Commit Graph

335 Commits

Author SHA1 Message Date
A Thousand Ships
79ba22a73f
Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
Mikael Hermansson
7901a0524b Allow for 32 max collisions in test_body_motion 2024-03-15 15:40:42 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
Rémi Verschelde
3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Occalepsus
492f1c2406 Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
风青山
ea30aabfb1 Clear monitoring in Area* when its space changes to invalid
So that it can work properly when the space changes to valid again.

Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
Mai Lavelle
5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde
2c8c7b95aa
Merge pull request #82313 from AThousandShips/null_check_servers
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 13:45:31 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
1e4165ac60
Merge pull request #78757 from Crimzoth/RigidBody3D-mass-issue-fix
Correctly set mass for a rigid body with custom inertia and center of mass
2023-09-26 13:44:36 +02:00
Dragos Daian
0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
A Thousand Ships
fdd3d36c6d [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
Mikael Hermansson
ee9f41a12d Fix bindings of PhysicsServer3DRenderingServerHandler 2023-09-20 12:24:32 +02:00
PrecisionRender
af7f787c6e Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
Crimzoth
3bab21fdd7 Fix: Mass not set properly for RigidBody
Removed erroneous check, which caused _inv_mass not to be calculated when RigidBody2D or RigidBody3D used both custom center of mass and custom inertia.
2023-06-27 18:56:38 +02:00
Rémi Verschelde
7ff0a3086d
Merge pull request #76138 from rburing/ccd_against_moving
Improve rigid body CCD against moving bodies
2023-06-19 22:34:16 +02:00
lawnjelly
b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Ricardo Buring
8812d27bc7 Restore edge and face support thresholds in 3D 2023-05-17 20:14:19 +02:00
Rémi Verschelde
769d8a7bbe
Merge pull request #76088 from rburing/contact_points_global_3d
PhysicsDirectBodyState3D: report contact points using global coordinates
2023-05-10 09:09:17 +02:00
Black-Cat
d710af2e97
Fix precision in physics supports generation
Lower threshold for dot was (1.0 - threshold) which is incorrect.
Patch changes it to correct version sqrt(1.0 - threshold * threshold)

Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2023-04-29 12:12:10 +01:00
Danil Alexeev
36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Ricardo Buring
47c5b8bafc Improve rigid body CCD against moving bodies 2023-04-16 19:46:33 +02:00
Ricardo Buring
15b8cb9d9c PhysicsDirectBodyState3D: report contact points using global coordinates
Also update the documentation to reflect this in both 2D and 3D.
2023-04-15 14:31:17 +02:00
Tim Gift
fffc6aba58 Resolved issues with script PhysicsDirectBodyState3d contacts
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
Ricardo Buring
d7aed57b60 Fix typo bug in convex-convex separating axis test 2023-04-08 20:37:12 +02:00
Ricardo Buring
bec1182093 Revert attempted fix of trimesh CCD 2023-03-13 13:54:10 +01:00
Rémi Verschelde
02e5da2cc5
Merge pull request #72917 from rburing/fix_trimesh_ccd
Fix CCD in case of multiple supports in motion direction
2023-02-20 15:40:56 +01:00
Rémi Verschelde
4a1913fc17
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
2023-02-17 00:33:47 +01:00
myaaaaaaaaa
6f88392d02 Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
Ricardo Buring
2290f3b6a4 Fix CCD in case of multiple supports in motion direction
For example, an axis-aligned box under the influence of gravity landing
on a horizontal triangle could previously tunnel, because only one of
the supports of the box was considered to be the candidate point that
would collide first. Now all supports are considered as candidates.

Also fix CCD always pushing the fast body into the other body, which
works well for convex shapes but not for trimesh/concave shapes.
2023-02-10 09:55:16 +01:00
smix8
026549db2e Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
Rémi Verschelde
dfb824c1d1
Merge pull request #72107 from rburing/separation_ray_normal
Fix separation ray normal direction
2023-01-31 10:54:34 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
Aaron Franke
866e2b95dc
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION 2023-01-29 22:12:00 -06:00
Ricardo Buring
ed54f4dce8 Fix separation ray normal direction 2023-01-26 12:09:35 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Peter Eastman
cd46fceb8b Collision detection supports uniform scaling 2023-01-19 22:16:31 -08:00
Peter Eastman
31c2a24893 Analytic collision normals 2023-01-18 18:24:57 -08:00
Rémi Verschelde
800216924c
Merge pull request #70787 from peastman/cylinder
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
2023-01-12 20:08:03 +01:00
Rémi Verschelde
f82352be87
Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Fix sphere-capsule collision logic
2023-01-12 20:07:02 +01:00
Rémi Verschelde
1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
2023-01-08 22:40:06 +01:00
Lily Garcia
8ee6264cc9 Implement collision impulse in Godot Physics 3D 2023-01-07 22:34:28 -05:00
Rémi Verschelde
57540ae00d
Merge pull request #70858 from Malcolmnixon/fast-concave-support
Optimize GodotConvexPolygonShape3D::get_support
2023-01-07 13:17:39 +01:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00