Commit Graph

33991 Commits

Author SHA1 Message Date
Rémi Verschelde d3c492b7d4
Merge pull request #47596 from EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action
Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-10 11:04:50 +02:00
Rémi Verschelde 81fc9fa1dc
Merge pull request #47760 from m4gr3d/update_activity_result_behavior_master
Fix issue causing the response callback to be invoked with the invalid `requestCode`
2021-04-09 23:02:51 +02:00
Fredia Huya-Kouadio a21457155b Fix issue causing the response callback to be invoked with the invalid `requestCode` and deprecate support for forwarding callbacks from Godot's parent activity. 2021-04-09 13:42:49 -07:00
Rémi Verschelde 2295d3eba6
Merge pull request #47750 from aaronfranke/zoom-message
Show a message when trying to zoom farther than the limit
2021-04-09 18:16:08 +02:00
Aaron Franke b8f66d58b6
Show a message when trying to zoom farther than the limit 2021-04-09 11:21:09 -04:00
Rémi Verschelde 6297a53db4
Merge pull request #47754 from SonnyBonds/docfix
Add missing color argument in forward_canvas_draw_over_viewport example.
2021-04-09 17:15:19 +02:00
Anders Stenberg 034c48dbed Add missing color argument in forward_canvas_draw_over_viewport example. 2021-04-09 16:49:04 +02:00
Rémi Verschelde ba1adc384c
Merge pull request #47735 from Calinou/improve-cli-print-fps-display
Improve command line `--print-fps` display
2021-04-09 15:41:34 +02:00
Rémi Verschelde 8ca8868ef9
Merge pull request #47733 from Calinou/editor-tweak-frame-time-display
Tweak frame time display in the editor
2021-04-09 15:37:02 +02:00
Rémi Verschelde 64c5b5175b
Merge pull request #47696 from BastiaanOlij/remove_low_end
Remove low_end option from renderer
2021-04-09 15:01:34 +02:00
Hugo Locurcio 157d8e4d36
Improve command line `--print-fps` display
- Display the frame time in addition to FPS.
  - Frame time is a more objective measurement in comparison to FPS,
    but FPS is more familiar to people less acquainted with profiling.
- Rename "Game" to "Project" for the project FPS printing line.
2021-04-09 14:59:10 +02:00
Hugo Locurcio 88518d28ba
Tweak frame time display in the editor
- Pad decimal values to avoid layout shifts when the frame time
  changes.
- Cap values to 0.01 milliseconds to avoid division by zero
  in the FPS counter.
2021-04-09 14:58:24 +02:00
Bastiaan Olij 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation 2021-04-09 22:04:56 +10:00
Rémi Verschelde e8f3fa6b87
Merge pull request #47741 from timothyqiu/macos-3d-rotation
Fixes Node3D rotation in select mode on macOS
2021-04-09 10:26:19 +02:00
Rémi Verschelde 3aadbec23a
Merge pull request #47727 from vnen/gdscript-less-addressing
Reduce number of addressing modes in GDScript VM
2021-04-09 09:44:53 +02:00
Haoyu Qiu 879a290ed9 Fixes Node3D rotation in select mode on macOS 2021-04-09 12:31:26 +08:00
Rémi Verschelde cba3b024b5
Merge pull request #43746 from CaptainProton42/master
Vulkan: Implement triplanar mapping in world space
2021-04-08 21:26:08 +02:00
George Marques cf4079cb5f
Reduce number of addressing modes in GDScript VM
There's now only 3 addressing modes: stack, constant, and member.

Self, class, and nil are now present respectively in the first 3 stack
slots. Global and class constants are moved to local constants when
compiling. Named globals is only present on editor to use on tool
singletons, so its use now emits a new instruction to copy the global to
the stack.

This allow us to further optimize the VM later by embedding the
addressing modes in the instructions themselves, which is better done
with less permutations.
2021-04-08 14:29:55 -03:00
Rémi Verschelde 35066f39ff
Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-mode
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08 16:32:38 +02:00
Rémi Verschelde 084b882c0a
Merge pull request #47647 from akien-mga/doctool-default-cwd
Main: Default `--doctool` path to '.' if none given
2021-04-08 14:12:06 +02:00
Rémi Verschelde 0283bc8fd5
Merge pull request #44456 from univeous/allow_input_echo_in_ui_focus
allow input echo when changing ui focus
2021-04-08 13:28:43 +02:00
Rémi Verschelde fe6f226d26
Merge pull request #47717 from lyuma/fbx_empty_crash
Fix crash on importing empty .fbx file
2021-04-08 13:02:05 +02:00
Lyuma 7d8e981262 Fix crash on importing empty .fbx file 2021-04-08 02:50:01 -07:00
Fabio Alessandrelli f7ae5442a6
Merge pull request #47708 from Calinou/doc-websocketclient-secure
Document secure wss:// caveats for WebSocketClient
2021-04-08 00:47:04 +02:00
Rémi Verschelde 40dff7117a
Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangs
Fix infinite loop when guessing argument type from parent class
2021-04-07 23:19:29 +02:00
Rémi Verschelde 73a1253095
Merge pull request #47672 from Blackiris/fix-setter-stackoverflow
Fix stack overflow in setter
2021-04-07 23:17:30 +02:00
Hugo Locurcio a56e37545b
Document secure wss:// caveats for WebSocketClient
See https://github.com/godotengine/godot/issues/37739.
2021-04-07 21:32:17 +02:00
Rémi Verschelde 47aef8e8dc
Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07 16:25:30 +02:00
Kongfa Waroros ce126d4b79 Fix ColorPicker's RGB bars are show in RAW mode and other 2021-04-07 18:39:37 +07:00
Rémi Verschelde 1075943cc5
Merge pull request #43900 from nathanfranke/fix-stream-peer-tcp-ambiguity
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
2021-04-07 11:54:59 +02:00
Rémi Verschelde e261c2dd9d
Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-table
Always dynamically allocate PropertyTable
2021-04-07 11:25:38 +02:00
Rémi Verschelde f96392a2b5
Merge pull request #47683 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2021-04-06 22:53:01 +02:00
Rémi Verschelde f83486b430
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@01dce71403.
2021-04-06 22:39:35 +02:00
Rémi Verschelde 68b28c6cd4
Merge pull request #47678 from madmiraal/fix-47436.1
Check for empty ConcavePolygonShape2D before checking for intersection
2021-04-06 22:35:49 +02:00
Rémi Verschelde 7fa84d8bd3
Merge pull request #47675 from madmiraal/fix-47436
Check ConvexPolygonShape2D point count before calcuating moment of inertia
2021-04-06 22:35:01 +02:00
Rémi Verschelde 0d37116aee
Merge pull request #47674 from madmiraal/fix-47437
Check for the use of an empty shape in Bullet Kinematic collisions
2021-04-06 22:34:17 +02:00
Rémi Verschelde 0485a0d8b2
Merge pull request #47668 from madmiraal/fix-47438
Ensure ConvexPolygonShape3D support count variable is initialised
2021-04-06 22:30:07 +02:00
Marcel Admiraal 2abfc0518f Check for empty ConcavePolygonShape2D before checking for intersection 2021-04-06 20:05:10 +01:00
Rémi Verschelde 17e0ad9d5b
Merge pull request #47666 from madmiraal/fix-46137
Ensure ConvexPolygonShape2D support count variable is initialised
2021-04-06 21:03:00 +02:00
Marcel Admiraal 25593a481a Check ConvexPolygonShape2D point count before calcuating moment of inertia 2021-04-06 19:15:09 +01:00
Marcel Admiraal ff9a6c4e39 Check for the use of an empty shape in Bullet Kinematic collisions 2021-04-06 18:40:13 +01:00
Julien Nguyen 43c1c680f0 Fix stack overflow in setter 2021-04-06 19:00:08 +02:00
Marcel Admiraal 6544f8422f Ensure ConvexPolygonShape3D support count variable is initialised 2021-04-06 16:46:15 +01:00
Marcel Admiraal 0d4d8925b7 Ensure ConvexPolygonShape support count variable is initialised 2021-04-06 16:18:49 +01:00
Rémi Verschelde 55faf1c874
Merge pull request #47651 from Calinou/export-improve-nonexistent-preset-errors
Improve error messages for missing export presets when using `--export`
2021-04-06 14:37:25 +02:00
Hugo Locurcio 09f38ea215
Improve error messages for missing export presets when using `--export`
- Display a specific error message if the project doesn't have an
  `export_presets.cfg` file.
- Display a list of detected export presets if an invalid export
  preset name is supplied.
2021-04-06 14:27:15 +02:00
Rémi Verschelde 2d16ccaaa1
Merge pull request #47654 from vnen/stdout-disable
Add flag to stop printing to stdout/stderr
2021-04-06 13:34:05 +02:00
Rémi Verschelde 64e8eee3c6
Merge pull request #47660 from Faless/js/4.x_webgl_fallback
[HTML5] Implement WebGL fallback.
2021-04-06 13:07:51 +02:00
Fabio Alessandrelli 34fd48f68d [HTML5] Implement WebGL fallback.
According to project settings and when WebGL2 is not available.
This does nothing in current master, as we have no rendering yet!
2021-04-06 12:57:24 +02:00
George Marques f8dd7917ec
Add flag to stop printing to stdout/stderr
This allows the terminal output to be suppressed but still be captured
by print/error handlers.
2021-04-06 07:36:41 -03:00