Rémi Verschelde
d40c45ed99
Merge pull request #77688 from L4Vo5/clarify-deferred
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Clear up misconceptions about when deferred things run in the docs
2023-06-22 10:29:56 +02:00
Ryan Memarpour
9dc850a2ea
Clarify that authority is not automatically replicated.
2023-06-20 21:49:02 +02:00
ana-rchy
e74c932ee3
doc: Fix "TranferMode" typo in `Node.rpc_config` description
2023-06-19 23:35:37 +02:00
Markus Sauermann
5b15c89c38
Made window focus notification docs more precise
2023-06-18 16:03:50 +02:00
L4Vo5
2747dd35e7
clarify the meaning of "deferred"
2023-06-18 00:46:58 -03:00
Danil Alexeev
eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +03:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations
2023-06-07 16:34:03 +03:00
RedworkDE
1d0bd2f212
Clarify the docs on Node.queue_free
2023-06-03 22:28:20 +02:00
VolTer
04562662d3
Overhaul the top sections of the class reference (Core classes)
2023-05-19 07:04:48 +02:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
kobewi
1b9802fa8c
Prevent errors when using ViewportTexture
2023-05-08 15:56:16 +02:00
Juan Linietsky
104392ef4e
Remove NOTIFICATION_MOVED_IN_PARENT
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* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
kobewi
eac65fd0a8
Fill random docs
2023-04-03 16:02:29 +02:00
Yuri Sizov
76444699cb
Merge pull request #75565 from kleonc/canvasitem-improve-self-modulate-docs
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Improve `CanvasItem.self_modulate` docs
2023-04-03 15:03:39 +02:00
kleonc
4fb9aa2294
Improve CanvasItem.self_modulate docs
2023-04-03 12:56:06 +02:00
kobewi
c4e08a4e1a
Add _get_configuration_warnings() example
2023-04-02 13:42:29 +02:00
kobewi
9785b23a0a
Discourage reusing Tweens
2023-03-04 19:51:52 +01:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Danil Alexeev
31749de128
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-05 21:21:37 +03:00
GeroVeni
54f2226ce5
Improve docs for rpc annotations
2023-02-04 13:28:41 +00:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +03:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
bruvzg
ca8b762797
Add Node::get_window() method.
2023-01-10 11:10:46 +02:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
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Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
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Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Micky
a1c10dbbd8
Strip ERR_FAIL from `Node.remove_from_group()`
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Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
Micky
9b42268467
Make `Node.print_orphan_nodes()` static
2022-11-12 17:55:42 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Micky
9de7b1afce
Doc consistency: "inspector" to "Inspector"
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Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
2022-10-27 18:41:20 +02:00
Miguel Gonzalez Sanchez
a97a00bf02
Rename pos -> index on Node
2022-10-14 19:56:34 +01:00
RedMser
5ae012e6e9
Add documentation for viewport's input handling
2022-10-05 12:56:04 +02:00
Jiri Suchan
67e3fb7856
fix(docs): use proper path for tutorial file in docs
2022-10-05 11:43:41 +02:00
Paul Joannon
2316c3a3a9
Add new C# code blocks to class ref pages
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- AStarGrid2D
- Engine
- Font
- Node
- OS
- Tweens
2022-09-19 19:38:29 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
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Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827
Allow negative indices in move_child()
2022-09-10 03:54:04 +02:00
VolTer
e19f7b2407
Remove Remove and Skip
2022-09-09 23:44:31 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
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Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Micky
f577bae76f
Rename `legible_unique_name` param to `force_readable_name`
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With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
kobewi
b218727599
Rename raise() to move_to_front()
2022-09-06 22:13:06 +02:00
Rémi Verschelde
889c522a19
Merge pull request #64410 from MewPurPur/rename-notification-instanced
2022-08-30 12:01:58 +02:00
Rémi Verschelde
e1266d2f35
Merge pull request #64781 from raulsntos/csharp_children
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Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25 07:32:50 +02:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
Raul Santos
7924d643e5
Add `includeInternal` to C# NodeExtensions and fix get_child documentation
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Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.
Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00