Commit Graph

3972 Commits

Author SHA1 Message Date
Rémi Verschelde d31696e3db Merge pull request #4874 from Hinsbart/x11_dragndrop
x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
Rémi Verschelde c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde 96bdab6edf Merge pull request #4845 from vnen/pr-magnetometer
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Rémi Verschelde a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde e8d5ff5169 Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crash
Fix crash when redoing backspace to clear selection
2016-05-29 18:34:31 +02:00
Rémi Verschelde d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde 5bbb67fcac Merge pull request #4814 from neikeq/pr-issue-4805
Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
Rémi Verschelde 6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Rémi Verschelde 7d262947af Merge pull request #4810 from marcelofg55/master
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
Rémi Verschelde 3f8cd70c1a Merge pull request #4871 from Geequlim/translation-zh_cn
Add Simplified Chinese translation
2016-05-29 18:16:50 +02:00
Geequlim 0a046e6232 Simplified Chinese Translation:
Fix issuse in last commit
Add more translation
2016-05-30 00:08:33 +08:00
Geequlim f9253fa47a Add Simplified Chinese translation 2016-05-30 00:08:33 +08:00
Andreas Haas 2c9b28df13 xdnd: can handle more than 3 different target types
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
Rémi Verschelde 53279bf02d FreeType: Add mandatory license text
Part of #4859.
2016-05-29 17:30:57 +02:00
Juan Linietsky 65615c0353 fix freetype paths on osx and mingw 2016-05-29 12:26:15 -03:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry 51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Rémi Verschelde a5777994cb Merge pull request #4868 from Geequlim/more-tranlatable
Set more visible string to translatable
2016-05-29 11:55:11 +02:00
Geequlim cb05e8450d Set more visible string to translatable 2016-05-29 16:10:23 +08:00
George Marques cb3faf0b6f Merge pull request #4860 from Griefchief/msvc_build_fix
Fix MS Visual Studio build settings
2016-05-28 23:31:13 -03:00
Rémi Verschelde f2bb7722ab Merge pull request #4864 from StraToN/classes-ref-writing
Documentation : BackBufferCopy, Light2D, LightOccluder2D
2016-05-29 01:56:10 +02:00
Julian Murgia - StraToN 9ac4b29322 Documented Light2D and LightOccluder2D 2016-05-29 01:41:22 +02:00
Julian Murgia - StraToN defe7f18c2 Documented BackBufferCopy. Need validation for the different copy modes (constants) 2016-05-28 22:02:21 +02:00
Andreas Haas 62de01ae3b Delete unused code in TileMapEditor 2016-05-28 21:50:22 +02:00
Andreas Haas ae0a59731e x11: Add support for filesystem drag & drop using xdnd 2016-05-28 21:35:42 +02:00
Ignacio Etcheverry aba972238e TextEdit: Improve search method to avoid overlapping results 2016-05-28 18:23:49 +02:00
Ignacio Etcheverry 65fa8f91ca TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hint 2016-05-28 18:22:54 +02:00
Aleksandar Danilovic ca876191e5 Fix MS Visual Studio build settings
NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.

Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.

Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
2016-05-28 17:15:12 +02:00
Rémi Verschelde d9e8652893 Merge pull request #4857 from akien-mga/pr-fix-pm-base-dir
Editor: Fix base dir when going back to project manager
2016-05-28 15:04:20 +02:00
Rémi Verschelde 6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00
Rémi Verschelde b2013603b4 i18n: Sync translations with template 2016-05-28 13:01:13 +02:00
Rémi Verschelde 71f18fdaae i18n: Add makefile to handle translation updates 2016-05-28 13:00:57 +02:00
Rémi Verschelde d708afdc1c i18n: Fix typo and sync template 2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy b6fdac80cb Merge pull request #4852 from MarianoGnu/master
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU e7b7dfefd3 Remove focus from Sprite Region Editor dialog. Fixes #4751 2016-05-27 22:53:26 -03:00
Juan Linietsky bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
Bojidar Marinov ab97718d8a Reorder tiles into nice columns 2016-05-27 22:42:51 +03:00
George Marques 8d69e1b620
Add documentation for Input.get_magnetometer() 2016-05-27 14:55:24 -03:00
fluffrabbit 4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas 7c1594ee5a Use scalar to scale TileMap icons 2016-05-27 18:54:46 +02:00
Paulb23 daf0ed646f Added, goto next and previous breakpoint and remove all, issue 1690 2016-05-27 15:29:04 +01:00
Rémi Verschelde eb7227a20b Merge pull request #4839 from Geequlim/fix-memory-compiler-warnnings
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 11:22:59 +02:00
Geequlim 728ce570a5 Add spaces to macros in memory.h to make C++11 compilers happy 2016-05-27 16:48:27 +08:00
Rémi Verschelde b0a97579ac README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
Paulb23 4a5997ec1c Fix crash when redoing backspace to clear selection 2016-05-26 14:45:11 +01:00
Paulb23 72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Ignacio Etcheverry ea9cde8842 Debugger: show error message if description is not available 2016-05-25 22:57:41 +02:00
marcelofg55 ba0fbe4f79 Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX 2016-05-25 15:17:28 -03:00
Rémi Verschelde 9daaa70920 Merge pull request #4808 from Paulb23/mark_and_breakpoint_colors
Added settings to change marked and breakpoint color
2016-05-25 18:15:32 +02:00