Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
SPTelur
51fe9fc132
Some missing License notice has been added
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(cherry picked from commit df737ebb46
)
2016-11-15 08:34:16 +01:00
Pedro J. Estébanez
fada9d7a8e
Clean/fix triangulation internals
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Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory
(cherry picked from commit 0e1972aa51
)
2016-11-15 08:30:09 +01:00
Rémi Verschelde
e259bf8bbb
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde
5a49e45d21
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c
)
2016-10-30 14:51:34 +01:00
Juan Linietsky
7d25d20861
Added a generic AStar implementation to Godot.
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It's pretty fast, use it for games where Navigation does not cut it.
(cherry picked from commit 827a9aa829
)
2016-10-18 18:35:44 +02:00
Mateusz Adamczyk
ce1138cb02
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
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(cherry picked from commit 8671836b76
)
2016-10-09 17:40:37 +02:00
J08nY
5b942f056a
Vector3: added angle_to(Vector3 other)
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(cherry picked from commit deb36b44d1
)
2016-10-09 17:33:36 +02:00
J08nY
44ba542de6
Vector3: format properly, fix indents
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(cherry picked from commit f468cfc379
)
2016-10-09 17:33:30 +02:00
anneomcl
12edde80f2
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
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(cherry picked from commit aa5ade834c
)
2016-10-09 17:18:54 +02:00
Ignacio Etcheverry
b1ea299edf
Matrix32: Add constructor that takes six real_t params
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(cherry picked from commit 3578800230
)
2016-09-01 08:44:22 +02:00
Ignacio Etcheverry
2d4c4b6ea9
Fix regression with str() improvements for math types
2016-07-28 14:58:12 +02:00
Rémi Verschelde
c6c9f29827
Merge pull request #5921 from neikeq/pr-issue-5919
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Prettier str() for some math types
2016-07-27 17:23:17 +02:00
Ignacio Etcheverry
eefca1ada9
Prettier str() for some math types
2016-07-27 17:00:07 +02:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
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Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY
449571b6cd
Remove USE_QUAD_VECTORS unused check
2016-06-19 00:41:52 +02:00
Rémi Verschelde
80727b6896
Drop empty .cpp files for header-only classes
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Part of #5272
2016-06-18 20:00:08 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
a75f896338
First version of Profiler
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It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
6883325f92
math: Fix rounding error for 0 in Math::round ( #4495 )
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Thus revert the previous workaround in commit b123bc4a2a
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Fixes #3221 .
2016-05-01 11:37:46 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
sheepandshepherd
c88c60d08e
Correct octree's AABB intersect test, fixes #3576 and #3253
2016-02-17 20:06:40 +01:00
Juan Linietsky
7a931b4d3a
Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955
2016-01-03 19:18:47 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
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removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
Juan Linietsky
1312df7fdc
implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
2015-12-14 09:06:53 -03:00
Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Franklin Sobrinho
541812e999
Implement Quat multiply operator, and xform method
2015-11-11 11:30:55 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
0bc6a8894c
Merge pull request #2266 from MrGreenTea/master
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added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
Rémi Verschelde
1e147c4945
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
MrGreenTea
ec11762006
added floor() and ceil() to Vector3
2015-07-15 01:59:35 +02:00
James McLean
2e6d3b7fad
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
James McLean
c2181285eb
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
2015-06-11 13:44:04 -04:00
James McLean
b19ed63eb6
Implemented interpolation for affine transformations (Matrix32::interpolate_with)
2015-06-11 10:43:48 -04:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Juan Linietsky
7006fe3cc4
Corrected rectangle intersection, fixes #1731
2015-04-24 16:08:05 -03:00
Juan Linietsky
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
6b3cd13c8d
-fix vector rotation, fixes #1705
2015-04-18 14:19:33 -03:00
Juan Linietsky
28304bc330
-Changed the cubic interpolator, improves situation with PathFollow in #1659
2015-04-13 09:47:03 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00