A Thousand Ships
fb1662b939
Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state
2024-02-05 16:40:49 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
...
Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
A Thousand Ships
6d3c987808
Fix `max_collisions` not being passed in `PhysicsBody3D::test_move`
2024-02-03 16:19:09 +01:00
Rémi Verschelde
7de27ea56a
Merge pull request #84643 from rsburke4/top-level-problem-fix
...
Fix `Node3D` children using `top_level` in different position in-editor versus runtime
2024-02-02 12:01:25 +01:00
Aaron Franke
b015fba2c8
Orthonormalize PhysicalBone3D transforms
2024-01-31 00:10:01 -06:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body
2024-01-30 23:57:38 -06:00
Aaron Franke
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 00:56:12 -06:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
...
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
...
Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
Rémi Verschelde
e96030ecb4
Merge pull request #87506 from mihe/soft-body-without-attachment
...
Fix error when pinning soft body point without attachment
2024-01-26 11:46:13 +01:00
ACB
9d0302d708
Make CharacterBody properties public
2024-01-25 10:31:16 +01:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
Mikael Hermansson
a3f07ad858
Fix error when pinning soft body point without attachment
2024-01-23 16:37:48 +01:00
Yuri Sizov
36f5050c34
Merge pull request #87050 from nikitalita/convert-3.x-skeletons
...
Skeleton3D: Convert 3.x skeletons
2024-01-22 20:38:51 +01:00
Yuri Sizov
e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
...
Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Marcel Offermans
25f573ca63
Add a reflection mask to the reflection probes.
...
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
nikitalita
bcad569ed9
Skeleton3D: Convert 3.x skeletons
2024-01-19 17:43:09 -08:00
Rémi Verschelde
8f9c815ddb
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
...
Add AudioStreamPlayerInternal to unify stream players
2024-01-18 09:34:42 +01:00
Yuri Sizov
2e1f4f4a9d
Merge pull request #84610 from jsjtxietian/update-gizmo-right-after-assign
...
Fix CollisionObject3D Gizmo not updated after calling `shape_owner_*` functions
2024-01-17 18:52:26 +01:00
kobewi
0c7db3cdad
Add AudioStreamPlayerInternal to unify stream players
2024-01-17 13:12:02 +01:00
jsjtxietian
80a488a242
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
2024-01-17 10:43:16 +08:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
...
Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
...
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Rémi Verschelde
97607b6ab3
Merge pull request #86474 from KoBeWi/particular_velocity
...
Only update particle velocity when it changes
2024-01-08 11:53:53 +01:00
Rémi Verschelde
26ae551108
Merge pull request #85870 from dsnopek/collision-object-3d-gdextension-virtuals
...
Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension
2024-01-08 11:51:52 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
...
Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Rémi Verschelde
f4059d0e3c
Merge pull request #86576 from bikemurt/no-concave-warnings
...
Add warning for using concave shape on CharacterBody3D
2024-01-04 16:40:10 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Michael Burt
6838fe3f44
Add warning for using concave shape on CharacterBody3D
...
Additionally updated descriptions for RigidBody3D and VehicleBody3D
2024-01-04 09:33:01 -05:00
Rémi Verschelde
d822fd5322
Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite
...
Add autocompletion options for AnimatedSprite's other play methods
2024-01-03 10:15:01 +01:00
Micky
d5a7c7818c
Add autocompletion options for AnimatedSprite's other play methods
2024-01-03 01:33:08 +01:00
Micky
ca2f340384
Fix missing autocompletion for inheriting classes
2024-01-03 00:13:04 +01:00
kobewi
cb0a37f61a
Only update particle velocity when it changes
2023-12-23 18:04:24 +01:00
Yuri Sizov
252c462a9d
Merge pull request #85594 from addmix/camera3d-current-bug
...
Prevent `Camera3D.current` from being set to `true` automatically in the editor.
2023-12-19 20:33:00 +01:00
Nicholas Foo
e7ee672120
Add getters to navigation servers
...
Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
Yuri Sizov
13dd72ce78
Merge pull request #85219 from dsnopek/light-bake-mode-no-gi-method
...
Remove GI methods in parentheses from light baking options
2023-12-19 13:01:40 +01:00
Yuri Sizov
4600acfc41
Merge pull request #85311 from miv391/add-change-guards-to-sprite2d
...
Add property change guards to Sprite2D, Sprite3D and AnimatedSprite2D
2023-12-18 18:17:49 +01:00
A Thousand Ships
0081a50e32
Prevent mapping areas with invalid IDs for `Area2D/3D`
...
This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Mika Viskari
5b9e67e0a5
Add property change guards to Sprite2D and AnimatedSprite2D
2023-12-16 20:25:35 +02:00
Yuri Sizov
1e86ce0b40
Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
...
Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
风青山
ea30aabfb1
Clear monitoring in `Area*` when its space changes to invalid
...
So that it can work properly when the space changes to valid again.
Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
Mika Viskari
484c5b5aff
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
2023-12-15 20:32:18 +02:00
Yuri Sizov
302e41c264
Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
...
Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
bruvzg
575e1201cb
[TextServer] Do not draw non-visual characters.
2023-12-12 12:17:10 +02:00
Yuri Sizov
44d544fc98
Merge pull request #85120 from dsnopek/gl-lightmap
...
OpenGL: Implement rendering of lightmaps
2023-12-08 15:23:27 +01:00
Yuri Sizov
de5583c821
Merge pull request #83698 from BlueCube3310/curve-runtime-draw-improvement
...
Improve Curve3D debug drawing
2023-12-08 15:23:03 +01:00
David Snopek
bfdcd8559b
Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension
2023-12-06 16:39:43 -06:00