Rémi Verschelde
b7a47bfc09
Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc
2022-07-24 23:26:30 +02:00
RedMser
d3a1e82025
Add error for invalid RichTextLabel.install_effect
2022-07-24 23:15:27 +02:00
Rémi Verschelde
9233a6be04
Merge pull request #63399 from aaronfranke/gltf-headers
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GLTF: Move shared defines into a separate `gltf_defines.h` file
2022-07-24 23:11:15 +02:00
Rémi Verschelde
72c2f7ef16
Merge pull request #63404 from bruvzg/hb-501
2022-07-24 23:07:30 +02:00
Xwdit
5d49df8d97
Fix missing method qualifiers in script doc
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Rémi Verschelde
0d1dacc902
Merge pull request #61255 from MaxIsJoe/fixosgetuniqueidstringissue
2022-07-24 22:50:23 +02:00
Rémi Verschelde
887a606569
Merge pull request #63401 from RandomShaper/text_settings_reset
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Mark some editor settings as requiring editor restart
2022-07-24 22:09:14 +02:00
bruvzg
5f5a9f256c
HarfBuzz: Update to version 5.0.1
2022-07-24 23:05:03 +03:00
Aaron Franke
00ec9321f6
GLTF: Move shared defines into a separate gltf_defines.h file
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Also move GLTFDocument's template conversion functions into gltf_template_convert.h
2022-07-24 14:21:27 -05:00
Pedro J. Estébanez
b96fe1e4bd
Mark some editor settings as requiring editor restart
2022-07-24 20:25:34 +02:00
Rémi Verschelde
b3df27526a
Merge pull request #63238 from joaopedrosgs/patch-1
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Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_advance_condition`
2022-07-24 20:09:25 +02:00
Rémi Verschelde
bd1d2fcd86
Merge pull request #63381 from jynus/master
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Solve discrepancy between code and class reference for Plane
2022-07-24 20:03:16 +02:00
Rémi Verschelde
9dc50cd564
Merge pull request #62892 from KoBeWi/hey,group!
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Remove outdated line in call_group() description
2022-07-24 19:18:46 +02:00
Jcrespo
1a3d57f319
Solve discrepancy between code and class reference for Plane
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On #43310 , class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().
Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?
* Update begin/end to from/to on Plane.intersects_segment(...)
docs description to match source
* Update Plane bindings to use points instread of plane for
is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
AND its description on docs
Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
MaxIsJoe
f3979527de
Fixes OS.get_unique_id()
string not getting printed properly
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Fixes #61023
Changing it back to how it's done on the 3.x branch fixed the text not being written properly.
2022-07-24 11:05:36 +02:00
Rémi Verschelde
b50acebd48
Merge pull request #63371 from aaronfranke/mat-uv-z-doc
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Document what the Z component is used for in BaseMaterial3D UV coords
2022-07-24 10:13:19 +02:00
Rémi Verschelde
53b5de01ff
Merge pull request #63373 from aaronfranke/gltf-ext-usage
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GLTF: Only list used extensions when they're actually used
2022-07-24 10:09:03 +02:00
Aaron Franke
6887b3f8ee
GLTF: Only list used extensions when they're actually used
2022-07-23 21:59:16 -05:00
Aaron Franke
286ae1f7fa
Document what the Z component is used for in BaseMaterial3D UV coords
2022-07-23 20:05:16 -05:00
Fabio Alessandrelli
75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
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[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
Nathan Franke
905c431191
dependency editor: set current directory to closest existing directory
2022-07-23 15:29:50 -05:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
667cef39b4
Merge pull request #63341 from RandomShaper/fix_uwp_accum_input
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Flush buffered input events on UWP
2022-07-23 13:50:00 +02:00
Pedro J. Estébanez
b53d032fb8
Flush buffered input events on UWP
2022-07-23 12:06:22 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
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Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Rémi Verschelde
01c866a599
Merge pull request #63339 from Chaosus/shader_editor_fix
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Fix clearing errors indication in the shader editor
2022-07-23 10:59:06 +02:00
Yuri Rubinsky
5705825d55
Fix clearing errors indication in the shader editor
2022-07-23 11:32:04 +03:00
Rémi Verschelde
7c225f5bfe
Merge pull request #63338 from Chaosus/fix_shader_preprocessor_errors
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Fix some errors after shader preprocessor PR
2022-07-23 09:38:07 +02:00
Yuri Rubinsky
6d992abb54
Fix some errors after shader preprocessor PR
2022-07-23 09:38:59 +03:00
reduz
d1ddee2258
Implement BPM support
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Based on #62896 , only implements the BPM support part.
* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Aaron Franke
8b5c744f95
Update export template names for Windows, Mac, and Linux
2022-07-22 18:40:59 -05:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake
2022-07-23 00:02:33 +02:00
Rémi Verschelde
0c81502217
Merge pull request #62093 from Rindbee/fix-undecided-min_size-in-ScrollContainer
2022-07-22 23:47:48 +02:00
Rémi Verschelde
e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update
2022-07-22 23:46:27 +02:00
Rémi Verschelde
4f7bfacfcd
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
2022-07-22 23:44:52 +02:00
Rémi Verschelde
3f504eb9fe
Merge pull request #63313 from python273/fix-xr-doc-links
2022-07-22 23:44:00 +02:00
Rémi Verschelde
86a5a23351
Merge pull request #63093 from aaronfranke/export-templates-dir
2022-07-22 23:07:07 +02:00
Rémi Verschelde
4926d67261
Merge pull request #63331 from Calinou/doc-font-get-string-size-example
2022-07-22 23:06:25 +02:00
Rémi Verschelde
e2e8a83ddb
Merge pull request #63321 from kleonc/generic-nodepath-drag-and-drop-fix
2022-07-22 23:03:40 +02:00
reduz
f649678402
Clean up Shader Preprocessor
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* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa
Adding shader preprocessor support
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Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Hugo Locurcio
f0b896e9a3
Add example usage for Font.get_string_size()
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The font size is now separated from the font itself, so it makes
sense to have an example for people coming from Godot 3.x.
2022-07-22 22:39:00 +02:00
Aaron Franke
b00bb577e7
Rename directory for export templates from templates to export_templates
2022-07-22 12:35:43 -05:00
kleonc
07118d7094
Fix in editor drag and dropping a Node
to generic NodePath
property
2022-07-22 18:32:36 +02:00
Rémi Verschelde
79463aa5de
Merge pull request #63310 from akien-mga/scons-vsproj-windows
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SCons: Prevent using `vsproj` option outside Windows
2022-07-22 17:44:45 +02:00
Rémi Verschelde
ed2a741eb1
Merge pull request #63317 from dallonf/redundant-gdscript-errors
2022-07-22 17:05:46 +02:00
Dallon Feldner
07ddc8b3b8
Don't print redundant errors when parsing GDScript
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The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
python273
f78d06c9fe
Fix tutorial links in XR classes docs
2022-07-22 15:05:31 +03:00
Rémi Verschelde
d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner
2022-07-22 13:25:31 +02:00
Rémi Verschelde
4e56f96396
SCons: Prevent using vsproj
option outside Windows
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Fixes #63305 .
2022-07-22 12:53:14 +02:00