Rémi Verschelde
0c8dda80ff
Update Vector2.angle() description
2015-11-20 18:47:18 +01:00
Rémi Verschelde
497efa720c
Sync doc template with code
2015-11-20 18:39:23 +01:00
Ovnuniarchos
8c0c46c2ae
Inserted explanation about the behaviour of CollsionPolygon2D.set_polygon.
2015-11-20 18:24:28 +01:00
Ovnuniarchos
68a0f713b8
Differences between ConvexPolygon2D and ConcavePolygon2D?
2015-11-20 18:09:31 +01:00
Ovnuniarchos
1155ac884c
ConvexPolygonShape2D.set_point_cloud documented to do nothing.
2015-11-20 18:09:31 +01:00
Ovnuniarchos
73a80e5509
Added definition of bias solver.
2015-11-20 18:09:31 +01:00
Juan Linietsky
232b1a3fef
Merge pull request #2822 from kurikaesu/master
...
HTTPClient docs & request functionality + fixes
2015-11-19 09:18:09 -03:00
Aren Villanueva
5c7e9e7e63
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
...
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Ovnuniarchos
07110c3a14
Changed capabilities list.
2015-11-19 11:18:22 +01:00
Rémi Verschelde
3fcfdfec0a
Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollow
...
Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:15:47 +01:00
Ovnuniarchos
8abdb43aab
Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:09:00 +01:00
Ovnuniarchos
3b2899bc42
Regex class documented. For some reason, parameter descriptors don\'t appear.
2015-11-03 04:39:42 +01:00
Rémi Verschelde
b2f9acb8c9
Merge pull request #2680 from Brickcaster/onceagain
...
Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster
e0e4bcc6a6
Added description to classes/ScrollContainer
...
Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster
18964798b7
classes/color - Documenting a trick with set_modulate
...
I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Brickcaster
44057ed4ae
Updated classes/matrix32
...
The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
George Marques
baa59c0670
Add missing reference documentation for Array class
2015-10-20 14:31:30 -02:00
George Marques
eefc2bf5f7
Syncing classes.xml with current binary
2015-10-20 14:26:37 -02:00
Julian Murgia - StraToN
2975064c4d
GraphEdit and GraphNode documentation
2015-10-16 17:56:03 +02:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Rémi Verschelde
7c1a79089a
Update documentation for all Sample* classes
2015-09-26 23:58:12 +02:00
Juan Linietsky
6f0df4e80c
Merge pull request #2534 from eska014/unpress-hidden-buttons
...
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
6ee2a84e8a
Clarify BaseButton::is_pressed()
documentation
2015-09-26 05:48:51 +02:00
Rémi Verschelde
4abc7f5740
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
Rémi Verschelde
c69ea708fa
Sync classes reference template with current code base
2015-09-25 17:54:24 +02:00
Juan Linietsky
52eebdc001
Merge pull request #2449 from leezh/label-valign-fix
...
reworked Label class
2015-09-25 11:29:49 -03:00
Rémi Verschelde
d55274b5b0
Document TileMap class
2015-09-23 23:05:47 +02:00
Bojidar Marinov
f41ed99df2
Update descriptions for Vector2 and Vector2Array
2015-09-23 17:41:02 +03:00
Bojidar Marinov
6adb5ed440
Regenerate docs
2015-09-23 17:34:07 +03:00
Zher Huei Lee
b33c288525
updated Label documentation
2015-09-08 10:41:58 +01:00
Ovnuniarchos
d1a260c966
A bunch of spell checks, and rewordings. Also, some simple documentation.
2015-07-26 20:09:47 +02:00
Ovnuniarchos
43053e3a71
Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.
2015-07-20 20:07:25 +02:00
ShadowKyogre
631cb10e86
Add some documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 13:24:42 -07:00
krzycho
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
...
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
...
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
2015-05-03 16:47:21 -03:00
Simon Wenner
8156db1623
updated outdated or missing Plane class documentation
2015-04-20 23:31:53 +02:00
Simon Wenner
03fd8a80c1
fixed incorrect constructor descriptions in Matrix3
2015-04-20 22:38:26 +02:00
Simon Wenner
87da209f14
fixed typos in the documentation
2015-04-20 22:36:28 +02:00
Juan Linietsky
da7698073f
Merge pull request #1407 from NateWardawg/documentation
...
Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Nathan Warden
bfad392387
Updated the variable in the lerp function to be weight instead of percent.
2015-02-20 16:28:48 -05:00
Nathan Warden
071b2ea4f2
Updated the internal documention for the GDScript class.
2015-02-20 13:05:21 -05:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
...
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Brandon DeRosier
6628c0035b
Fixed documentation typo
2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
...
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Drachenfels
894b82a05f
- fix for typo and clarification to documentation
...
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree
to compare and one more example it will be easier to understand for
future generation of developers.
2014-08-21 00:06:59 +01:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
marynate
4676aac335
Fix #240 TouchScreenButton release signal is not valid
2014-04-02 15:48:02 +08:00