volzhs
8be9b98b8e
Update to latest gradle
2017-05-12 14:44:47 +09:00
volzhs
9d33f51066
Fix possible memory leak for Android
...
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing to .getApplicationContext() [WifiManagerLeak]
mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Explanation for issues of type "WifiManagerLeak":
On versions prior to Android N (24), initializing the WifiManager via
Context#getSystemService can cause a memory leak if the context is not the
application context. Change context.getSystemService(...) to
context.getApplicationContext().getSystemService(...).
1 errors, 0 warnings
2017-05-12 14:44:37 +09:00
Rémi Verschelde
32afcbc482
Put brave old bb10 platform to a well-deserved rest
...
Add some 🔥 to appease @reduz. Fixes #8692 .
2017-05-08 22:22:20 +02:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
...
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
c8aea60324
Improve documentation of thirdparty code snippets
2017-05-07 11:42:37 +02:00
Rémi Verschelde
2976801012
X11: Abort build if using OpenSSL 1.1.0+
...
Workaround until #8624 is fixed.
2017-05-06 19:01:10 +02:00
Rémi Verschelde
a853b0a2f7
Merge pull request #8656 from Faless/fix_udp_wait
...
Fix UDP::wait() deadlock
2017-05-05 23:05:52 +02:00
Rémi Verschelde
120ce92e32
Merge pull request #8625 from eska014/html5-cursorshape
...
HTML5: Cursor style control
2017-05-05 22:52:48 +02:00
Fabio Alessandrelli
5c6715a291
Fix UDP wait() not returning after first received packet
2017-05-05 17:41:11 +02:00
L. Krause
0811335fd5
Implement cursor style control in HTML5 platform
2017-05-02 13:31:27 +02:00
Rémi Verschelde
9bdc498f90
Merge pull request #8574 from eska014/html5-noglut
...
Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
Rémi Verschelde
64c31a3a9f
Merge pull request #8576 from eska014/html5-mousemodes
...
HTML5: Implement mouse lock/capture and hiding
2017-05-02 07:34:52 +02:00
L. Krause
101c542b77
Implement mouse capture and hiding in HTML5 export
...
MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
Rémi Verschelde
4dd291cecb
Merge pull request #8586 from vnen/uwp-3
...
Fix compilation for UWP
2017-05-01 22:48:01 +02:00
George Marques
f7bd21a022
Fix compilation for UWP
2017-04-29 20:15:59 -03:00
Rémi Verschelde
de7eba887e
Merge pull request #8572 from akien-mga/thirdparty
...
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
L. Krause
abe09919bf
Fix HTML5 key events
...
Regression from 86f5ac3
2017-04-29 04:42:50 +02:00
L. Krause
847bd33fdf
Remove GLUT usage in HTML5 platform
2017-04-28 21:54:44 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Rémi Verschelde
4759be3c4b
Merge pull request #8547 from eska014/html5-pointer-input
...
HTML5: Add (multi-)touch events, fix inverted scrolling
2017-04-26 19:28:17 +02:00
L. Krause
86f5ac3d74
Implement HTML5 touch events
2017-04-26 16:30:22 +02:00
volzhs
889ce29fc2
Fix error or download again if use obb for Android
2017-04-26 04:06:45 +09:00
L. Krause
a99b6b2063
Reimplement HTML5 mouse input without GLUT
...
Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
...
"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
dd55950b62
Drop EXEC PATHP?? super verbose info message
...
It seems to give nightmares to Windows users.
2017-04-17 23:39:04 +02:00
Andreas Haas
246dfc65ca
Fix crash on exit.
...
First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10 19:51:07 +02:00
Rémi Verschelde
61a27601f7
Merge pull request #8341 from RameshRavone/master
...
Android: avoiding duplicates in build.gradle
2017-04-10 08:58:15 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Ramesh Ravone
f8309f86c2
Android: avoiding duplicates in build.gradle
2017-04-10 08:34:40 +05:30
Ramesh Ravone
93b417fe17
Android: Support to change minSdkVersion ( #8313 )
2017-04-09 23:35:34 +02:00
Juan Linietsky
fccf2816d4
-Fix eternal black screen on Windows
...
-Disabled warnings on windows, need to properly set up warnings
2017-04-09 17:59:17 -03:00
Rémi Verschelde
3fd10ff6f0
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:44:52 +02:00
BastiaanOlij
5c2ddb299b
Formatting of mm files
2017-04-09 21:22:40 +10:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Juan Linietsky
ce948ed63b
Revert "8145 - Mouse Position is unknown until first mouse event on X11"
2017-04-06 13:08:42 -03:00
Rémi Verschelde
64ebc3672e
Merge pull request #8274 from RandomShaper/fix-android-x86
...
Fix crash on Android-x86
2017-04-05 22:27:48 +02:00
Pedro J. Estébanez
2443946307
Fix crash on Android-x86
2017-04-05 22:18:16 +02:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
...
DLScript module
2017-04-04 00:25:03 +02:00
eska
9dbd6db63b
Reenable Windows Desktop export
2017-04-03 19:52:11 +02:00
Karroffel
fd55308786
added dlscript module
...
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Rémi Verschelde
aab6687523
Merge pull request #8180 from sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event
...
8145 - Mouse Position is unknown until first mouse event on X11
2017-03-30 10:34:30 +02:00
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00
Juan Linietsky
000e873008
Merge pull request #8191 from eska014/webgl2-export
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WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b
WebGL 2 export per WebAssembly or asm.js
2017-03-29 13:27:43 +02:00
Sergey Pusnei
c79e998d1f
8145 - Mouse Position is unknown until first mouse event on X11 & Win
...
- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
2017-03-28 19:18:40 -04:00
Rémi Verschelde
9d28a5e7d9
Merge pull request #8159 from Hinsbart/last_id
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Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
fbebd32b5f
Merge pull request #8147 from RameshRavone/patch-1
...
Update build.gradle.template for jcenter
2017-03-27 08:50:47 +02:00
Rémi Verschelde
d8f32637be
SCons: Add option to toggle warnings (on by default)
...
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
...
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Ramesh Ravone
77c81a21d8
Update build.gradle.template
...
Updating project repository,
added jcenter() since Android Studio uses it by default.
https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-25 17:41:20 +05:30
BastiaanOlij
a0b0dff6fd
Fixing magnetometer on iOS
...
(cherry picked from commit 4b7d1d8c15
)
2017-03-24 23:18:42 +01:00
Rémi Verschelde
5cad9147f9
Merge pull request #8133 from Hinsbart/joy_constants
...
Input: Refactor JOY_* constants.
2017-03-24 22:53:16 +01:00
Rémi Verschelde
6674c556ae
Merge pull request #8128 from volzhs/fix-android-app-name
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Fix wrong app name for Android export
2017-03-24 22:52:25 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
...
Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
1ed8caa1bb
i-patch for Pirate language
...
Credits to jo_ for the joke and hcorion for finding the typo:
<hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a
spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells
certificate as certficate missing the extra i
<jo_> hcorion: Nice catch.
<jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24 21:59:32 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
...
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Andreas Haas
0d8f5660f6
Input: Refactor JOY_* constants.
...
**Breaking change**
Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
volzhs
f912bcd943
Fix wrong name for Android export
2017-03-24 15:26:55 +09:00
Fabio Alessandrelli
5f681d0b0f
Allow non blocking UDP put_packet in C++.
...
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Juan Linietsky
efaeebab4d
Several fixes to Android exporter and port.
...
Android seems to be working again!
2017-03-23 20:14:12 -03:00
Juan Linietsky
c37fad650f
Export working (for linux at least)
2017-03-21 19:34:26 -03:00
Juan Linietsky
b5a06cecff
Export template management dialog.
...
Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Rémi Verschelde
b1f22fe756
Merge pull request #8066 from Hinsbart/fix_x11_cursor
...
X11: Don't reset mouse cursor theme.
2017-03-18 14:52:44 +01:00
Andreas Haas
fc84ccc468
X11: Don't reset mouse cursor theme.
...
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting.
This was especially annoying when using a white cursor, as Godot would then reset back to a dark one.
In my case it was also keeping the cursor from changing its shape.
2017-03-18 12:13:14 +01:00
Rémi Verschelde
f3dbd9e792
Merge pull request #8042 from eska014/webgl2
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Some WebGL 2 and build fixes/clean-up
2017-03-18 10:50:04 +01:00
Rémi Verschelde
60bdc37056
Merge pull request #8035 from DenisComtesse/android-screentouch-fix
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Update mouse position on touch and release events (Android)
2017-03-18 10:48:26 +01:00
Ramesh Mani Maran
27c7d253aa
android: adding classpath and gradle plugins
2017-03-18 10:27:30 +01:00
Rémi Verschelde
111d3e8063
Merge pull request #7953 from RameshRavone/patch-1
...
support for multiple maven url
2017-03-18 10:25:49 +01:00
eska
12dd86bba0
Some WebGL 2 and build fixes/clean-up
2017-03-17 15:56:48 +01:00
denis
55835167a4
Update mouse position on touch and release events (Android)
2017-03-15 17:41:21 +01:00
Juan Linietsky
af020160c6
more html5 fixes
2017-03-14 10:53:46 -03:00
eska
1abf478eb9
Fix web export build
2017-03-10 05:09:54 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
481e511082
iphone: Drop unused Appirater thirdparty API
2017-03-05 14:53:56 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Ramesh Mani Maran
aa7490ffd0
support for multiple maven url
2017-03-05 15:46:55 +05:30
Julian Murgia
94103c0c02
Add API to access battery power state
...
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
volzhs
4866ea828a
Fix handling input for Android
2017-03-04 00:15:26 +09:00
Shlomi Fish
0ef3d22d98
Fix failing build on mageia v6 x64 linux.
...
There was an error about undeclared malloc()+free().
2017-02-27 21:24:46 +02:00
Rémi Verschelde
34a0aa6900
Merge pull request #7862 from Hinsbart/joypad_connections
...
Better handling of joypad device IDs.
2017-02-26 21:30:24 +01:00
Andreas Haas
a175ac7032
Better handling of joypad device IDs.
...
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-02-26 21:01:31 +01:00
Rémi Verschelde
7902444f38
Merge pull request #7834 from hpvb/x11-return-to-cwd-at-exit
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X11 return to cwd at exit
2017-02-26 20:25:09 +01:00
Rémi Verschelde
2d3dd6f6ee
Merge pull request #7854 from neikeq/pr-execute-iter
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Replace misuse of list iteration
2017-02-26 20:23:10 +01:00
Rémi Verschelde
1ec8b9fb7d
Merge pull request #7851 from shlomif/fix-some-compilation-warnings
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Get rid of some compilation warnings.
2017-02-26 20:22:48 +01:00
Rémi Verschelde
ca805744fb
Merge pull request #7848 from hpvb/fix-7839
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Windows: Close audiodriver sooner on exit
2017-02-26 20:18:49 +01:00
Rémi Verschelde
a23e062c28
Merge pull request #7880 from bojidar-bg/fix-iphone-builds
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Really fix iphone builds
2017-02-24 14:16:15 +01:00
Bojidar Marinov
cd52209d1b
Really fix iphone builds
2017-02-23 20:20:55 +02:00
Rémi Verschelde
46b2267498
Merge pull request #7879 from bojidar-bg/fix-iphone-builds
...
Complete the globals.h -> global_config.h conversion
2017-02-23 16:51:28 +01:00
Bojidar Marinov
53921faa91
Complete the globals.h -> global_config.h conversion
2017-02-23 17:47:25 +02:00
Juan Linietsky
ffcd954211
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
2017-02-22 19:14:21 -03:00
eska
6e1828c958
Fix WebAssembly builds on Windows
2017-02-21 23:21:28 +01:00
Shlomi Fish
0a2c387d5c
Fix some compilation warnings.
...
Redone the commit based on the input in
https://github.com/godotengine/godot/pull/7851 . Not all warnings were
fixed but it's a start.
2017-02-21 11:59:19 +02:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
...
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Ignacio Etcheverry
0cd309c5c7
Replace misuse of list iteration
2017-02-20 19:53:14 +01:00
eska
6e2bf31e5a
Automatically zip web export templates
...
Also fix web builds on Windows and clean up
2017-02-20 06:59:19 +01:00
eska
335fdea581
Fix parallel asm.js/WebAssembly builds
2017-02-20 03:44:37 +01:00
Juan Linietsky
f6950956bd
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam
04e51859f0
Windows: Close audiodriver sooner on exit
...
In #7839 I see the same error that was fixed in #7833 occuring on the
Windows platform. This moves the audio driver closing to the same place
in OS_Windows::finalize() as it is in OS_X11::finalize()
This fixes #7839
2017-02-19 20:45:17 +01:00