure properties are exported the way they should in xml, fixes #1799 2015-05-03 20:31:50 -03:00
Simon Wenner a0e985c6c1 removed unnecessary semicolons 2015-05-03 01:48:20 +02:00
Simon Wenner 2830f85b05 fixed uninitialized variable (cppcheck) 2015-05-03 01:45:55 +02:00
est31 b2b5143678 Sort xml files, so order is constant
Makes xml format work better with version control systems.
2015-05-01 03:41:45 +02:00
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky a5cbfbbcbb -fixed relative path saving to file, fixes #1694 2015-04-18 16:33:31 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 3b35bcc955 -fix resolver erase query to avoid running out of slots, fixes #1621 2015-04-07 22:45:33 -03:00
rollenrolm db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Juan Linietsky 78a268c2eb fixes to HTTPClient
-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky cef3bd026f -fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
Dana Olson b0509bf8f0 change parameter name from ip to port 2015-01-01 22:22:24 -05:00
orbitcowboy 378fb0bace xml_parser: check array length index before accessing the array. 2014-12-16 21:16:48 +01:00
Juan Linietsky 089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky 10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Juan Linietsky 9d5a2cb847 Merge pull request #863 from JIghtuse/master
Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky d02953c596 oops 2014-11-12 11:29:22 -03:00
Juan Linietsky 12f3bc83b3 missing bind 2014-11-12 11:28:23 -03:00
Juan Linietsky 6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Boris Egorov 1ce14e3321 Fix CppCheck 'duplicateExpression' warning
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Juan Linietsky 0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Drachenfels b86d1e39b9 Fixed copy process of stream of bytes for HttpClient.
=====================================================

Previously if request was not chunked and longer than arbitrary chunk of
4096 bytes, rest was truncated. With this commit, we will copy
everything we have in the memmory.
2014-08-21 16:13:57 +01:00
Juan Linietsky 678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
Juan Linietsky 2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
Juan Linietsky 64e83bfd14 Merge branch 'master' of https://github.com/okamstudio/godot 2014-06-11 10:41:43 -03:00
Juan Linietsky 9b8696d3dd Light Baker!
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
reduz bb0dd1c5f9 Merge pull request #459 from marynate/PR-diracccess-dir-exists
Add DirAccess:dir_exist api
2014-06-11 01:19:39 -03:00
voidplayer 56533e6a75 FIX: forgotten bind to get_available_packet_count to be able to call get_var only if needed and avoid editor errors 2014-06-02 21:18:58 +02:00
marynate e6c1689b69 Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
Juan Linietsky 1cad087969 Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
Juan Linietsky 4dc4e96c8a -OpenSSL Fixes 2014-05-01 09:53:37 -03:00
Juan Linietsky 87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
Juan Linietsky 162d2ebe4f -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
sanikoyes 68e708cd25 Add Matrix32/Vector2Array support for marshal library 2013-04-10 16:37:04 +08:00
Juan Linietsky b4969373b3 -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
Juan Linietsky 9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
Juan Linietsky 0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky 31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
marynate 1be5d6f665 Fix Compression bug: wrong premature return. 2014-03-11 13:18:57 +08:00
Juan Linietsky ed6d9463d2 -Added ATITC texture support
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky 6c27ac58b8 -Fix for parsing XML header 2014-02-23 09:43:28 -03:00
Victor M 7eb0cf4ece Removed OF 2014-02-21 08:46:47 +01:00
okamstudio 70a9647d2d Merge pull request #123 from Terseus/fix-113_editor-settings-xml-corruption
Fix #113 editor_settings.xml corruption
2014-02-20 23:39:56 -02:00
Juan Linietsky d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Terseus b6583909a9 Fix #113 editor_settings.xml corruption
In the `parse_tag` method of the `class ResourceInteractiveLoaderXML`,
the class responsible of loading the editor_settings.xml file, the
properties' values are loaded directly into an `String` object but the
file contents are always UTF-8, which leads to garbage in the XML file
when saved.

This patch reads the properties' values in a `CharString` and translate
them to UTF-8.
2014-02-18 21:37:58 +01:00
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky 9afdb3e0ad -fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Juan Linietsky 58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00