voxelv
e6f420aabf
Avoid using a nullptr root in Tree._range_click_timeout().
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Fixes #46648
(cherry picked from commit f17f3f8830
)
2021-07-13 09:47:07 +02:00
Andrii Doroshenko (Xrayez)
4fec6d4697
Make EditorVCSInterface
proxy functions virtual in C++
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Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.
(cherry picked from commit 23c1b39570
)
2021-07-13 09:46:49 +02:00
Eric M
c696847f3d
Added 'Select Current' option when user is prompted to select main scene after clicking play
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(cherry picked from commit 2296b57739
)
2021-07-13 09:46:31 +02:00
Rémi Verschelde
9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
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[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Rémi Verschelde
6ec2caf12c
Merge pull request #48763 from QbieShay/plane-offset
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[3.x] Added a center_offset property to both plane primitive and quad primitive
2021-07-12 10:32:19 +02:00
bruvzg
71e30e3032
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
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(cherry picked from commit f37981b83f
)
2021-07-11 01:06:04 +02:00
Hugo Locurcio
9259b4adc4
Add a method to set the number of physics solver iterations in 3D
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This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:29:41 +02:00
PouleyKetchoupp
240c33708c
Options to clean/simplify convex hull generated from mesh
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Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)
In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
Rémi Verschelde
7c00a875f7
Merge pull request #50305 from JestemStefan/3.x-signed_angle_to
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[3.x] Added signed_angle_to for Vector3
2021-07-09 21:08:04 +02:00
JestemStefan
9513354f68
Added signed_angle_to for Vector3
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Added signed_angle_to method for Vector3
Added signed_angle_to for Vector3
formatting fix...
2021-07-09 12:49:12 +02:00
Rémi Verschelde
83ad0dddad
Merge pull request #50276 from uuuuuup/fix_gles3
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fix 3D scene not rendered on GLES3 HTML5 export
2021-07-08 17:35:55 +02:00
uuuuuup
0dc0a4a523
fix 3D scene not rendered on GLES3 HTML5 export
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fix pad size of SceneDataUBO
2021-07-08 22:03:03 +09:00
Rémi Verschelde
85dffab1b9
Merge pull request #50237 from BastiaanOlij/fix_view_index_precision
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Add precision to view_index
2021-07-08 09:07:20 +02:00
Bastiaan Olij
34d9b6140b
Add precision to view_index
2021-07-08 10:47:07 +10:00
Rémi Verschelde
66aadc2981
Merge pull request #50270 from akien-mga/filedialog-overwrite-capitalization
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FileDialog: Fix capitalization for overwrite prompt
2021-07-08 01:14:05 +02:00
Rémi Verschelde
7f971089fb
FileDialog: Fix capitalization for overwrite prompt
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Sorry I can't take it anymore, I wince every time I see it.
Already fixed in master :)
2021-07-08 01:05:45 +02:00
Rémi Verschelde
76f3bd52d5
Merge pull request #50266 from Razoric480/3x-cache-color-picker-presets
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[3.x] Add cache to color picker for presets
2021-07-08 00:32:32 +02:00
Francois Belair
a4a2ab3ee0
Add cache to color picker for presets
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This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
2021-07-07 18:06:31 -04:00
Rémi Verschelde
a57a78e483
Merge pull request #50242 from KoBeWi/backdoor_err_backport
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[3.x] Allow to create a node at specific position
2021-07-07 23:38:31 +02:00
Rémi Verschelde
c75dd046cf
Merge pull request #50263 from Calinou/bullet-fix-typo
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Fix typo in Bullet method name: "collisin" -> "collision"
2021-07-07 23:08:00 +02:00
Hugo Locurcio
4a140294fe
Fix typo in Bullet method name: "collisin" -> "collision"
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This method is not exposed to scripting, so compatibility with
existing projects should be preserved.
2021-07-07 22:07:32 +02:00
kobewi
ff7cae4c4c
Allow to create a node at specific position
2021-07-07 13:19:59 +02:00
Rémi Verschelde
31143baa57
Merge pull request #50223 from Calinou/editor-information-use-multiply-sign-3.x
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Use the Unicode multiplication symbol for the viewport size display (3.x)
2021-07-07 10:03:25 +02:00
Rémi Verschelde
ac8807bd5a
Merge pull request #50211 from kleonc/accept_dialog-remove_button-3x
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[3.x] Add AcceptDialog::remove_button method
2021-07-07 09:12:31 +02:00
Rémi Verschelde
e5b32eda8d
Merge pull request #50234 from akien-mga/3.x-android-fix-50224
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Android: Fix truncated `application` attributes after #50028 cherry-pick
2021-07-07 01:28:46 +02:00
Rémi Verschelde
46c68c0fb9
Android: Fix truncated application
attributes after #50028 cherry-pick
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The `android:icon` attribute is expected to be the last one in the application
definition, as documented by the comment. cd64bcd
missed that and caused some
arguments to be truncated.
Fixes #50224 .
2021-07-07 00:49:07 +02:00
Rémi Verschelde
031a034a28
Merge pull request #50230 from akien-mga/3.x-fix-syntax-error-50227
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Android: Fix syntax error in #50227
2021-07-07 00:39:04 +02:00
Rémi Verschelde
3d16bfcc40
Android: Fix syntax error in #50227
2021-07-07 00:08:59 +02:00
Rémi Verschelde
7c8cc037ad
Merge pull request #50221 from madmiraal/fix-50125-3.x
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[3.x] Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:36 +02:00
Rémi Verschelde
4fc5a9436d
Merge pull request #50227 from akien-mga/3.x-android-manifest-xr_mode_metadata_name
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Android: Fix `xr_mode_metadata_name` removal after cd64bcdae
2021-07-06 23:37:49 +02:00
Rémi Verschelde
8c5c79e020
Android: Fix xr_mode_metadata_name
removal after cd64bcdae
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I had lost that line when resolving merge conflicts.
2021-07-06 23:24:54 +02:00
Rémi Verschelde
98f3c96053
Merge pull request #50111 from madmiraal/android-remove-onkeymultiple-3.x
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[3.x] Remove Android onKeyMultiple override
2021-07-06 23:10:44 +02:00
Hugo Locurcio
8592620a8e
Use the Unicode multiplication symbol for the viewport size display
2021-07-06 21:59:26 +02:00
Marcel Admiraal
2bd3cc0e16
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:54:14 +01:00
Marcel Admiraal
d40f73e3a4
Remove Android onKeyMultiple override
2021-07-06 17:37:53 +01:00
kleonc
23ad87cc92
Add AcceptDialog::remove_button method
2021-07-06 18:27:03 +02:00
Rémi Verschelde
009aa63a57
Merge pull request #50108 from madmiraal/android-use-lambdas-3.x
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[3.x] Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:45 +02:00
Nick Huelin
ad1aea9a46
Add multiple descriptions to several classes
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This pull request adds several descriptions to multiple different classes.
This improves the completeness of the documentation and enhances usability by doing so.
(cherry picked from commit 27e9df7778
)
2021-07-06 15:30:13 +02:00
Rémi Verschelde
39c89b51d7
Merge pull request #50202 from akien-mga/3.x-cherrypicks
2021-07-06 14:31:04 +02:00
Hugo Locurcio
37ff524d8c
Improve error reporting in WebSocketServer
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This should make troubleshooting easier.
(cherry picked from commit 58455b18b5
)
2021-07-06 13:38:54 +02:00
Bartłomiej T. Listwon
6f3b03824a
Change search results limit in FileSystem dock from 128 to 10000
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(cherry picked from commit 5aa88afa5d
)
2021-07-06 13:38:11 +02:00
Ranie Jade Ramiso
aaacc753a7
Fix gdnative api generation for methods that return enums
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(cherry picked from commit 78f55698f2
)
2021-07-06 13:36:07 +02:00
Thakee Nathees
9c74452636
Windows error logs directed to stderr
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(cherry picked from commit efef236e43
)
2021-07-06 12:14:49 +02:00
bruvzg
c7a0113a4b
Fix Variant tags parsing.
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(cherry picked from commit eca4d2fccc
)
2021-07-06 11:24:06 +02:00
miere43
9a22f4b8df
Replace backslash with forward slash in OS_Windows path methods
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(cherry picked from commit 119a59f872
)
2021-07-06 11:22:04 +02:00
Marcel Admiraal
4b03e05573
Use static inner classes in Godot Java code
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(cherry picked from commit 23e152040b
)
2021-07-06 11:20:42 +02:00
Haoyu Qiu
f252622d82
Add numpad emulation in 3D viewport
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(cherry picked from commit 4a26e61e89
)
2021-07-06 11:20:30 +02:00
Hugo Locurcio
3b11b1022d
Remove unused code related to Travis CI
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(cherry picked from commit 257a8a337e
)
2021-07-06 11:19:56 +02:00
Hugo Locurcio
59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
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This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.
Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.
(cherry picked from commit fab3d136e0
)
2021-07-06 11:19:38 +02:00
PouleyKetchoupp
5a66ab1ef4
Coding style fix in editor NodePath update
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Added r_ prefix for reference arguments that can be modified.
(cherry picked from commit 62ce81ec15
)
2021-07-06 11:10:47 +02:00