Daniel J. Ramirez
097cb66630
Added resources icons
2017-01-09 02:30:04 -06:00
Rémi Verschelde
ad759de3c1
Merge pull request #7475 from Hinsbart/joypad_fixes
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More fixes to Joypad renaming.
2017-01-09 08:52:57 +01:00
Daniel J. Ramirez
16f0068e3e
Added missing node icons, plus some icon changes
2017-01-08 23:32:57 -06:00
Juan Linietsky
a168cd7a23
Add clamp and wrap loop modes for animation tracks.
2017-01-09 00:41:16 -03:00
Juan Linietsky
62273e51a2
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
m4nu3lf
2e38b32e0f
Fixed inertia tensor computation and center of mass
2017-01-09 00:13:54 +00:00
Juan Linietsky
fdc3380cf6
Remove XML format, as promised, for 3.0
2017-01-08 21:12:19 -03:00
Juan Linietsky
857c50db70
Removed Musepack, it's a pretty obsolete format nowadays.
2017-01-08 21:06:48 -03:00
Juan Linietsky
13cdccf23b
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
Juan Linietsky
94ee7798ce
-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
2017-01-08 19:54:19 -03:00
Andreas Haas
d963fa9a01
More fixes to Joypad renaming.
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Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Juan Linietsky
4fd464a4c5
Removed ratio anchoring (will have to fix multiple 3D views later..)
2017-01-08 19:12:24 -03:00
Juan Linietsky
de73297883
Swapped expand and fill flag bits, so scenes don't save this property by default
2017-01-08 19:12:24 -03:00
Juan Linietsky
719b2e6eaa
Merge pull request #7473 from Hinsbart/JoypadLinux
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Rename "joypad_linux" class to "JoypadLinux"
2017-01-08 18:34:14 -03:00
Andreas Haas
4a6428aaee
Rename "joypad_linux" class to "JoypadLinux"
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Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08 22:22:00 +01:00
Juan Linietsky
fa170cbc58
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
Juan Linietsky
1b0930c435
Renamed finished to animation_finished, also passes the animation name when finished
2017-01-08 17:41:32 -03:00
Rémi Verschelde
8b7a86ec7b
Move tests again from core to main
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As advised by @reduz, as tests depend on other libs.
2017-01-08 21:33:37 +01:00
Rémi Verschelde
5bfa4227b3
Finish replacement of joystick by joypad
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Some parts were forgotten in 547a577
.
2017-01-08 21:33:37 +01:00
Rémi Verschelde
c2310b41fa
opus: Update to upstream opusfile 0.8
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Had missed it in the previous commit as the upstream website is outdated.
2017-01-08 21:33:37 +01:00
Juan Linietsky
a464afb4e7
Removed the "released" signal from button, it's pointless now that button_down and button_up exist.
2017-01-08 17:27:48 -03:00
Juan Linietsky
10938e8bb9
Made Variant::NIL printable as "Null". Please everyone be on the lookout of bugs related to assigning an empty variant to a string, and expecting it to be not empty!
2017-01-08 17:23:04 -03:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Rémi Verschelde
6323779596
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
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Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Juan Linietsky
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
Juan Linietsky
0a59c3c3a6
Dictionary keys are now sorted by insertion order
2017-01-08 14:17:04 -03:00
Ferenc Arn
6b1252cdfa
Fix the order in which additional transformations are applied in Matrix3 and Transform.
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This is a part of the breaking changes proposed in PR #6865 , solving the issue regarding the order of affine transformations described in #2565 . This PR also fixes the affected code within Godot codebase. Includes improvements to documentation too.
Another change is, Matrix3::get_scale() will now return negative scaling when the determinant of the matrix is negative. The rationale behind this is simple: when performing a polar decomposition on a basis matrix M = R.S, we have to ensure that the determinant of R is +1, such that it is a proper rotation matrix (with no reflections) which can be represented by Euler angles or a quaternion.
Also replaced the few instances of float with real_t in Matrix3 and Transform.
Furthermore, this PR fixes an issue introduced due to the API breakage in #6865 . Namely Matrix3::get_euler() now only works with proper rotation matrices. As a result, the code that wants to get the rotation portion of a transform needs to use Matrix3::get_rotation() introduced in this commit, which complements Matrix3::get_scaled(), providing both parts of the polar decomposition.
Finally, it is now possible to construct a rotation matrix from Euler angles using the new constructor Matrix3::Matrix3(const Vector3 &p_euler).
2017-01-08 10:36:14 -06:00
Rémi Verschelde
d945c4e58e
x11: Improve logic for cross-dependencies between freetype, zlib and libpng
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Fixes #7373 .
2017-01-08 17:17:05 +01:00
Rémi Verschelde
ede36aca8d
i18n: Add support for Scots (sco) language
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Fixes #6931 .
2017-01-08 16:48:30 +01:00
Juan Linietsky
8ecc34bfae
removed unnecesary modulate funtions, which were superseded by self_modulate
2017-01-08 12:31:14 -03:00
Juan Linietsky
d9ca9d778d
Use more compatible initializarion of RWLockPosix
2017-01-08 11:35:32 -03:00
Juan Linietsky
263d5fcff8
Added missing readers writers lock to windows, should compile and run again..
2017-01-08 11:13:12 -03:00
Juan Linietsky
aa60e02cf6
fixes compilation in windows?
2017-01-08 10:20:23 -03:00
Rémi Verschelde
790f629e5e
Move core engine tests to core/
2017-01-08 14:08:18 +01:00
Emmanuel Leblond
28d7486267
Fix codeblock tag in classes.xml for EditorSettings
2017-01-08 12:34:39 +01:00
Rémi Verschelde
02fbd10230
i18n: Sync templates with current code
2017-01-08 12:13:27 +01:00
Rémi Verschelde
4cdfadc619
i18n: Sync translations with Weblate
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Bengali and Turkish now 100% complete!
2017-01-08 12:12:15 +01:00
Juan Linietsky
8963ca3d17
Fix code completion for new getnode syntax
2017-01-08 03:01:52 -03:00
Juan Linietsky
8b912d1115
-Fix bugs related to PoolVector crashes
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-Added ability to request nodes using $Name in GDScript :)
2017-01-08 02:04:53 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
karroffel
fbfcc981d9
exposed OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-07 18:55:48 +01:00
Bojidar Marinov
91ea719c6e
Fix #7455 - script text editor's right click menu being weird
2017-01-07 13:54:10 +02:00
Rémi Verschelde
2a38a5eaa8
Remove bundled glew, obsoleted by glad
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Also make Haiku load the glad header for GLES3 too,
though I haven't test it.
2017-01-06 22:56:51 +01:00
Rémi Verschelde
12d1fc7a18
glad: Update to upstream 0.1.13a0
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Upstreams the workaround we had to use for OSX.
2017-01-06 22:51:15 +01:00
Rémi Verschelde
dc0d08cc93
Move glad files to thirdparty dir
2017-01-06 22:42:19 +01:00
Rémi Verschelde
55b601d62b
Merge pull request #7440 from akien-mga/thirdparty-updates
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Updating some thirdparty libraries
2017-01-06 19:17:39 +01:00
Juan Linietsky
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
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-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
Rémi Verschelde
9845bdde8d
opus: Update to upstream libopus 1.1.3
2017-01-05 23:28:02 +01:00
Rémi Verschelde
2ca0337f5f
zlib: Update to upstream 1.2.10
2017-01-05 23:27:59 +01:00