Hugo Locurcio
c9b6833d00
Improve the ENet channels documentation in NetworkedMultiplayerENet
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This closes https://github.com/godotengine/godot-docs/issues/3598 .
2020-07-13 12:12:55 +02:00
Rémi Verschelde
f10f76d95d
Merge pull request #40282 from RevoluPowered/moving_appveyor_to_github_actions
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Add GitHub Actions to eventually replace AppVeyor
2020-07-12 21:31:39 +02:00
Gordon MacPherson
04592af5a4
Use GitHub Actions instead of AppVeyor for Windows platform
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This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.
This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.
I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-07-12 19:44:49 +01:00
Rémi Verschelde
a474926aca
Merge pull request #40295 from RevoluPowered/revert-fix-camera-2d-incorrect-preview-bounds
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Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
2020-07-11 20:38:38 +02:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
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This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
Rémi Verschelde
9678a41b19
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
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Add incremental update mode to sky
2020-07-11 10:00:39 +02:00
clayjohn
a54f93c169
Add incremental update mode to sky
2020-07-11 00:10:15 -07:00
Rémi Verschelde
d0cea291d2
Merge pull request #40193 from KoBeWi/dem_pikks
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Allow Area2D and 3D mouse events without collision layer
2020-07-11 00:26:56 +02:00
Rémi Verschelde
21e1ff4bb0
Merge pull request #40266 from Chaosus/fma_fix
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Enables 'fma' for GLES2
2020-07-11 00:18:50 +02:00
Rémi Verschelde
5137901c07
Merge pull request #40271 from madmiraal/fix-40253
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Add missing overrides to visual_shader_nodes.h
2020-07-11 00:09:31 +02:00
Marcel Admiraal
7517821950
Add missing overrides to visual_shader_nodes.h
2020-07-10 21:25:37 +01:00
Yuri Roubinsky
3eeb272b2e
Enables 'fma' for GLES2
2020-07-10 22:21:22 +03:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
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Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
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Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
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Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Rémi Verschelde
70e21154f0
Merge pull request #40257 from Xrayez/custom-modules-expandvars
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Expand env vars for `custom_modules` build option
2020-07-10 16:40:45 +02:00
Rémi Verschelde
7bb1cef5c8
Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behavior
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fix tree-item's behavior on Asset Installer.
2020-07-10 16:33:46 +02:00
Andrii Doroshenko (Xrayez)
80249e7190
Expand env vars for `custom_modules` build option
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The order of conversion is also changed to ensure that the resulting
path can be properly validated later on.
2020-07-10 15:58:16 +03:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Rémi Verschelde
ad9e5ae984
Merge pull request #40228 from mrushyendra/multinode_selection_master
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Emit signals for GraphEdit multi-node selection and unselection
2020-07-10 13:34:38 +02:00
Tomasz Chabora
7eebb06b55
Allow Area2D and 3D mouse events without a collision layer
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Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-10 13:23:20 +02:00
Rémi Verschelde
dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
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Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Zae
b0fbde6abd
fix item_edited behavior on Asset Installer.
2020-07-10 17:21:43 +08:00
Rémi Verschelde
aeccd1e287
Merge pull request #40121 from Calinou/enable-file-logging
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Enable file logging by default on desktops to help with troubleshooting
2020-07-10 11:02:57 +02:00
Rémi Verschelde
f67b65864f
Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_files
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Utility methods for writing files to gradle project directory
2020-07-10 11:02:03 +02:00
Rémi Verschelde
f46dc6fb68
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
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Fix crash on editor without a feature profile
2020-07-10 11:00:51 +02:00
Rémi Verschelde
0f6a8f57ee
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
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auto re-import atlas, fixes #40047
2020-07-10 10:57:13 +02:00
Rémi Verschelde
08c1657c99
Merge pull request #40197 from mrushyendra/pathfollow_master
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Fix repeated updates of PathFollow3D Transform
2020-07-10 10:38:07 +02:00
Rémi Verschelde
da4851a9de
Merge pull request #40198 from DanielZTing/master
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Do not try to save internal scripts
2020-07-10 10:36:39 +02:00
Rémi Verschelde
1282b8201f
Merge pull request #40243 from nathanfranke/fix-regression-directory-open-check
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Follow-Up Fix Directory Open
2020-07-10 10:21:03 +02:00
Rémi Verschelde
2638168da8
Merge pull request #40246 from Calinou/doc-httprequest-post-example
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Add a POST request example to the HTTPRequest class documentation
2020-07-10 10:01:56 +02:00
Nathan Franke
6952458538
Follow-Up Fix Directory Open
2020-07-10 02:56:37 -05:00
Chistpohe LY
f34f00bccc
auto re-import atlas, fixes #40047
2020-07-10 09:26:53 +02:00
Hugo Locurcio
54db59be67
Add a POST request example to the HTTPRequest class documentation
2020-07-10 09:13:46 +02:00
Rémi Verschelde
8894af3908
Merge pull request #40210 from RantingBob/patch-1
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Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-10 08:59:27 +02:00
Rémi Verschelde
fb664c61f5
Merge pull request #40184 from madmiraal/fix-37702
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Move Bullet physics query flush from Bullet space pre-tick callback to Bullet physics flush_queries()
2020-07-10 08:48:29 +02:00
Rémi Verschelde
0fa165f0c9
Merge pull request #40242 from JohanAR/png-16-srgb
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Handle 16 bit PNG files in sRGB color space
2020-07-09 23:26:23 +02:00
Rémi Verschelde
de794bfa3c
Merge pull request #40240 from Calinou/doc-packedscene-example-instance
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Document how to instance a PackedScene and add it as a child
2020-07-09 23:04:21 +02:00
Rémi Verschelde
911c4fed76
Merge pull request #40239 from Calinou/doc-scene-tree-create-timer
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Mention `SceneTree.create_timer()` in the Timer class documentation
2020-07-09 23:03:36 +02:00
Aman Jain
f579057748
Refactor permissions and command line flags into separate methods
2020-07-09 16:34:08 -04:00
Johan Rastén
e7e632cbed
Handle 16 bit PNG files in sRGB format
2020-07-09 21:01:06 +02:00
Hugo Locurcio
23d929d540
Document how to instance a PackedScene and add it as a child
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This information was already present in `@GDScript.preload()`,
but it's not easy to find.
This closes https://github.com/godotengine/godot-docs/issues/3338 .
2020-07-09 20:05:33 +02:00
Aman Jain
78e003951a
Utility methods for writing files to Gradle project.
2020-07-09 13:57:15 -04:00
Hugo Locurcio
1261f47c35
Mention `SceneTree.create_timer()` in the Timer class documentation
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This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).
2020-07-09 19:43:38 +02:00
Rémi Verschelde
006bb33b79
Merge pull request #40235 from nekomatata/gles2-errors-mesh-data
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Fixed mesh data access errors in GLES2
2020-07-09 14:46:08 +02:00
Rémi Verschelde
c074350609
Merge pull request #40232 from bruvzg/macos_transient
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[macOS] Fix transient windows.
2020-07-09 14:27:15 +02:00
PouleyKetchoupp
e19a3df98f
Fixed mesh data access errors in GLES2
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1. Removed errors in mesh_surface_get_array as it's supported now
2. More accurate errors in mesh_surface_get_blend_shapes
2020-07-09 13:41:57 +02:00
bruvzg
bcc3c72d9c
[macOS] Fix transient windows.
2020-07-09 14:22:56 +03:00
Maganty Rushyendra
c1d5c7727c
Emit signals for GraphEdit multi-node selection and unselection
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Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
2020-07-09 19:15:27 +08:00