Max Hilbrunner
d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
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Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Gilles Roudière
801657f64e
Merge pull request #18628 from raphael10241024/patch
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fix : code editor's text size should change at least one each time when you try to change it using shortcuts
2018-05-07 15:06:02 +02:00
Max Hilbrunner
fb4e9526e8
Merge pull request #18122 from olivergs/wip/rtl-content-height
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RichTextLabel, doc: Added new method to get total content height
2018-05-07 14:53:43 +02:00
Max Hilbrunner
c587cac304
Merge pull request #18308 from ericmccarthy7/develop
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Fix clone down newline bug
2018-05-07 14:49:23 +02:00
Juan Linietsky
35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
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Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij
6103c8d7a3
Add no-blend canvas item render_mode
2018-05-07 22:41:12 +10:00
Juan Linietsky
38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
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Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
RaphaelHunter
eeb0534426
Fix:code editor text size should change at least one each time, don't mind how you setting your display scale
2018-05-07 17:50:44 +08:00
Max Hilbrunner
9aa9dd27fe
Merge pull request #18675 from endragor/fix-ios-audio-interrupt
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Resume audio on iOS after phone call or alarm
2018-05-07 11:40:21 +02:00
Max Hilbrunner
a6a4f5c10f
Merge pull request #18625 from hhirsch/patch-1
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Remove commented out code in methods.py
2018-05-07 11:26:07 +02:00
Ruslan Mustakov
96301e934d
Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Max Hilbrunner
e15305721d
Merge pull request #18454 from KidRigger/working_timer
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Allows setting the Timer wait_time in start method.
2018-05-07 09:37:11 +02:00
Max Hilbrunner
9b0c487dd4
Merge pull request #18587 from AlexHoratio/master
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Defaults to instancing child at tree root when none selected
2018-05-07 09:28:49 +02:00
Max Hilbrunner
91428b8cae
Merge pull request #18670 from cbscribe/kcc_minor_fixes
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[DOCS] Rewrite Tween class reference.
2018-05-07 06:11:10 +02:00
Max Hilbrunner
7c04e62578
Merge pull request #18666 from mhilbrunner/enet
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Enet: Allow setting client port, specifying wait time on close
2018-05-07 06:07:47 +02:00
Chris Bradfield
d7218c742c
Rewrite Tween class reference.
2018-05-06 20:12:01 -07:00
mhilbrunner
ba4600757a
Enet: Add wait time param to close_connection()
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Enet: Allow to set client interface/address and port
Enet: More error checks
Fix comment
2018-05-07 01:37:15 +02:00
Max Hilbrunner
baa3933968
Merge pull request #18645 from AlexHoratio/light_theme_asset_store
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LinkButtons are now responsive to engine theme
2018-05-06 17:36:02 +02:00
Unknown
cdcfb9582e
Defaults to instancing child at tree root when none selected
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If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Bastiaan Olij
6f7fefa489
Added option to viewport to keep linear color
2018-05-06 19:28:09 +10:00
Unknown
c364a1278e
LinkButtons are now responsive to engine theme
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Fixes #18636 , so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05 21:19:44 +01:00
Max Hilbrunner
2bf71d0eea
Merge pull request #18613 from KellyThomas/vector-methods-csharp
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round / ceil methods for c sharp vectors
2018-05-05 20:52:16 +02:00
Max Hilbrunner
c9f5288b67
Merge pull request #18629 from raphael10241024/patch2
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Fix : add condition check in Imgae::create(...), #18592
2018-05-05 17:14:49 +02:00
RaphaelHunter
63e258cc8f
add condition check in Imgae::create(...)
2018-05-05 16:46:51 +08:00
Henry Hirsch
291fa9deb4
Remove commented out code in methods.py
2018-05-05 07:55:30 +02:00
Max Hilbrunner
fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
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Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner
eec38da856
Merge pull request #18407 from danilo2205/get_closest_point
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Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-05 06:56:26 +02:00
Max Hilbrunner
1d47266490
Merge pull request #18501 from touilleMan/clean-variant-_data-RefPtr
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Remove unused Variant._data.RefPtr
2018-05-05 06:53:48 +02:00
Max Hilbrunner
27ac6846dc
Merge pull request #18471 from TheYokai/new_script_context_option
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'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05 06:52:37 +02:00
Max Hilbrunner
5d529ba2e1
Merge pull request #18488 from AndreaCatania/ie0
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Added method to clear input events of an action
2018-05-05 06:49:46 +02:00
Max Hilbrunner
a53b08861a
Merge pull request #18541 from profan/fix/win-sleep
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Windows: ensure minimum possible timer resolution for sleep
2018-05-05 06:47:13 +02:00
Max Hilbrunner
27e349d161
Merge pull request #18612 from Nobelix/pitch-scale-desc
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Added a description to the picth_scale property.
2018-05-05 06:34:28 +02:00
Max Hilbrunner
d3927e1e87
Merge pull request #18615 from KellyThomas/version_docs
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correct documentation for version number data type
2018-05-05 06:33:11 +02:00
Juan Linietsky
af9a6202eb
Fix bone refresh logic, closes #18564
2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
Juan Linietsky
e68cbec1fa
Make bones have more contrast with outline
2018-05-04 11:54:21 -03:00
Juan Linietsky
3bd0ca2a2d
Skeletal deform working
2018-05-04 11:54:21 -03:00
Kelly Thomas
28eb97c8ab
correct documentation for version number data type
2018-05-04 22:27:58 +08:00
Rémi Verschelde
0bc07f8ff3
Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives
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Added custom aabb to primitives
2018-05-04 15:19:30 +02:00
Rémi Verschelde
bd54ff78d9
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@mysticfall
Thanks to all contributors and donors for making Godot possible!
[ci skip]
2018-05-04 15:13:43 +02:00
Rémi Verschelde
aaffe9d0f3
Merge pull request #18607 from Alexander-Alekseev/vectors_round_methods
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Round methods for Vectors
2018-05-04 14:59:44 +02:00
Kelly thomas
a6bd2c6e72
round / ceil methods for c sharp vectors
2018-05-04 20:17:10 +08:00
Nobelix
83c4fc2c88
Added a description to the picth_scale property in the AudioStreamPlayer classes.
2018-05-04 13:31:11 +02:00
Alexander Alekseev
26963473a9
Vector3::round, Vector2::round & Vector2::ceil methods were added.
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Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603 )
2018-05-04 12:43:50 +03:00
Max Hilbrunner
ffb6f8f1ca
Merge pull request #18406 from YeldhamDev/script_templates_period
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Changed periods in the script templates
2018-05-04 11:20:16 +02:00
Max Hilbrunner
f9733b5cee
Merge pull request #18397 from KidRigger/working_te
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Support of CMD+Backspace and CMD+Delete on MacOS.
2018-05-04 11:19:09 +02:00
Rémi Verschelde
6405dcb7db
Merge pull request #18595 from AlexHoratio/script_pos_columns
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Script Editor now displays positional column
2018-05-04 09:58:35 +02:00
Rémi Verschelde
d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
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Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias
5b0ddb1354
Small changes for some strings.
2018-05-03 18:07:18 -03:00
Juan Linietsky
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00