Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
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Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
c2d754516f
i18n: Sync template with previous commit
2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
marcelofg55
eeb83982e2
Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries
2016-05-20 17:31:30 -03:00
Rémi Verschelde
bc8df8feaa
Merge pull request #4728 from Geequlim/classref-edit
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Document the FileDialog and partial OS methods
2016-05-20 15:49:33 +02:00
Geequlim
a92652d578
Document the FileDialog and partial OS methods
2016-05-20 21:39:31 +08:00
Rémi Verschelde
dfc50c06d6
Merge pull request #4726 from bojidar-bg/fix-docs
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Fix a XML error with the documentation
2016-05-20 14:04:48 +02:00
captainwasabi
4b80895082
Fix for tooltip blinking ( #4713 )
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Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
Bojidar Marinov
d208572906
Fix a XML error with the documentation
2016-05-20 14:54:33 +03:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
Rémi Verschelde
5e0f0a962a
Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
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It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
Rémi Verschelde
d7c9bb2565
Merge pull request #4707 from nounoursheureux/master
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Check the save path before importing a 3D Mesh
2016-05-18 21:30:59 +02:00
Wilhem Barbier
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979
Add 'Show In System' option into filesystem RMB menu
2016-05-18 15:48:40 +08:00
Rémi Verschelde
926495d8eb
Merge pull request #4698 from volzhs/compile-no-tools
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fix compile failure when tools=no
2016-05-18 07:34:24 +02:00
volzhs
ebcf04ff1f
fix compile failure when tools=no
2016-05-18 14:29:53 +09:00
Rémi Verschelde
3e61927790
i18n: Sync template with source
2016-05-17 23:49:42 +02:00
Rémi Verschelde
be4d95c19a
CanvasModulate: fix build issue with GCC
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Bug from c195c0d
.
2016-05-17 23:47:26 +02:00
Rémi Verschelde
f33460aa23
i18n: Make .pot paths hopefully platform-independent
2016-05-17 23:37:20 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
3a26e14a2b
i18n: Simple extract.py improvements
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Also sync the template with current source.
2016-05-17 19:29:32 +02:00
punto-
433de90564
Removing round from int interpolation
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This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
Rémi Verschelde
8cb2e1be1b
Merge pull request #4690 from volzhs/dnd-visual
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Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f
Scenetree Nodes drag and drop visual representation
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fixes #4684
2016-05-17 23:27:35 +09:00
Rémi Verschelde
10e6525a10
Merge pull request #4688 from volzhs/search-tree
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use case insensitive for searching nodes in Scene tree dock
2016-05-17 16:16:39 +02:00
volzhs
afd5186ca3
use case insensitive for searching nodes in Scene tree dock
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fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
1137ed33aa
Merge pull request #4687 from volzhs/remove-duplicated-add_frame
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remove old bind for add_frame of SpriteFrames
2016-05-17 15:51:44 +02:00
volzhs
d6ccea541d
remove old bind for add_frame of SpriteFrames
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it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17 22:48:36 +09:00
Rémi Verschelde
b58e261d41
GDScript: Fix method info for is_nan and is_inf
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As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-17 14:59:48 +02:00
Rémi Verschelde
02f3e7e766
Merge pull request #4659 from Paulb23/hex_notation_highlighting
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Fixed hex notation highlighting
2016-05-17 09:33:44 +02:00
Rémi Verschelde
68dc685f1f
Merge pull request #4652 from Paulb23/node_duplication_position
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Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
f93aaa9b78
Default editing popup for LineEdit and TextEdit
2016-05-16 20:25:17 -03:00
Juan Linietsky
a0dd7ec171
Missing translatable strings
2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
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-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Rémi Verschelde
6cf4f20590
Merge pull request #4666 from CowThing/classref-edit
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Filling in documentation.
2016-05-16 11:12:09 +02:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
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Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
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-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
CowThing
0749db2cf8
Filling in documentation.
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AABB, Color, Rect2, Transform, Vector2, and Vector3.
2016-05-15 19:01:21 -04:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Paulb23
b2bf266ddc
Fixed hex notation highlighting
2016-05-15 01:32:43 +01:00
Rémi Verschelde
7913e792ac
Merge pull request #4563 from djrm/classref-edit
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Documented @GlobalScope singletons and some keys
2016-05-13 21:09:08 +02:00
Paulb23
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
Juan Linietsky
da7a9aae27
Merge pull request #4096 from neikeq/pr-margin-cont-imp
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MarginContainer improvements
2016-05-13 13:13:12 -03:00
Rémi Verschelde
bd3dbe5fa3
Merge pull request #4650 from bojidar-bg/add-doctool-member
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Save member information in docdata
2016-05-13 16:33:57 +02:00
Bojidar Marinov
4cbf74da71
Save member information in docdata
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Closes #4609
2016-05-13 16:53:08 +03:00
Rémi Verschelde
ce70c844d1
Merge pull request #4649 from volzhs/issue-3653
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Add SpinBox to Lossy Quality on Image Groups
2016-05-13 14:48:33 +02:00
volzhs
82600944bd
Add SpinBox to Lossy Quality on Image Groups
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fixes #3653
2016-05-13 21:39:29 +09:00
Rémi Verschelde
1bdda9a922
Travis: Filter out another string, still noisy
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That should leave only the `extracting:` lines of the verbose unzip,
should be enough to keep Travis awake.
2016-05-13 11:28:29 +02:00
Rémi Verschelde
dfb9ba877e
Travis: Filter verbose output of ndk install
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Screw you travis... Timeout after 10 minutes without log output,
but build killed once the log reaches 4 MB...
2016-05-13 11:17:14 +02:00