Rémi Verschelde
0eab0d9343
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Ignacio Etcheverry
31f8d3525d
Add Array and Dictionary wrapper classes to C#
...
(cherry picked from commit ee3c476c9a
)
2018-07-28 16:06:30 +02:00
Pieter-Jan Briers
ba441c48b0
Makes Mono bindings partial & adds GetNode<T>.
...
(cherry picked from commit a8c97eb094
)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry
94debea0a9
Make C# bindings generator ignore disabled classes
...
(cherry picked from commit 92c7fe422b
)
2018-07-28 16:06:30 +02:00
Ignacio Etcheverry
199a54d5ac
Mono: BindingsGenerator enum fixes
...
- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
(cherry picked from commit fbc808012f
)
2018-04-29 13:49:27 +02:00
Ignacio Etcheverry
3f6ea30f8d
Mono: Fix '!t' error messages when generating bindings
...
This error wasn't affecting the bindings generation process.
(cherry picked from commit ff7fe9e771
)
2018-04-28 22:59:38 +02:00
Paul Joannon
d02c891a4b
[mono] write classes with no constructor as abstract
...
(cherry picked from commit ef5672d3f9
)
2018-04-14 23:54:11 +02:00
Ignacio Etcheverry
c0386f0124
Mono: Fix bindings for parameters in vararg methods
...
(cherry picked from commit 0c82858121
)
2018-02-26 23:54:32 +01:00
Ignacio Etcheverry
dde14e15c6
Mono: Better versioning and gracefully unloading of Godot API assemblies
...
(cherry picked from commit f37090ccf4
)
2018-02-26 22:36:03 +01:00
Pieter-Jan Briers
f49601a934
Give C# NodePath a ToString().
...
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.
So now something like $"path: {GetPath()}" works.
(cherry picked from commit 3c1f8efd9e
)
2018-02-19 22:31:33 +01:00
Pieter-Jan Briers
3e6ab9f3d5
Makes NodePath and RID follow PascalCase in C#.
...
Fixes #15685
(cherry picked from commit b1a81374d4
)
2018-02-19 22:30:45 +01:00
Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Ignacio Etcheverry
252702a304
Mono: Fix iteration order of object types when generating bindings
2018-01-09 19:06:59 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
fe391393d4
Mono: Change BindingsGenerator singleton to avoid StringName leaks
2018-01-01 03:05:19 +01:00
Ignacio Etcheverry
b271aa48e4
Mono: Script lifetime fixes
...
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry
e350a56efd
Mono: Bindings no longer relie on DocData for accessors
2017-12-29 02:18:46 +01:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
...
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Rémi Verschelde
aa5f7e0ff2
Fix mono build after bc2e8d99
2017-11-25 12:16:58 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
e7701bb2de
doc: Rename "@Global Scope" to "@GlobalScope"
...
Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Ignacio Etcheverry
15e30187ee
Fix regression from #12473 and #12388
2017-10-29 10:11:20 +01:00
Ignacio Etcheverry
452313ffb1
BindingsGenerator cleanup and improved error messages
...
If there is an error generating a property or a method, the error message will include the member and class names.
2017-10-29 02:37:13 +01:00
Ignacio Etcheverry
63f58da054
Exit after generating mono glue
2017-10-24 16:18:47 +02:00
Ignacio Etcheverry
45e5e23ee8
Mono: Prevent raising exceptions in native code
...
For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23 00:35:14 +02:00
Ignacio Etcheverry
8ed3247a63
Improve signature of signal target generated function
2017-10-16 04:19:36 +02:00
Ignacio Etcheverry
1a9efb417a
Merge pull request #12135 from neikeq/g
...
Re-write SignalAwaiter implementation
2017-10-16 03:58:51 +02:00
Ignacio Etcheverry
63369ec306
Re-write SignalAwaiter implementation
...
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-16 03:54:23 +02:00
Ignacio Etcheverry
9b6f65af82
Mono: Make use of ClassInfo's exposed API
...
- BindingsGenerator only generates exposed classes.
- Fix creation of managed instances of non-exposed classes.
2017-10-09 23:50:06 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00