Ovnuniarchos
8c0c46c2ae
Inserted explanation about the behaviour of CollsionPolygon2D.set_polygon.
2015-11-20 18:24:28 +01:00
Ovnuniarchos
68a0f713b8
Differences between ConvexPolygon2D and ConcavePolygon2D?
2015-11-20 18:09:31 +01:00
Ovnuniarchos
1155ac884c
ConvexPolygonShape2D.set_point_cloud documented to do nothing.
2015-11-20 18:09:31 +01:00
Ovnuniarchos
73a80e5509
Added definition of bias solver.
2015-11-20 18:09:31 +01:00
Juan Linietsky
232b1a3fef
Merge pull request #2822 from kurikaesu/master
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HTTPClient docs & request functionality + fixes
2015-11-19 09:18:09 -03:00
Aren Villanueva
5c7e9e7e63
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
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Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Ovnuniarchos
07110c3a14
Changed capabilities list.
2015-11-19 11:18:22 +01:00
Rémi Verschelde
3fcfdfec0a
Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollow
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Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:15:47 +01:00
Ovnuniarchos
8abdb43aab
Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:09:00 +01:00
Ovnuniarchos
3b2899bc42
Regex class documented. For some reason, parameter descriptors don\'t appear.
2015-11-03 04:39:42 +01:00
Rémi Verschelde
b2f9acb8c9
Merge pull request #2680 from Brickcaster/onceagain
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Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster
e0e4bcc6a6
Added description to classes/ScrollContainer
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Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster
18964798b7
classes/color - Documenting a trick with set_modulate
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I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Brickcaster
44057ed4ae
Updated classes/matrix32
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The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
George Marques
baa59c0670
Add missing reference documentation for Array class
2015-10-20 14:31:30 -02:00
George Marques
eefc2bf5f7
Syncing classes.xml with current binary
2015-10-20 14:26:37 -02:00
Julian Murgia - StraToN
2975064c4d
GraphEdit and GraphNode documentation
2015-10-16 17:56:03 +02:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Rémi Verschelde
7c1a79089a
Update documentation for all Sample* classes
2015-09-26 23:58:12 +02:00
Juan Linietsky
6f0df4e80c
Merge pull request #2534 from eska014/unpress-hidden-buttons
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Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
6ee2a84e8a
Clarify `BaseButton::is_pressed()` documentation
2015-09-26 05:48:51 +02:00
Rémi Verschelde
4abc7f5740
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
Rémi Verschelde
c69ea708fa
Sync classes reference template with current code base
2015-09-25 17:54:24 +02:00
Juan Linietsky
52eebdc001
Merge pull request #2449 from leezh/label-valign-fix
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reworked Label class
2015-09-25 11:29:49 -03:00
Rémi Verschelde
d55274b5b0
Document TileMap class
2015-09-23 23:05:47 +02:00
Bojidar Marinov
f41ed99df2
Update descriptions for Vector2 and Vector2Array
2015-09-23 17:41:02 +03:00
Bojidar Marinov
6adb5ed440
Regenerate docs
2015-09-23 17:34:07 +03:00
Zher Huei Lee
b33c288525
updated Label documentation
2015-09-08 10:41:58 +01:00
Ovnuniarchos
d1a260c966
A bunch of spell checks, and rewordings. Also, some simple documentation.
2015-07-26 20:09:47 +02:00
Ovnuniarchos
43053e3a71
Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.
2015-07-20 20:07:25 +02:00
ShadowKyogre
631cb10e86
Add some documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 13:24:42 -07:00
krzycho
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
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- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
2015-05-03 16:47:21 -03:00
Simon Wenner
8156db1623
updated outdated or missing Plane class documentation
2015-04-20 23:31:53 +02:00
Simon Wenner
03fd8a80c1
fixed incorrect constructor descriptions in Matrix3
2015-04-20 22:38:26 +02:00
Simon Wenner
87da209f14
fixed typos in the documentation
2015-04-20 22:36:28 +02:00
Juan Linietsky
da7698073f
Merge pull request #1407 from NateWardawg/documentation
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Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Nathan Warden
bfad392387
Updated the variable in the lerp function to be weight instead of percent.
2015-02-20 16:28:48 -05:00
Nathan Warden
071b2ea4f2
Updated the internal documention for the GDScript class.
2015-02-20 13:05:21 -05:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
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-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Brandon DeRosier
6628c0035b
Fixed documentation typo
2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
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- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
d85b67be53
Bug Fixes
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-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Drachenfels
894b82a05f
- fix for typo and clarification to documentation
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Previous example were slightly ambiguous, by adding 'fixed' NodePath tree
to compare and one more example it will be easier to understand for
future generation of developers.
2014-08-21 00:06:59 +01:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
marynate
4676aac335
Fix #240 TouchScreenButton release signal is not valid
2014-04-02 15:48:02 +08:00
bibby
141b313595
Closes bb-code tags, allowing make_doc.sh to finish
2014-03-05 07:53:33 -08:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00