Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
风青山
2642c6851f
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
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Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.
We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.
Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00
Fredia Huya-Kouadio
56ce2d94c5
Bump the java version to version 17
2023-10-17 15:08:03 -07:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
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Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
e06d09228b
Merge pull request #83251 from Rindbee/fix-current_edited_scene-wrong-move
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Fix saving wrong edited scene state when switching scene tabs
2023-10-18 00:01:24 +02:00
Rémi Verschelde
060816c3a4
Merge pull request #82858 from KoBeWi/read_between_the_comments
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Provide translation strings for folder colors
2023-10-18 00:01:00 +02:00
Rémi Verschelde
024172b4eb
Merge pull request #82409 from KoBeWi/3_in_1
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Document, cleanup and fix some theme properties
2023-10-18 00:00:36 +02:00
Rémi Verschelde
0181983ad4
Merge pull request #81774 from MewPurPur/improve-visible-on-screen-class-docs
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Improve VisibleOnScreen classes' docs
2023-10-18 00:00:11 +02:00
Rémi Verschelde
30bdf7776c
Merge pull request #80523 from ElMikosch/fix_hingejoint3d_target_velocity_suffix
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Fix unit suffix for `HingeJoint3D`'s target velocity
2023-10-17 23:59:45 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
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C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
Yuri Sizov
ccb989569d
Fix incorrect offset of `PopupMenu` separator icons
2023-10-17 20:38:35 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Zae
acf0d395c8
Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-18 01:14:26 +08:00
Mathias
d4ced2506d
Fix unit suffix for HingeJoint3D's target velocity
2023-10-17 18:53:55 +02:00
Dario
4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
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Fixes issue #83152 . Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
2023-10-17 13:36:27 -03:00
MewPurPur
53d0ba2913
Improve VisibleOnScreen classes docs
2023-10-17 19:29:16 +03:00
风青山
225a5e225f
Fix saving wrong edited scene state when switching scene tabs
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When creating a new scene, the scene tab will actually switch to the newly created one.
Also worth noting that switching scene tabs saves state (by `save_edited_scene_state`).
When trying New Scene again, the previously empty scene tab will be removed.
So the correct logic is: switch the tab save state first, and then remove the previous
empty scene tab. To prevent `current_edited_scene` from being incorrect when saving state.
2023-10-17 22:52:44 +08:00
Rémi Verschelde
30f2a6d611
Merge pull request #83501 from AThousandShips/tabs_shortcut
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Fix shortcut input for `EditorSceneTabs`
2023-10-17 16:13:16 +02:00
Rémi Verschelde
ab8fad1b24
Merge pull request #83475 from Eoin-ONeill-Yokai/bug/tilemap-materials
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Fix bug where TileMap wouldn't update material correctly on assignment
2023-10-17 16:13:12 +02:00
Rémi Verschelde
8ff8d41f0b
Merge pull request #83461 from kleonc/docs-multiplication-operators-doing-xform_inv
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Clarify docs for operators performing `xform_inv`
2023-10-17 16:13:09 +02:00
Rémi Verschelde
837f091f30
Merge pull request #83459 from KoBeWi/bug=false
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Fix close button in FindReplaceBar
2023-10-17 16:13:05 +02:00
Rémi Verschelde
109cb8e697
Merge pull request #83455 from Lunarisnia/fix/gdscript-error-typo
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Fix grammar typo in GDScript error message
2023-10-17 16:13:02 +02:00
Rémi Verschelde
3e8dc9df0a
Merge pull request #83286 from bronsonholden/fix-text-edit-hscroll-jitter
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Remove vertical scrollbar padding from line width calc
2023-10-17 16:12:58 +02:00
Rémi Verschelde
8f70b2ebc1
Merge pull request #82582 from akien-mga/openxr-1.0.30
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openxr: Sync with upstream 1.0.30
2023-10-17 16:12:53 +02:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
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Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
A Thousand Ships
a1e47c3a87
Fix shortcut input for `EditorSceneTabs`
2023-10-17 15:49:53 +02:00
Rémi Verschelde
94810115fe
openxr: Sync with upstream 1.0.30
2023-10-17 15:46:01 +02:00
QbieShay
cbf75f9076
Fixed division by zero in particle process, initial ramp, and amount ratio+scale
2023-10-17 15:41:47 +02:00
Clay
623a050269
Ensure that only visible paired lights are used
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This is a longstanding issue in both the Mobile and GL Compatibility renderer.
Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00
Georg Wacker
fcc500ea41
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 12:35:49 +02:00
kobewi
ef4c214703
Prevent crash when creating custom file tooltip
2023-10-17 11:39:15 +02:00
Eoin O'Neill
f17a569ccf
Fix bug where TileMap will not update material correct on assignment
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This seemed to be a simple case of a missing condition in an if
statement with a few different flags. I'm not super familiar with the
tilemap code but hopefully this is the correct place to add this check.
Fixes #83474
2023-10-16 21:02:46 -07:00
kleonc
a8c62c5928
Clarify docs for operators performing `xform_inv`
2023-10-16 21:52:02 +02:00
kobewi
d9afa1dd58
Fix close button in FindReplaceBar
2023-10-16 21:51:37 +02:00
Emmanuel Leblond
fd33c7b32f
Merge pull request #83415 from touilleMan/fix-comment-gdextension_interface
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Fix comment in `gdextension_interface.h`
2023-10-16 21:42:01 +02:00
Emmanuel Leblond
5aa9f1ce64
Fix comment in gdextension_interface.h
2023-10-16 21:40:45 +02:00
Lunarisnia
981c6c94c0
Fix grammar typo in GDScript error message
2023-10-17 01:33:37 +07:00
Rémi Verschelde
3bc1c9b5e0
Merge pull request #82797 from RandomShaper/fix_rbmap
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Fix `RBMap`'s, iterator-based, `remove()`
2023-10-16 20:16:16 +02:00
Rémi Verschelde
8ac05d3cb6
Merge pull request #83447 from raulsntos/editor-iconography-2
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Set `icon_max_width` in the ConnectionsDock tree
2023-10-16 18:45:38 +02:00
Rémi Verschelde
b8dc0a1bfb
Merge pull request #83440 from raulsntos/animation/remove-tool-bindings
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Remove AnimationMixer bindings only bound in the editor
2023-10-16 18:45:15 +02:00
Rémi Verschelde
eb9903b4ce
Merge pull request #83285 from dsnopek/gdextension-double-reload
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GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
2023-10-16 18:44:51 +02:00
Rémi Verschelde
ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
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GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
Rémi Verschelde
18f12d1a1e
Merge pull request #83181 from bruvzg/cb_dlg
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Add error messages to the native menu and file dialogs callback.
2023-10-16 18:44:03 +02:00
Rémi Verschelde
6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
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Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Rémi Verschelde
50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
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GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Raul Santos
38f1df15f0
Set icon_max_width in the ConnectionsDock tree
2023-10-16 18:04:08 +02:00
Raul Santos
ae9ac5c76e
Remove AnimationMixer bindings only bound in the editor
2023-10-16 17:56:14 +02:00
Alexander Stillich
99f8751878
Fix editing exports in a base script not propagating the change to the opened property editor
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This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00