Commit Graph

2520 Commits

Author SHA1 Message Date
Haoyu Qiu 28ae995a1a
Fix crash when undoing node creation of BlendTree editor
(cherry picked from commit 19634bd1a1)
2022-01-19 16:02:54 +01:00
Rémi Verschelde ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x 2022-01-18 16:38:26 +01:00
Rémi Verschelde c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
kleonc 63fd172fce Fix AtlasTexture nesting 2022-01-15 00:11:02 +01:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde edd9534f97
Merge pull request #53900 from ChronicallySerious/update-vcs-1 2022-01-10 12:18:57 +01:00
Bartłomiej T. Listwon 22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Haoyu Qiu 37a38ece59 Allow showing both left and right side panels 2022-01-08 20:20:36 +08:00
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Rémi Verschelde 8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
LlamaLad7 a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260

(cherry picked from commit b5407f802f)
2022-01-06 00:35:44 +01:00
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Rémi Verschelde 791f454b17
Merge pull request #56364 from V-Sekai/preview_node_sanitize_3_x
Clean preview node of all nodes which are not derived from VisualInstances [3.x]
2022-01-04 17:20:49 +01:00
Rémi Verschelde 25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
Hugo Locurcio d6e7308b3f
Split 3D editor sensitivity freelook sensitivity into its own setting
This allows configuring orbit sensitivity and freelook sensitivity
independently from each other. Often, it's needed to use a lower
freelook sensitivity compared to the orbit sensitivity.

Also, when using a FOV scale lower than the default
(using Alt + mouse wheel), the mouse sensitivity is now scaled
to make it easier to use freelook to look at distant objects.
This does not affect orbiting and panning.
2022-01-03 22:36:42 +01:00
Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2022-01-03 22:59:10 +03:00
Rémi Verschelde 0aa7768b1e
Merge pull request #54207 from Calinou/3d-editor-add-quick-fov-adjust-3.x 2022-01-03 20:44:00 +01:00
SaracenOne 5935cee298 Clean preview_node of all none VisualInstances 2021-12-31 01:19:15 +00:00
Yuri Sizov b32acc57f3 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:23 +03:00
jabcross a074b66380
Allow selection in asset description
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.

(cherry picked from commit 814a4ee434)
2021-12-21 11:25:57 +01:00
Haoyu Qiu d99a313fd3 Fix font preview text color on light background 2021-12-18 00:34:54 +08:00
Haoyu Qiu 1cada6bfa9 Add proxy support for `HTTPClient` and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Yuri Sizov 9c155a25d0 Improve user communication in the Add Item Type dialog 2021-12-14 17:22:37 +03:00
Zae 1426df66a8 Fix ViewportPreview upside-down in 3.x. 2021-12-12 00:53:49 +08:00
Rémi Verschelde e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect 2021-12-10 13:50:45 +01:00
Raffaele Picca 995408b492 GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
Cory Petkovsek 3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
kobewi 6eb1c92cea Fix custom built-in script names 2021-12-08 14:04:10 +01:00
kobewi d0569255f2
Properly reload built-in tool scripts
(cherry picked from commit 75e8eafa72)
2021-12-06 16:51:55 +01:00
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
kobewi f899b76747 Improve save handling for built-in scripts 2021-12-04 01:28:52 +01:00
kobewi eef08ea3e0
Show mouse position when clicking ruler tool
(cherry picked from commit 0f7d7c9ffb)
2021-12-03 12:19:47 +01:00
Marcel Admiraal e0729b9c79 Allow any kind of Mesh to be added to an EditorSpatialGizmo 2021-12-03 08:51:38 +00:00
Yuri Sizov eb98210be4 Allow scrolling theme preview when the control picker is active 2021-12-02 19:03:31 +03:00
Rémi Verschelde f36debf8de
Merge pull request #55232 from Calinou/script-editor-add-replace-in-files-3.x 2021-12-02 09:38:01 +01:00
janglee 0b327eb46e VCS: Add push, pull, fetch and improved diff view to VCS UI
This commit was created by merging the commits presented in #39255 for
the GSoC 2020 VCS Improvement project

VCS: Make EditorVCSInterface store less amount of internal state

VCS: Add force push checkbox + more frequent VCS updates

Add force push checkbox in the Commit dock. Also add some missing
opportunities for checking the VCS state again on from UI inputs

VCS: Fix script contents not being updated on merge conflict

VCS: Add branch creation VCS interface calls

VCS: Add VCS remote creation and remote selection menus

VCS: Show more commit information + Fix truncated commit offsets

VCS: Make VCS less noisy + Fix diff view refreshes

VCS: Fix mismatched argument names in VCS helpers

VCS: Add SSH transport support for remote operations

Also, moves the editor's VCS settings registrations to
project_settings.cpp and editor_settings.cpp

VCS: Change TTR() to vformat() for branch and remote removal text

VCS: Add VCS branch icon instead of using Tree node icon

Co-authored-by: @ChronicallySerious
2021-12-01 22:52:07 +05:30
kobewi 009e4a3d18
Mention that Ctrl+Alt with select tool will scale
(cherry picked from commit dc472622cc)
2021-12-01 14:25:55 +01:00
kobewi fd8eb47ee5
Show scene when showing built-in script file
(cherry picked from commit 512e260af4)
2021-11-29 16:10:29 +01:00
Wilson E. Alvarez 1a2153eb0a
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:02 -05:00
Haoyu Qiu 420ec1f84a
Fix Theme Editor crash when clicking the element picker
(cherry picked from commit abd41dedb0)
2021-11-25 22:06:15 +01:00
kleonc 97e9165de4 TileSetEditor Fix selecting next/previous subtile 2021-11-23 14:49:37 +01:00
Dominik 'dreamsComeTrue' Jasiński 7bd0eae635
Add "Replace in Files" functionality to text editors
The Soft Reload Script shortcut was changed from Ctrl + Shift + R
to Ctrl + Alt + R to avoid conflicts.
2021-11-23 01:10:38 +01:00
Marcel Admiraal 4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
kobewi f3d5ef6f7b Fix TileSet editor workspace breaking 2021-11-17 18:00:33 +01:00
Hugo Locurcio a0699bb6ec
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-16 01:01:43 +01:00
Rémi Verschelde 0cdcf1154f
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 5341e6010e)
2021-11-15 17:22:47 +01:00
kobewi 5f081de854
Properly handle scenes in Find in Files
(cherry picked from commit 31644fe280)
2021-11-15 17:22:47 +01:00
kobewi 969136e675
Ignore external editor for built-in scripts
(cherry picked from commit 9abb07efb4)
2021-11-15 17:22:47 +01:00
Hugo Locurcio cbf870aa59
Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.

(cherry picked from commit 4ff1431993)
2021-11-15 16:10:00 +01:00
Ryan Roden-Corrent d1df89a695
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.

(cherry picked from commit 3bd7c4f2a9)
2021-11-15 16:10:00 +01:00