Commit Graph

6563 Commits

Author SHA1 Message Date
Daniel J. Ramirez 097cb66630 Added resources icons 2017-01-09 02:30:04 -06:00
Rémi Verschelde ad759de3c1 Merge pull request #7475 from Hinsbart/joypad_fixes
More fixes to Joypad renaming.
2017-01-09 08:52:57 +01:00
Daniel J. Ramirez 16f0068e3e Added missing node icons, plus some icon changes 2017-01-08 23:32:57 -06:00
Juan Linietsky a168cd7a23 Add clamp and wrap loop modes for animation tracks. 2017-01-09 00:41:16 -03:00
Juan Linietsky 62273e51a2 Moved JSON functions to built-in to_json, parse_json, validate_json 2017-01-08 22:40:00 -03:00
m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass 2017-01-09 00:13:54 +00:00
Juan Linietsky fdc3380cf6 Remove XML format, as promised, for 3.0 2017-01-08 21:12:19 -03:00
Juan Linietsky 857c50db70 Removed Musepack, it's a pretty obsolete format nowadays. 2017-01-08 21:06:48 -03:00
Juan Linietsky 13cdccf23b Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
Juan Linietsky 94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
Andreas Haas d963fa9a01
More fixes to Joypad renaming.
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Juan Linietsky 4fd464a4c5 Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
Juan Linietsky de73297883 Swapped expand and fill flag bits, so scenes don't save this property by default 2017-01-08 19:12:24 -03:00
Juan Linietsky 719b2e6eaa Merge pull request #7473 from Hinsbart/JoypadLinux
Rename "joypad_linux" class to "JoypadLinux"
2017-01-08 18:34:14 -03:00
Andreas Haas 4a6428aaee
Rename "joypad_linux" class to "JoypadLinux"
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08 22:22:00 +01:00
Juan Linietsky fa170cbc58 PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
Juan Linietsky 1b0930c435 Renamed finished to animation_finished, also passes the animation name when finished 2017-01-08 17:41:32 -03:00
Rémi Verschelde 8b7a86ec7b Move tests again from core to main
As advised by @reduz, as tests depend on other libs.
2017-01-08 21:33:37 +01:00
Rémi Verschelde 5bfa4227b3 Finish replacement of joystick by joypad
Some parts were forgotten in 547a577.
2017-01-08 21:33:37 +01:00
Rémi Verschelde c2310b41fa opus: Update to upstream opusfile 0.8
Had missed it in the previous commit as the upstream website is outdated.
2017-01-08 21:33:37 +01:00
Juan Linietsky a464afb4e7 Removed the "released" signal from button, it's pointless now that button_down and button_up exist. 2017-01-08 17:27:48 -03:00
Juan Linietsky 10938e8bb9 Made Variant::NIL printable as "Null". Please everyone be on the lookout of bugs related to assigning an empty variant to a string, and expecting it to be not empty! 2017-01-08 17:23:04 -03:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Rémi Verschelde 6323779596 Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky 0a59c3c3a6 Dictionary keys are now sorted by insertion order 2017-01-08 14:17:04 -03:00
Ferenc Arn 6b1252cdfa Fix the order in which additional transformations are applied in Matrix3 and Transform.
This is a part of the breaking changes proposed in PR #6865, solving the issue regarding the order of affine transformations described in #2565. This PR also fixes the affected code within Godot codebase. Includes improvements to documentation too.

Another change is, Matrix3::get_scale() will now return negative scaling when the determinant of the matrix is negative. The rationale behind this is simple: when performing a polar decomposition on a basis matrix M = R.S, we have to ensure that the determinant of R is +1, such that it is a proper rotation matrix (with no reflections) which can be represented by Euler angles or a quaternion.

Also replaced the few instances of float with real_t in Matrix3 and Transform.

Furthermore, this PR fixes an issue introduced due to the API breakage in #6865. Namely Matrix3::get_euler() now only works with proper rotation matrices. As a result, the code that wants to get the rotation portion of a transform needs to use Matrix3::get_rotation() introduced in this commit, which complements Matrix3::get_scaled(), providing both parts of the polar decomposition.

Finally, it is now possible to construct a rotation matrix from Euler angles using the new constructor Matrix3::Matrix3(const Vector3 &p_euler).
2017-01-08 10:36:14 -06:00
Rémi Verschelde d945c4e58e x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Fixes #7373.
2017-01-08 17:17:05 +01:00
Rémi Verschelde ede36aca8d i18n: Add support for Scots (sco) language
Fixes #6931.
2017-01-08 16:48:30 +01:00
Juan Linietsky 8ecc34bfae removed unnecesary modulate funtions, which were superseded by self_modulate 2017-01-08 12:31:14 -03:00
Juan Linietsky d9ca9d778d Use more compatible initializarion of RWLockPosix 2017-01-08 11:35:32 -03:00
Juan Linietsky 263d5fcff8 Added missing readers writers lock to windows, should compile and run again.. 2017-01-08 11:13:12 -03:00
Juan Linietsky aa60e02cf6 fixes compilation in windows? 2017-01-08 10:20:23 -03:00
Rémi Verschelde 790f629e5e Move core engine tests to core/ 2017-01-08 14:08:18 +01:00
Emmanuel Leblond 28d7486267 Fix codeblock tag in classes.xml for EditorSettings 2017-01-08 12:34:39 +01:00
Rémi Verschelde 02fbd10230 i18n: Sync templates with current code 2017-01-08 12:13:27 +01:00
Rémi Verschelde 4cdfadc619 i18n: Sync translations with Weblate
Bengali and Turkish now 100% complete!
2017-01-08 12:12:15 +01:00
Juan Linietsky 8963ca3d17 Fix code completion for new getnode syntax 2017-01-08 03:01:52 -03:00
Juan Linietsky 8b912d1115 -Fix bugs related to PoolVector crashes
-Added ability to request nodes using $Name in GDScript :)
2017-01-08 02:04:53 -03:00
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
karroffel fbfcc981d9 exposed OS.set_exit_code and OS.get_exit_code to ClassDB 2017-01-07 18:55:48 +01:00
Bojidar Marinov 91ea719c6e
Fix #7455 - script text editor's right click menu being weird 2017-01-07 13:54:10 +02:00
Rémi Verschelde 2a38a5eaa8 Remove bundled glew, obsoleted by glad
Also make Haiku load the glad header for GLES3 too,
though I haven't test it.
2017-01-06 22:56:51 +01:00
Rémi Verschelde 12d1fc7a18 glad: Update to upstream 0.1.13a0
Upstreams the workaround we had to use for OSX.
2017-01-06 22:51:15 +01:00
Rémi Verschelde dc0d08cc93 Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
Rémi Verschelde 55b601d62b Merge pull request #7440 from akien-mga/thirdparty-updates
Updating some thirdparty libraries
2017-01-06 19:17:39 +01:00
Juan Linietsky 53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky 99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Rémi Verschelde 9845bdde8d opus: Update to upstream libopus 1.1.3 2017-01-05 23:28:02 +01:00
Rémi Verschelde 2ca0337f5f zlib: Update to upstream 1.2.10 2017-01-05 23:27:59 +01:00